// draw coordinate text if needed
if ( g_xywindow_globals_private.show_coordinates) {
glColor4fv(vector4_to_array(Vector4(g_xywindow_globals.color_gridtext, 1.0f)));
- float offx = m_vOrigin[nDim2] + h - (1 + GlobalOpenGL().m_font->getPixelAscent()) / m_fScale;
- float offy = m_vOrigin[nDim1] - w + 1 / m_fScale;
+ float offx = m_vOrigin[nDim2] + h - (4 + GlobalOpenGL().m_font->getPixelAscent()) / m_fScale;
+ float offy = m_vOrigin[nDim1] - w + 4 / m_fScale;
for (x = xb - fmod(xb, stepx); x <= xe ; x += stepx) {
glRasterPos2f (x, offx);
sprintf (text, "%g", x);