<real key="debrisdamageforcescale" name="debrisdamageforcescale">how much debris is affected by damage force (e.g. explosions)</real>
<real key="debrisskin" name="debrisskin">skin number of debris</real>
-------- SPAWNFLAGS --------
-<flag key="NOSPLASH" name="NOSPLASH" bit="8">if set, splash damage cannot activate the door, only direct damage can (requires health to be set)</flag>
+<flag key="NOSPLASH" name="NOSPLASH" bit="8">if set, splash damage has no effect, only direct damage has (requires health to be set)</flag>
</group>
<group name="func_assault_wall" color=".5 0 .5">
<real key="health" name="health">(default 0) if set to any non-zero value, the button must take damage (any amount) to activate.</real>
<sound key="noise" name="noise">Noise that is played when the button is activated</sound>
-------- SPAWNFLAGS --------
-<flag key="NOSPLASH" name="NOSPLASH" bit="8">if set, splash damage cannot activate the door, only direct damage can (requires health to be set)</flag>
+<flag key="NOSPLASH" name="NOSPLASH" bit="8">if set, splash damage cannot activate the button, only direct damage can (requires health to be set)</flag>
<flag key="DONTACCUMULATEDMG" name="DONTACCUMULATEDMG" bit="7">if set, all the damage needs to be done in one hit (requires health to be set)</flag>
</group>
<flag key="NOTOUCH" name="NOTOUCH" bit="0">the trigger can only be triggered by other entities, not by touching or firing (you should probably use trigger_relay or trigger_delay instead)</flag>
<flag key="ALLENTS" name="ALLENTS" bit="1">the trigger responds to all entities, not just players (useful for targeting trigger_items)</flag>
<flag key="INVERT_TEAM" name="INVERT_TEAM" bit="2">the team that owns the trigger will NOT trigger when touching this</flag>
-<flag key="NOSPLASH" name="NOSPLASH" bit="8">if set, splash damage cannot activate the door, only direct damage can (requires health to be set)</flag>
+<flag key="NOSPLASH" name="NOSPLASH" bit="8">if set, splash damage cannot activate the trigger, only direct damage can (requires health to be set)</flag>
</group>
<group name="trigger_once" color=".5 .5 .5">
<target key="killtarget" name="killtarget">remove all entities with this targetname when triggered</target>
-------- SPAWNFLAGS --------
<flag key="NOTOUCH" name="NOTOUCH" bit="0">the trigger can only be triggered by other entities, not by touching or firing (you should probably use trigger_relay or trigger_delay instead)</flag>
-<flag key="NOSPLASH" name="NOSPLASH" bit="8">if set, splash damage cannot activate the door, only direct damage can (requires health to be set)</flag>
+<flag key="NOSPLASH" name="NOSPLASH" bit="8">if set, splash damage cannot activate the trigger, only direct damage can (requires health to be set)</flag>
</group>
<group name="trigger_push" color="1 .5 0">