// margin model
var margin = {top: 20, right: 30, bottom: 30, left: 40},
- height = 500 - margin.top - margin.bottom;
+ height = 300 - margin.top - margin.bottom;
width -= margin.left - margin.right;
.height(height)
.x(function(d) { return games[d.game_id] })
.y(function(d) { return d.actual })
+ .tooltip(function(key, x, y, e, graph) {
+ return '<h3>' + key + '</h3>' + '<p>' + y + ' damage in game #' + x + '</p>'
+ })
.color(keyColor);
chart.xAxis
return chart;
});
}
+
+var drawAccuracyChart = function(data) {
+ // the chart should fill the "accuracyChart" div
+ var width = document.getElementById("accuracyChart").offsetWidth;
+
+ // transform the dataset into something nvd3 can use
+ var transformedData = d3.nest()
+ .key(function(d) { return d.weapon_cd; }).entries(data.weapon_stats);
+
+ // transform games list into a map such that games[game_id] = linear sequence
+ var games = {};
+ data.games.forEach(function(v,i){ games[v] = i; });
+
+ // margin model
+ var margin = {top: 20, right: 30, bottom: 30, left: 40},
+ height = 300 - margin.top - margin.bottom;
+
+ width -= margin.left - margin.right;
+
+ // colors
+ var colors = d3.scale.category20().domain(weapons);
+ keyColor = function(d, i) {return colors(d.key)};
+
+ var chart;
+ nv.addGraph(function() {
+ chart = nv.models.lineChart()
+ .margin(margin)
+ .width(width)
+ .height(height)
+ .x(function(d) { return games[d.game_id] })
+ .y(function(d) {
+ if(d.fired > 0) {
+ return d.hit/d.fired;
+ } else {
+ return 0;
+ }
+ })
+ .color(keyColor);
+
+ chart.xAxis
+ .axisLabel("Game ID")
+ .showMaxMin(false)
+ .ticks(5)
+ .tickFormat(function(d) { return data.games[d]; });
+
+ chart.yAxis
+ .axisLabel('% Accuracy')
+ .tickFormat(d3.format('2%'));
+
+ d3.select('#accuracyChartSVG')
+ .datum(transformedData)
+ .transition().duration(500).call(chart);
+
+ nv.utils.windowResize(chart.update);
+
+ return chart;
+ });
+}