return ret;
}
-string formatmessage(string msg)
-{SELFPARAM();
+string formatmessage(entity this, string msg)
+{
float p, p1, p2;
float n;
vector cursor;
n = 7;
ammoitems = "batteries";
- if(self.items & ITEM_Plasma.m_itemid) ammoitems = ITEM_Plasma.m_name;
- if(self.items & ITEM_Cells.m_itemid) ammoitems = ITEM_Cells.m_name;
- if(self.items & ITEM_Rockets.m_itemid) ammoitems = ITEM_Rockets.m_name;
- if(self.items & ITEM_Shells.m_itemid) ammoitems = ITEM_Shells.m_name;
+ if(this.items & ITEM_Plasma.m_itemid) ammoitems = ITEM_Plasma.m_name;
+ if(this.items & ITEM_Cells.m_itemid) ammoitems = ITEM_Cells.m_name;
+ if(this.items & ITEM_Rockets.m_itemid) ammoitems = ITEM_Rockets.m_name;
+ if(this.items & ITEM_Shells.m_itemid) ammoitems = ITEM_Shells.m_name;
- WarpZone_crosshair_trace(self);
+ WarpZone_crosshair_trace(this);
cursor = trace_endpos;
cursor_ent = trace_ent;
case "%": replacement = "%"; break;
case "\\":replacement = "\\"; break;
case "n": replacement = "\n"; break;
- case "a": replacement = ftos(floor(self.armorvalue)); break;
- case "h": replacement = ftos(floor(self.health)); break;
- case "l": replacement = NearestLocation(self.origin); break;
+ case "a": replacement = ftos(floor(this.armorvalue)); break;
+ case "h": replacement = ftos(floor(this.health)); break;
+ case "l": replacement = NearestLocation(this.origin); break;
case "y": replacement = NearestLocation(cursor); break;
- case "d": replacement = NearestLocation(self.death_origin); break;
- case "w": replacement = ((PS(self).m_weapon == WEP_Null) ? ((PS(self).m_switchweapon == WEP_Null) ? Weapons_from(self.cnt) : PS(self).m_switchweapon) : PS(self).m_weapon).m_name; break;
+ case "d": replacement = NearestLocation(this.death_origin); break;
+ case "w": replacement = ((PS(this).m_weapon == WEP_Null) ? ((PS(this).m_switchweapon == WEP_Null) ? Weapons_from(this.cnt) : PS(this).m_switchweapon) : PS(this).m_weapon).m_name; break;
case "W": replacement = ammoitems; break;
case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
- case "s": replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1')); break;
- case "S": replacement = ftos(vlen(self.velocity)); break;
+ case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
+ case "S": replacement = ftos(vlen(this.velocity)); break;
case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
default:
{
- MUTATOR_CALLHOOK(FormatMessage, escape, replacement, msg);
+ MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
escape = format_escape;
replacement = format_replacement;
break;
// deferred dropping
void DropToFloor_Handler(entity this)
{
- builtin_droptofloor();
- self.dropped_origin = self.origin;
+ WITHSELF(this, builtin_droptofloor());
+ this.dropped_origin = this.origin;
}
-void droptofloor()
-{SELFPARAM();
- InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
+void droptofloor(entity this)
+{
+ InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
}
return trace_hits_box(start, end, thmi - ma, thma - mi);
}
-float SUB_NoImpactCheck()
-{SELFPARAM();
+bool SUB_NoImpactCheck(entity this, entity toucher)
+{
// zero hitcontents = this is not the real impact, but either the
// mirror-impact of something hitting the projectile instead of the
// projectile hitting the something, or a touchareagrid one. Neither of
if(trace_dphitcontents == 0)
{
//dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
- LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", etof(self), self.classname, vtos(self.origin));
- checkclient();
+ LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", etof(this), this.classname, vtos(this.origin));
+ WITHSELF(this, checkclient());
}
if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
- return 1;
- if (other == world && self.size != '0 0 0')
+ return true;
+ if (toucher == world && this.size != '0 0 0')
{
vector tic;
- tic = self.velocity * sys_frametime;
- tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
- traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
+ tic = this.velocity * sys_frametime;
+ tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
+ traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
if (trace_fraction >= 1)
{
LOG_TRACE("Odd... did not hit...?\n");
else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
{
LOG_TRACE("Detected and prevented the sky-grapple bug.\n");
- return 1;
+ return true;
}
}
- return 0;
+ return false;
}
-#define SUB_OwnerCheck() (other && (other == self.owner))
+#define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
void W_Crylink_Dequeue(entity e);
-float WarpZone_Projectile_Touch_ImpactFilter_Callback()
-{SELFPARAM();
- if(SUB_OwnerCheck())
+bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
+{
+ if(SUB_OwnerCheck(this, toucher))
return true;
- if(SUB_NoImpactCheck())
+ if(SUB_NoImpactCheck(this, toucher))
{
- if(self.classname == "nade")
+ if(this.classname == "nade")
return false; // no checks here
- else if(self.classname == "grapplinghook")
- RemoveGrapplingHook(self.realowner);
- else if(self.classname == "spike")
+ else if(this.classname == "grapplinghook")
+ RemoveGrapplingHook(this.realowner);
+ else if(this.classname == "spike")
{
- W_Crylink_Dequeue(self);
- remove(self);
+ W_Crylink_Dequeue(this);
+ remove(this);
}
else
- remove(self);
+ remove(this);
return true;
}
if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
- UpdateCSQCProjectile(self);
+ UpdateCSQCProjectile(this);
return false;
}