setDependentWeird(e, someShadowCvarIsEnabled);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_coronas", _("Coronas")));
+ me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_coronas_occlusionquery", _("Use Occlusion Queries")));
me.TR(me);
me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
setDependent(e, "r_hdr", 0, 0);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)")));
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_coronas_occlusionquery", _("Use Occlusion Queries")));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "v_glslgamma", _("Use GLSL to handle color control")));
+ setDependent(e, "vid_gl20", 1, 1);
me.TR(me);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Vertex Buffer Objects (VBOs)")));
me.TDempty(me, 0.2);
me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "2", _("Vertices")));
me.TD(me, 1, 1.9, e = makeXonoticRadioButton(1, "gl_vbo", "1", _("Vertices and Triangles")));
+ me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:")));
me.TD(me, 1, 2, e = makeXonoticTextSlider("r_depthfirst"));
setDependent(e, "vid_gl20", 1, 1);
me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 2.0, 0.05, "r_glsl_saturation"));
setDependent(e, "vid_gl20", 1, 1);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_glslgamma", _("Use GLSL to handle color control")));
- setDependent(e, "vid_gl20", 1, 1);
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("LIT^Ambient:"))));