]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
don't clear player entity when loading a savegame
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 10 Mar 2006 04:02:56 +0000 (04:02 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 10 Mar 2006 04:02:56 +0000 (04:02 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6086 d7cf8633-e32d-0410-b094-e92efae38249

sv_main.c

index f1bf0bc1560c9f5db5ea2389ebbee6286092b050..9c03d0a6fe3ba8eb14e9b381b23e2bff11dc793d 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -426,10 +426,10 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
                PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
                for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
                        client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
-       }
 
-       // set up the entity for this client (including .colormap, .team, etc)
-       PRVM_ED_ClearEdict(client->edict);
+               // set up the entity for this client (including .colormap, .team, etc)
+               PRVM_ED_ClearEdict(client->edict);
+       }
 
        // don't call SendServerinfo for a fresh botclient because its fields have
        // not been set up by the qc yet