int psresult = 0;
char temp[MAX_INPUTLINE];
const char *vsversion = "vs_3_0", *psversion = "ps_3_0";
- qboolean debugshader = gl_paranoid.integer != 0;
if (p->permutation & SHADERPERMUTATION_OFFSETMAPPING) {vsversion = "vs_3_0";psversion = "ps_3_0";}
if (p->permutation & SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING) {vsversion = "vs_3_0";psversion = "ps_3_0";}
- if (!debugshader)
- {
- vsbin = (DWORD *)FS_LoadFile(va("%s.vsbin", cachename), r_main_mempool, true, &vsbinsize);
- psbin = (DWORD *)FS_LoadFile(va("%s.psbin", cachename), r_main_mempool, true, &psbinsize);
- }
- if (debugshader || (!vsbin && vertstring) || (!psbin && fragstring))
+ vsbin = (DWORD *)FS_LoadFile(va("%s.vsbin", cachename), r_main_mempool, true, &vsbinsize);
+ psbin = (DWORD *)FS_LoadFile(va("%s.psbin", cachename), r_main_mempool, true, &psbinsize);
+ if ((!vsbin && vertstring) || (!psbin && fragstring))
{
const char* dllnames_d3dx9 [] =
{
NULL
};
dllhandle_t d3dx9_dll = NULL;
- HRESULT (WINAPI *qD3DXCompileShaderFromFileA)(LPCSTR pSrcFile, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable);
HRESULT (WINAPI *qD3DXCompileShader)(LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable);
+// HRESULT (WINAPI *qD3DXCompileShaderFromFileA)(LPCSTR pSrcFile, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable);
dllfunction_t d3dx9_dllfuncs[] =
{
- {"D3DXCompileShaderFromFileA", (void **) &qD3DXCompileShaderFromFileA},
{"D3DXCompileShader", (void **) &qD3DXCompileShader},
+// {"D3DXCompileShaderFromFileA", (void **) &qD3DXCompileShaderFromFileA},
{NULL, NULL}
};
if (Sys_LoadLibrary(dllnames_d3dx9, &d3dx9_dll, d3dx9_dllfuncs))
{
DWORD shaderflags = 0;
- if (debugshader)
- shaderflags = D3DXSHADER_DEBUG | D3DXSHADER_SKIPOPTIMIZATION;
+// shaderflags = D3DXSHADER_DEBUG | D3DXSHADER_SKIPOPTIMIZATION;
vsbin = (DWORD *)Mem_Realloc(tempmempool, vsbin, 0);
psbin = (DWORD *)Mem_Realloc(tempmempool, psbin, 0);
if (vertstring && vertstring[0])
{
- if (debugshader)
- {
- FS_WriteFile(va("%s_vs.fx", cachename), vertstring, strlen(vertstring));
- vsresult = qD3DXCompileShaderFromFileA(va("%s/%s_vs.fx", fs_gamedir, cachename), NULL, NULL, "main", vsversion, shaderflags, &vsbuffer, &vslog, &vsconstanttable);
- }
- else
- vsresult = qD3DXCompileShader(vertstring, strlen(vertstring), NULL, NULL, "main", vsversion, shaderflags, &vsbuffer, &vslog, &vsconstanttable);
+// FS_WriteFile(va("%s_vs.fx", cachename), vertstring, strlen(vertstring));
+// vsresult = qD3DXCompileShaderFromFileA(va("%s/%s_vs.fx", fs_gamedir, cachename), NULL, NULL, "main", vsversion, shaderflags, &vsbuffer, &vslog, &vsconstanttable);
+ vsresult = qD3DXCompileShader(vertstring, strlen(vertstring), NULL, NULL, "main", vsversion, shaderflags, &vsbuffer, &vslog, &vsconstanttable);
if (vsbuffer)
{
vsbinsize = vsbuffer->GetBufferSize();
}
if (fragstring && fragstring[0])
{
- if (debugshader)
- {
- FS_WriteFile(va("%s_ps.fx", cachename), fragstring, strlen(fragstring));
- psresult = qD3DXCompileShaderFromFileA(va("%s/%s_ps.fx", fs_gamedir, cachename), NULL, NULL, "main", psversion, shaderflags, &psbuffer, &pslog, &psconstanttable);
- }
- else
- psresult = qD3DXCompileShader(fragstring, strlen(fragstring), NULL, NULL, "main", psversion, shaderflags, &psbuffer, &pslog, &psconstanttable);
+// FS_WriteFile(va("%s_ps.fx", cachename), fragstring, strlen(fragstring));
+// psresult = qD3DXCompileShaderFromFileA(va("%s/%s_ps.fx", fs_gamedir, cachename), NULL, NULL, "main", psversion, shaderflags, &psbuffer, &pslog, &psconstanttable);
+ psresult = qD3DXCompileShader(fragstring, strlen(fragstring), NULL, NULL, "main", psversion, shaderflags, &psbuffer, &pslog, &psconstanttable);
if (psbuffer)
{
psbinsize = psbuffer->GetBufferSize();