// E000..E0FF: emulate old-font characters (to still have smileys and such available)
if (shadow)
{
- x += pix_x * r_textshadow.value;
- y += pix_y * r_textshadow.value;
+ x += 1.0/pix_x * r_textshadow.value;
+ y += 1.0/pix_y * r_textshadow.value;
}
if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
{
}
if (shadow)
{
- x -= pix_x * r_textshadow.value;
- y -= pix_y * r_textshadow.value;
+ x -= 1.0/pix_x * r_textshadow.value;
+ y -= 1.0/pix_y * r_textshadow.value;
}
}
}