#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ VORTEX,
-/* function */ W_Vortex,
-/* ammotype */ ammo_cells,
-/* impulse */ 7,
-/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN,
-/* rating */ BOT_PICKUP_RATING_HIGH,
-/* color */ '0.5 1 1',
-/* modelname */ "nex",
-/* model */ MDL_VORTEX_ITEM,
-/* crosshair */ "gfx/crosshairnex 0.65",
-/* wepimg */ "weaponnex",
-/* refname */ "vortex",
-/* wepname */ _("Vortex")
-);
+CLASS(Vortex, Weapon)
+/* ammotype */ ATTRIB(Vortex, ammo_field, .int, ammo_cells)
+/* impulse */ ATTRIB(Vortex, impulse, int, 7)
+/* flags */ ATTRIB(Vortex, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
+/* rating */ ATTRIB(Vortex, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* color */ ATTRIB(Vortex, wpcolor, vector, '0.5 1 1');
+/* modelname */ ATTRIB(Vortex, mdl, string, "nex");
+#ifndef MENUQC
+/* model */ ATTRIB(Vortex, m_model, Model, MDL_VORTEX_ITEM);
+#endif
+/* crosshair */ ATTRIB(Vortex, w_crosshair, string, "gfx/crosshairnex");
+/* crosshair */ ATTRIB(Vortex, w_crosshair_size, float, 0.65);
+/* wepimg */ ATTRIB(Vortex, model2, string, "weaponnex");
+/* refname */ ATTRIB(Vortex, netname, string, "vortex");
+/* wepname */ ATTRIB(Vortex, message, string, _("Vortex"));
+ENDCLASS(Vortex)
+REGISTER_WEAPON(VORTEX, NEW(Vortex));
#define VORTEX_SETTINGS(w_cvar,w_prop) VORTEX_SETTINGS_LIST(w_cvar, w_prop, VORTEX, vortex)
#define VORTEX_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
W_DecreaseAmmo(myammo);
}
-void spawnfunc_weapon_vortex(void); // defined in t_items.qc
-
.float vortex_chargepool_pauseregen_finished;
-bool W_Vortex(entity thiswep, int req)
-{SELFPARAM();
- float dt;
- float ammo_amount;
- switch(req)
- {
- case WR_AIM:
+
+ METHOD(Vortex, wr_aim, bool(entity thiswep))
{
if(bot_aim(1000000, 0, 1, false))
self.BUTTON_ATCK = true;
}
return true;
}
- case WR_THINK:
+ METHOD(Vortex, wr_think, bool(entity thiswep))
{
if(WEP_CVAR(vortex, charge) && self.vortex_charge < WEP_CVAR(vortex, charge_limit))
self.vortex_charge = min(1, self.vortex_charge + WEP_CVAR(vortex, charge_rate) * frametime / W_TICSPERFRAME);
if(WEP_CVAR(vortex, charge))
{
self.vortex_charge_rottime = time + WEP_CVAR(vortex, charge_rot_pause);
- dt = frametime / W_TICSPERFRAME;
+ float dt = frametime / W_TICSPERFRAME;
if(self.vortex_charge < 1)
{
return true;
}
- case WR_INIT:
+ METHOD(Vortex, wr_init, bool(entity thiswep))
{
VORTEX_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_SETUP:
+ METHOD(Vortex, wr_setup, bool(entity thiswep))
{
self.vortex_lasthit = 0;
return true;
}
- case WR_CHECKAMMO1:
+ METHOD(Vortex, wr_checkammo1, bool(entity thiswep))
{
- ammo_amount = self.WEP_AMMO(VORTEX) >= WEP_CVAR_PRI(vortex, ammo);
+ float ammo_amount = self.WEP_AMMO(VORTEX) >= WEP_CVAR_PRI(vortex, ammo);
ammo_amount += (autocvar_g_balance_vortex_reload_ammo && self.(weapon_load[WEP_VORTEX.m_id]) >= WEP_CVAR_PRI(vortex, ammo));
return ammo_amount;
}
- case WR_CHECKAMMO2:
+ METHOD(Vortex, wr_checkammo2, bool(entity thiswep))
{
if(WEP_CVAR(vortex, secondary))
{
// don't allow charging if we don't have enough ammo
- ammo_amount = self.WEP_AMMO(VORTEX) >= WEP_CVAR_SEC(vortex, ammo);
+ float ammo_amount = self.WEP_AMMO(VORTEX) >= WEP_CVAR_SEC(vortex, ammo);
ammo_amount += self.(weapon_load[WEP_VORTEX.m_id]) >= WEP_CVAR_SEC(vortex, ammo);
return ammo_amount;
}
return false; // zoom is not a fire mode
}
}
- case WR_CONFIG:
+ METHOD(Vortex, wr_config, bool(entity thiswep))
{
VORTEX_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_RESETPLAYER:
+ METHOD(Vortex, wr_resetplayer, bool(entity thiswep))
{
self.vortex_lasthit = 0;
return true;
}
- case WR_RELOAD:
+ METHOD(Vortex, wr_reload, bool(entity thiswep))
{
W_Reload(min(WEP_CVAR_PRI(vortex, ammo), WEP_CVAR_SEC(vortex, ammo)), SND(RELOAD));
return true;
}
- case WR_SUICIDEMESSAGE:
+ METHOD(Vortex, wr_suicidemessage, bool(entity thiswep))
{
return WEAPON_THINKING_WITH_PORTALS;
}
- case WR_KILLMESSAGE:
+ METHOD(Vortex, wr_killmessage, bool(entity thiswep))
{
return WEAPON_VORTEX_MURDER;
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
float autocvar_g_balance_vortex_secondary = 0; // WEAPONTODO
-bool W_Vortex(entity thiswep, int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(Vortex, wr_impacteffect, bool(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 6;
return true;
}
- case WR_INIT:
+ METHOD(Vortex, wr_init, bool(entity thiswep))
{
if(autocvar_cl_reticle && autocvar_cl_reticle_weapon)
{
}
return true;
}
- case WR_ZOOMRETICLE:
+ METHOD(Vortex, wr_zoomreticle, bool(entity thiswep))
{
if(button_zoom || zoomscript_caught || (!WEP_CVAR(vortex, secondary) && button_attack2))
{
return false;
}
}
- }
- return false;
-}
+
#endif
#endif