// keepaway
// ==========
set g_keepaway 0 "game mode which focuses around a ball"
-set g_keepaway_score_bckill 3 "points for killing the ball barrier (Ball Carrier Kill)"
-set g_keepaway_score_killac 3 "points for kills while holding the ball (Kill As Carrier)"
+set g_keepaway_score_bckill 1 "points for killing the ball barrier (Ball Carrier Kill)"
+set g_keepaway_score_killac 1 "points for kills while holding the ball (Kill As Carrier)"
set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score"
-set g_keepaway_score_timepoints 1 "points to add to score per timeinterval, 0 for no points"
+set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points"
set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
-set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball (recommended when used with some mutators)"
+set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)"
set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball"
set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball"
set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball"