--- /dev/null
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ ----------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#ifndef GAME_SMOKINGUNS_H
+#define GAME_SMOKINGUNS_H
+
+
+
+/* -------------------------------------------------------------------------------
+
+content and surface flags
+
+------------------------------------------------------------------------------- */
+
+/* game flags */
+
+// Support content making dynamite explodes and molotov burns
+#define Q_CONT_EXPLOSIVE 2
+#define Q_CONT_FLAMMABLE 4
+#define Q_CONT_BURNING_SOLID Q_CONT_SOLID|Q_CONT_EXPLOSIVE|Q_CONT_FLAMMABLE
+
+/* -------------------------------------------------------------------------------
+
+ game_t struct
+
+ ------------------------------------------------------------------------------- */
+
+{
+ "smokinguns", /* -game x */
+ "smokinguns", /* default base game data dir */
+ ".smokinguns", /* unix home sub-dir */
+ "smokinguns", /* magic path word */
+ "scripts", /* shader directory */
+ 64, /* max lightmapped surface verts */
+ 999, /* max surface verts */
+ 6000, /* max surface indexes */
+ qfalse, /* flares */
+ "flareshader", /* default flare shader */
+ qfalse, /* wolf lighting model? */
+ 128, /* lightmap width/height */
+ 1.0f, /* lightmap gamma */
+ 1.0f, /* lightmap compensate */
+ "IBSP", /* bsp file prefix */
+ 46, /* bsp file version */
+ qfalse, /* cod-style lump len/ofs order */
+ LoadIBSPFile, /* bsp load function */
+ WriteIBSPFile, /* bsp write function */
+
+ {
+ /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
+
+ /* default */
+ { "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
+
+
+ /* ydnar */
+ { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
+ { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
+ { "skip", 0, 0, 0, 0, C_SKIP, 0 },
+
+
+ /* compiler */
+ { "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
+ { "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
+ { "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
+ { "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
+ { "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
+ { "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 },
+ { "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 },
+
+ { "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
+ { "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
+ { "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+ { "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+
+
+ /* game */
+ { "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },
+
+ { "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "lava", Q_CONT_LAVA, Q_CONT_BURNING_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+
+ { "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
+ { "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },
+
+ { "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },
+
+ { "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
+ { "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
+ { "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
+ { "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
+ { "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
+ { "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
+ { "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
+ { "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
+ { "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
+
+ /* materials */
+ { "metal", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
+ { "wood", 0, 0, Q_SURF_WOOD, 0, 0, 0 },
+ { "cloth", 0, 0, Q_SURF_CLOTH, 0, 0, 0 },
+ { "dirt", 0, 0, Q_SURF_DIRT, 0, 0, 0 },
+ { "glass", 0, 0, Q_SURF_GLASS, 0, 0, 0 },
+ { "plant", 0, 0, Q_SURF_PLANT, 0, 0, 0 },
+ { "sand", 0, 0, Q_SURF_SAND, 0, 0, 0 },
+ { "snow", 0, 0, Q_SURF_SNOW, 0, 0, 0 },
+ { "stone", 0, 0, Q_SURF_STONE, 0, 0, 0 },
+ { "water", 0, 0, Q_SURF_WATER, 0, 0, 0 },
+ { "grass", 0, 0, Q_SURF_GRASS, 0, 0, 0 },
+
+ /* null */
+ { NULL, 0, 0, 0, 0, 0, 0 }
+ }
+}
+
+
+
+/* end marker */
+#endif