self.default_solid = sol;
// non-solid model entities:
-spawnfunc(misc_gamemodel) { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT (SOLID_NOT) } // model entity
+spawnfunc(misc_gamemodel) { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
spawnfunc(misc_clientmodel) { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
-spawnfunc(misc_models) { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
+spawnfunc(misc_models) { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
// non-solid brush entities:
-spawnfunc(func_illusionary) { G_CLIENTMODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
+spawnfunc(func_illusionary) { G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
-spawnfunc(func_static) { G_CLIENTMODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
+spawnfunc(func_static) { G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
// solid brush entities
-spawnfunc(func_wall) { G_CLIENTMODEL_INIT (SOLID_BSP) } // Q1 name
+spawnfunc(func_wall) { G_MODEL_INIT (SOLID_BSP) } // Q1 name
spawnfunc(func_clientwall) { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)