Entity: creating a new entity with all the brushes of another entity selected results in the latter entity having no brushes.
SConscript: build fails if SETUP=1
Brush: non-BP auto-texture-fit fails when rotation is 90
+GUII: can't use arrow keys to navigate in camera view when capslock is enabled
-Doom3 startup asserts:
-> .\eclass_doom3.cpp:342
-> assertion failure: editor_color: parse error.
-> .\eclass_doom3.cpp:357
-> assertion failure: editor_mins: parse error.
-> .\eclass_doom3.cpp:368
-> assertion failure: editor_maxs: parse error.
-can't use arrow keys to navigate in camera view when capslock is enabled
-- connecting an entity to a path-corner renames the targetname of the path-corner, so if another entity E was linked to the path-corner, the link will be broken and you'll have to edit E and modify the target value
-
-<gibbie> was looking around in 3dview and then autosave thingy came up and now i cant do anything anymore :(
-
-upgrade to new API for SymGetModuleInfo
-
-
-HIGH priority features
+FEATURES
- paint-select or equivalent (e.g. area-selection with occlusion)
- select-complete-tall or equivalent (e.g. subtract-from-selection modifier key)
+- need some equivalent to select-inside.
- texture pane names are often illegible, becuase 1. they are long and overlap each other and 2. they overlap the outline rectangles around the images themselves.
- texture sizes sometimes vary wildly. It would be nice to find a way to normalize their display size so that very big textures are shrunk a little, and very small textures are blown-up a little.
-- need some equivalent to select-inside.
Build: document build-menu xml format.
This variable could then be used in a command like this:
<pre>[arghrad] "[MapFile]"</pre>
-Doom3: add light-radius resizing using mouse drag.
Doom3: filter func_splinemovers
Entity: draw arrowheads to show direction of connection-lines.
? MMB to select a texture should also apply that texture to all selected faces.
Doom3: s_diversity light key.
HalfLife: enable HL-mode on linux/osx.
Renderer: doom3 'parallel' and 'spot' light support.
-Entity: add mouse-resizing for doom3 light_radius and light_center keys
+Entity: add mouse-editing for doom3 light_center key
Shaders: add support for texture transforms.
Shaders: add support for 'addnormals' keyword - e.g. models/mapobjects/healthgui/healthguidirty
TGA Loader: check that true-colour images with palettes are properly handled.
Shortcuts: convert shortcuts.ini to xml.
Shortcuts: warn when duplicate shortcuts are registered
Shortcuts: rename commands in order to group shortcuts list better.
+upgrade to new API for SymGetModuleInfo - required for compiling with Visual Studio 8.0
LOW priority features
__DATE__ "\n\n"
RADIANT_ABOUTMSG "\n\n"
"By qeradiant.com\n\n"
- "This product contains software technology\n"
- "from id Software, Inc. ('id Technology').\n"
- "id Technology 2000 id Software,Inc.\n\n"
+ "This program is free software\n\n"
+ "licensed under the GNU GPL.\n\n"
"GtkRadiant is unsupported, however\n"
"you may report your problems at\n"
"http://zerowing.idsoftware.com/bugzilla"