seta crosshair_pickup_speed 4
seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
+seta crosshair_color_per_weapon 1 "when 1, each gun will display a different colored crosshair"
seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair color:"));
- me.TD(me, 2, 1.8, e = makeXonoticColorpickerString("crosshair_color"));
- setDependent(e, "crosshair_color_per_weapon", 1, 1);
+ me.TD(me, 2, 1.8, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
+ setDependent(e, "crosshair_color_per_weapon", 0, 0);
me.TR(me);
me.TDempty(me, 0.3);
me.TD(me, 1, 0.7, e = makeXonoticCheckBox(0, "crosshair_color_per_weapon", "Per weapon"));