if(deathtype == DEATH_BUFF.m_id)
f3 = buff_FirstFromFlags(STAT(BUFFS, attacker)).m_id;
- if (!Obituary_WeaponDeath(targ, attacker, true, deathtype, playername(targ.netname, targ.team, true), playername(attacker.netname, targ.team, true), deathlocation, CS(targ).killcount, kill_count_to_attacker))
+ if (!Obituary_WeaponDeath(targ, attacker, true, deathtype, playername(targ.netname, targ.team, true), playername(attacker.netname, attacker.team, true), deathlocation, CS(targ).killcount, kill_count_to_attacker))
Obituary_SpecialDeath(targ, true, deathtype, playername(targ.netname, targ.team, true), playername(attacker.netname, attacker.team, true), deathlocation, CS(targ).killcount, kill_count_to_attacker, f3);
}
}