// Spawn section
// Variables in this section define what happens during spawn.
-set g_player_template_example_start_health "default" "How much health does player get during spawn"
-set g_player_template_example_start_armor "default" "How much armor does player get during spawn"
-set g_player_template_example_unlimited_ammo "default" "Whether to give player unlimited ammo"
-set g_player_template_example_start_ammo_shells "default" "How much shells does player get during spawn"
-set g_player_template_example_start_ammo_bullets "default" "How much bullets does player get during spawn"
-set g_player_template_example_start_ammo_rockets "default" "How much rockets does player get during spawn"
-set g_player_template_example_start_ammo_cells "default" "How much cells does player get during spawn"
+set g_player_template_example_start_health "default" "How much health does the player get during spawn."
+set g_player_template_example_start_armor "default" "How much armor does the player get during spawn."
+set g_player_template_example_unlimited_ammo "default" "Whether to give player unlimited ammo."
+set g_player_template_example_start_ammo_shells "default" "How much shells does the player get during spawn."
+set g_player_template_example_start_ammo_bullets "default" "How much bullets does the player get during spawn."
+set g_player_template_example_start_ammo_rockets "default" "How much rockets does the player get during spawn."
+set g_player_template_example_start_ammo_cells "default" "How much cells does the player get during spawn."
+set g_player_template_example_start_ammo_plasma "default" "How much plasma does the player get during spawn."
+set g_player_template_example_start_ammo_fuel "default" "How much fuel does the player get during spawn."
// These weapons are given to all players by default. They are usually blaster and shotgun.
-set g_player_template_example_default_start_weapons "default" "Whether to give player default start weapons"
+set g_player_template_example_default_start_weapons "default" "Whether to give player default start weapons."
// These weapons will be given unconditionally.
-set g_player_template_example_start_weapons "default" "Which weapons does player get during spawn"
+set g_player_template_example_start_weapons "default" "Which weapons does player get during spawn."
// These weapons will be given randomly. The player will get the exact amount of
// random weapons. The code will make sure that they are not duplicate.
-set g_player_template_example_random_start_weapons_count "default" "Number of weapons that can be randomly given to player during spawn"
-set g_player_template_example_random_start_weapons "default" "Weapons that can be randomly given to player during spawn"
-set g_player_template_example_random_start_shells "default" "How much shells does the player get with random start shell-based weapon"
-set g_player_template_example_random_start_bullets "default" "How much bullets does the player get with random start bullet-based weapon"
-set g_player_template_example_random_start_rockets "default" "How much rockets does the player get with random start rocket-based weapon"
-set g_player_template_example_random_start_cells "default" "How much cells does the player get with random start cell-based weapon"
+set g_player_template_example_random_start_weapons_count "default" "Number of weapons that can be randomly given to player during spawn."
+set g_player_template_example_random_start_weapons "default" "Weapons that can be randomly given to player during spawn."
+set g_player_template_example_random_start_shells "default" "How much shells does the player get with random start shell-based weapon."
+set g_player_template_example_random_start_bullets "default" "How much bullets does the player get with random start bullet-based weapon."
+set g_player_template_example_random_start_rockets "default" "How much rockets does the player get with random start rocket-based weapon."
+set g_player_template_example_random_start_cells "default" "How much cells does the player get with random start cell-based weapon."
+set g_player_template_example_random_start_plasma "default" "How much plasma does the player get with random start cell-based weapon."
-set g_player_template_example_drop_weapons "default" "Whether the player can drop weapons by throwing them or by dying"
+set g_player_template_example_drop_weapons "default" "Whether the player can drop weapons by throwing them or by dying."
// Item pickup section
// Variables in this section define what happens during item pickup.
// "<add|override> [health] [armor] [shells] [bullets] [rockets] [cells] [plasma] [fuel]"
// For example "add 50" will give 50 health and the original item.
// "override 0 0 5" will give 5 shells instead of the item.
-set g_player_template_example_pickup_health_small "default" "What items does player get when they pickup small health"
-set g_player_template_example_pickup_health_medium "default" "What items does player get when they pickup medium health"
-set g_player_template_example_pickup_health_big "default" "What items does player get when they pickup big health"
-set g_player_template_example_pickup_health_mega "default" "What items does player get when they pickup mega health"
-set g_player_template_example_pickup_armor_small "default" "What items does player get when they pickup small armor"
-set g_player_template_example_pickup_armor_medium "default" "What items does player get when they pickup medium armor"
-set g_player_template_example_pickup_armor_big "default" "What items does player get when they pickup big armor"
-set g_player_template_example_pickup_armor_mega "default" "What items does player get when they pickup mega armor"
-set g_player_template_example_pickup_item_shells "default" "What items does player get when they pickup shells"
-set g_player_template_example_pickup_item_bullets "default" "What items does player get when they pickup bullets"
-set g_player_template_example_pickup_item_rockets "default" "What items does player get when they pickup rockets"
-set g_player_template_example_pickup_item_cells "default" "What items does player get when they pickup cells"
-set g_player_template_example_pickup_weapon_machinegun "default" "What items does player get when they pickup a machinegun"
-set g_player_template_example_pickup_weapon_mortar "default" "What items does player get when they pickup a mortar"
-set g_player_template_example_pickup_weapon_electro "default" "What items does player get when they pickup an electro"
-set g_player_template_example_pickup_weapon_crylink "default" "What items does player get when they pickup a crylink"
-set g_player_template_example_pickup_weapon_vortex "default" "What items does player get when they pickup a vortex"
-set g_player_template_example_pickup_weapon_hagar "default" "What items does player get when they pickup a hagar"
-set g_player_template_example_pickup_weapon_devastator "default" "What items does player get when they pickup a devastator"
-set g_player_template_example_pickup_weapon_minelayer "default" "What items does player get when they pickup a mine layer"
-set g_player_template_example_pickup_weapon_hlac "default" "What items does player get when they pickup a HLAC"
-set g_player_template_example_pickup_weapon_rifle "default" "What items does player get when they pickup a rifle"
-set g_player_template_example_pickup_weapon_seeker "default" "What items does player get when they pickup a TAG seeker"
+set g_player_template_example_pickup_health_small "default" "What items does player get when they pickup small health."
+set g_player_template_example_pickup_health_medium "default" "What items does player get when they pickup medium health."
+set g_player_template_example_pickup_health_big "default" "What items does player get when they pickup big health."
+set g_player_template_example_pickup_health_mega "default" "What items does player get when they pickup mega health."
+set g_player_template_example_pickup_armor_small "default" "What items does player get when they pickup small armor."
+set g_player_template_example_pickup_armor_medium "default" "What items does player get when they pickup medium armor."
+set g_player_template_example_pickup_armor_big "default" "What items does player get when they pickup big armor."
+set g_player_template_example_pickup_armor_mega "default" "What items does player get when they pickup mega armor."
+set g_player_template_example_pickup_item_shells "default" "What items does player get when they pickup shells."
+set g_player_template_example_pickup_item_bullets "default" "What items does player get when they pickup bullets."
+set g_player_template_example_pickup_item_rockets "default" "What items does player get when they pickup rockets."
+set g_player_template_example_pickup_item_cells "default" "What items does player get when they pickup cells."
+set g_player_template_example_pickup_item_plasma "default" "What items does player get when they pickup plasma."
+set g_player_template_example_pickup_item_fuel "default" "What items does player get when they pickup fuel."
+set g_player_template_example_pickup_weapon_blaster "default" "What items does player get when they pickup a blaster."
+set g_player_template_example_pickup_weapon_shotgun "default" "What items does player get when they pickup a shotgun."
+set g_player_template_example_pickup_weapon_machinegun "default" "What items does player get when they pickup a machinegun."
+set g_player_template_example_pickup_weapon_mortar "default" "What items does player get when they pickup a mortar."
+set g_player_template_example_pickup_weapon_electro "default" "What items does player get when they pickup an electro."
+set g_player_template_example_pickup_weapon_crylink "default" "What items does player get when they pickup a crylink."
+set g_player_template_example_pickup_weapon_vortex "default" "What items does player get when they pickup a vortex."
+set g_player_template_example_pickup_weapon_hagar "default" "What items does player get when they pickup a hagar."
+set g_player_template_example_pickup_weapon_devastator "default" "What items does player get when they pickup a devastator."
+set g_player_template_example_pickup_weapon_shockwave "default" "What items does player get when they pickup a shockwave."
+set g_player_template_example_pickup_weapon_arc "default" "What items does player get when they pickup an arc."
+set g_player_template_example_pickup_weapon_hook "default" "What items does player get when they pickup a hook."
+set g_player_template_example_pickup_weapon_tuba "default" "What items does player get when they pickup a tuba."
+set g_player_template_example_pickup_weapon_porto "default" "What items does player get when they pickup a port-o-launch."
+set g_player_template_example_pickup_weapon_fireball "default" "What items does player get when they pickup a fireball."
+set g_player_template_example_pickup_weapon_minelayer "default" "What items does player get when they pickup a mine layer."
+set g_player_template_example_pickup_weapon_hlac "default" "What items does player get when they pickup a HLAC."
+set g_player_template_example_pickup_weapon_rifle "default" "What items does player get when they pickup a rifle."
+set g_player_template_example_pickup_weapon_seeker "default" "What items does player get when they pickup a TAG seeker."
+set g_player_template_example_pickup_weapon_vaporizer "default" "What items does player get when they pickup a vaporizer."
// These weapons were dropped by other players.
-set g_player_template_example_pickup_weapon_dropped_shotgun "default" "What items does player get when they pickup a dropped shotgun"
-set g_player_template_example_pickup_weapon_dropped_machinegun "default" "What items does player get when they pickup a dropped machinegun"
-set g_player_template_example_pickup_weapon_dropped_mortar "default" "What items does player get when they pickup a dropped mortar"
-set g_player_template_example_pickup_weapon_dropped_electro "default" "What items does player get when they pickup a dropped electro"
-set g_player_template_example_pickup_weapon_dropped_crylink "default" "What items does player get when they pickup a dropped crylink"
-set g_player_template_example_pickup_weapon_dropped_vortex "default" "What items does player get when they pickup a dropped vortex"
-set g_player_template_example_pickup_weapon_dropped_hagar "default" "What items does player get when they pickup a dropped hagar"
-set g_player_template_example_pickup_weapon_dropped_devastator "default" "What items does player get when they pickup a dropped devastator"
-set g_player_template_example_pickup_weapon_dropped_minelayer "default" "What items does player get when they pickup a dropped mine layer"
-set g_player_template_example_pickup_weapon_dropped_hlac "default" "What items does player get when they pickup a dropped HLAC"
-set g_player_template_example_pickup_weapon_dropped_rifle "default" "What items does player get when they pickup a dropped rifle"
-set g_player_template_example_pickup_weapon_dropped_seeker "default" "What items does player get when they pickup a dropped TAG seeker"
-set g_player_template_example_pickup_item_strength "default" "What items does player get when they pickup strength"
-set g_player_template_example_pickup_item_shield "default" "What items does player get when they pickup shield"
+set g_player_template_example_pickup_weapon_dropped_shotgun "default" "What items does player get when they pickup a dropped shotgun."
+set g_player_template_example_pickup_weapon_dropped_machinegun "default" "What items does player get when they pickup a dropped machinegun."
+set g_player_template_example_pickup_weapon_dropped_mortar "default" "What items does player get when they pickup a dropped mortar."
+set g_player_template_example_pickup_weapon_dropped_electro "default" "What items does player get when they pickup a dropped electro."
+set g_player_template_example_pickup_weapon_dropped_crylink "default" "What items does player get when they pickup a dropped crylink."
+set g_player_template_example_pickup_weapon_dropped_vortex "default" "What items does player get when they pickup a dropped vortex."
+set g_player_template_example_pickup_weapon_dropped_hagar "default" "What items does player get when they pickup a dropped hagar."
+set g_player_template_example_pickup_weapon_dropped_devastator "default" "What items does player get when they pickup a dropped devastator."
+set g_player_template_example_pickup_weapon_dropped_minelayer "default" "What items does player get when they pickup a dropped mine layer."
+set g_player_template_example_pickup_weapon_dropped_hlac "default" "What items does player get when they pickup a dropped HLAC."
+set g_player_template_example_pickup_weapon_dropped_rifle "default" "What items does player get when they pickup a dropped rifle."
+set g_player_template_example_pickup_weapon_dropped_seeker "default" "What items does player get when they pickup a dropped TAG seeker."
+set g_player_template_example_pickup_item_strength "default" "What items does player get when they pickup strength."
+set g_player_template_example_pickup_item_shield "default" "What items does player get when they pickup shield."
+set g_player_template_example_pickup_item_fuel_regen "default" "What items does player get when they pickup fuel regeneration."
+set g_player_template_example_pickup_item_jetpack "default" "What items does player get when they pickup jetpack."
// Damage section
// Variables in this section define what happens during damage.
-set g_player_template_example_attack_scale "default" "How much player damages others. Higher values mean more damage"
-set g_player_template_example_defense_scale "default" "How much player gets damaged. Higher values mean less damage"
-set g_player_template_example_blaster_self_damage "default" "Whether player gets damaged with their own blaster"
+set g_player_template_example_attack_scale "default" "How much player damages others. Higher values mean more damage."
+set g_player_template_example_defense_scale "default" "How much player gets damaged. Higher values mean less damage."
+set g_player_template_example_blaster_self_damage "default" "Whether player gets damaged with their own blaster."
}
}
}
+ case "item_plasma":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_item_plasma");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_ITEMPICKUP, VOL_BASE,
+ ATTEN_NORM);
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "weapon_blaster":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_blaster");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_ITEMPICKUP, VOL_BASE,
+ ATTEN_NORM);
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "weapon_shotgun":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_shotgun");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_ITEMPICKUP, VOL_BASE,
+ ATTEN_NORM);
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
case "weapon_machinegun":
case "weapon_uzi":
{
}
}
}
+ case "weapon_mortar":
case "weapon_grenadelauncher":
{
float result = PlayerTemplate_GivePlayerItem(player, template,
}
}
}
+ case "weapon_vortex":
case "weapon_nex":
{
float result = PlayerTemplate_GivePlayerItem(player, template,
}
}
}
+ case "weapon_devastator":
case "weapon_rocketlauncher":
{
float result = PlayerTemplate_GivePlayerItem(player, template,
}
}
}
+ case "weapon_shockwave":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_shockwave");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_WEAPONPICKUP, VOL_BASE,
+ ATTEN_NORM);
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "weapon_arc":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_arc");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_WEAPONPICKUP, VOL_BASE,
+ ATTEN_NORM);
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "weapon_hook":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_hook");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_WEAPONPICKUP, VOL_BASE,
+ ATTEN_NORM);
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "weapon_tuba":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_tuba");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_WEAPONPICKUP, VOL_BASE,
+ ATTEN_NORM);
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "weapon_porto":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_porto");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_WEAPONPICKUP, VOL_BASE,
+ ATTEN_NORM);
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "weapon_fireball":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_fireball");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_WEAPONPICKUP, VOL_BASE,
+ ATTEN_NORM);
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "weapon_vaporizer":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_vaporizer");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_WEAPONPICKUP, VOL_BASE,
+ ATTEN_NORM);
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
case "droppedweapon":
{
float result;
}
}
}
- default:
+ case "item_fuel_regen":
{
- switch (item.netname)
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_item_fuel_regen");
+ switch (result)
{
- case "Vaporizer Ammo":
- case "Extra life":
- case "Invisibility":
- case "Speed":
+ case MUT_ITEMTOUCH_CONTINUE:
{
return MUT_ITEMTOUCH_CONTINUE;
}
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_Shield, VOL_BASE,
+ ATTEN_NORM); //TODO: Fix.
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "item_jetpack":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_item_jetpack");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_Shield, VOL_BASE,
+ ATTEN_NORM); //TODO: Fix.
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "item_vaporizer_cells":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_item_vaporizer_cells");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_Shield, VOL_BASE,
+ ATTEN_NORM); //TODO: Fix.
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "item_invisibility":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_item_invisibility");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_Shield, VOL_BASE,
+ ATTEN_NORM); //TODO: Fix.
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "item_extralife":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_item_extralife");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_Shield, VOL_BASE,
+ ATTEN_NORM); //TODO: Fix.
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ case "item_speed":
+ {
+ float result = PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_item_speed");
+ switch (result)
+ {
+ case MUT_ITEMTOUCH_CONTINUE:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ case MUT_ITEMTOUCH_RETURN:
+ {
+ Item_ScheduleRespawn(item);
+ sound(player, CH_TRIGGER, SND_Shield, VOL_BASE,
+ ATTEN_NORM); //TODO: Fix.
+ return MUT_ITEMTOUCH_RETURN;
+ }
+ default:
+ {
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+ }
+ }
+ default:
+ {
+ switch (item.netname)
+ {
+ //case "Vaporizer Ammo":
+ //case "Extra life":
+ //case "Invisibility":
+ //case "Speed":
+ //{
+ // return MUT_ITEMTOUCH_CONTINUE;
+ //}
default:
{
PrintToChatAll(strcat("Unrecognized item, classname: ",