set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_balance_health_start 200
-set g_balance_armor_start 100
+set g_balance_armor_start 115
set g_start_ammo_shells 45
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_pickup_fuel_jetpack 50
set g_pickup_fuel_max 999
set g_pickup_armorsmall 10
-set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_max 250
set g_pickup_armorsmall_anyway 1
set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
-set g_pickup_armormedium_anyway 1
+set g_pickup_armormedium_max 250
+set g_pickup_armormedium_anyway 0
set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
-set g_pickup_armorbig_anyway 1
+set g_pickup_armorbig_max 250
+set g_pickup_armorbig_anyway 0
set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_armorlarge_anyway 1
+set g_pickup_armorlarge_max 250
+set g_pickup_armorlarge_anyway 0
set g_pickup_healthsmall 10
set g_pickup_healthsmall_max 300
set g_pickup_healthsmall_anyway 1
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 300
-set g_pickup_healthmedium_anyway 1
+set g_pickup_healthmedium_anyway 0
set g_pickup_healthlarge 50
set g_pickup_healthlarge_max 300
-set g_pickup_healthlarge_anyway 1
+set g_pickup_healthlarge_anyway 0
set g_pickup_healthmega 100
set g_pickup_healthmega_max 300
set g_pickup_healthmega_anyway 1
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 0
+set g_balance_armor_rotlinear 4.86
set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 0
+set g_balance_pause_armor_rot_spawn 1
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 200
set g_balance_armor_limit 250
-set g_balance_armor_blockpercent 0.38
+set g_balance_armor_blockpercent 0.6
set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
set g_balance_fuel_regenlinear 0
set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
// {{{ weapon properties
// {{{ laser
-set g_balance_laser_primary_damage 30
+set g_balance_laser_primary_damage 25
set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 180 // Original value was insanely low :P
+set g_balance_laser_primary_force 182 // Original value was insanely low :P
set g_balance_laser_primary_radius 70
set g_balance_laser_primary_speed 12000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_gauntlet 0
set g_balance_laser_primary_force_zscale 2 // 300 upforce
set g_balance_laser_primary_force_velocitybias 0.3
+set g_balance_laser_primary_force_other_scale 1
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 200 // dps
set g_balance_laser_secondary_edgedamage 0
set g_balance_laser_secondary_gauntlet 1
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 5
-set g_balance_shotgun_primary_damage 18
+set g_balance_shotgun_primary_damage 12
set g_balance_shotgun_primary_force 40
set g_balance_shotgun_primary_spread 0.08
set g_balance_shotgun_primary_refire 0.5
set g_balance_uzi_spread_min 0.02
set g_balance_uzi_spread_max 0.6
set g_balance_uzi_spread_add 0.012
+
set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.75
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.75 // refire after burst
set g_balance_uzi_burst_spread 0.04
set g_balance_uzi_burst_damage 18
set g_balance_uzi_burst_force 50
set g_balance_uzi_burst_ammo 3
+
set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 30
+set g_balance_uzi_first_damage 26
set g_balance_uzi_first_force -30
set g_balance_uzi_first_spread 0.01
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
+
set g_balance_uzi_sustained_damage 17
set g_balance_uzi_sustained_force 27
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
+
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 300 // 13.1qu
// }}}
-// {{{ mortar
+// {{{ mortar
set g_balance_grenadelauncher_primary_type 0
-set g_balance_grenadelauncher_primary_damage 70
+set g_balance_grenadelauncher_primary_damage 65
set g_balance_grenadelauncher_primary_edgedamage 35
set g_balance_grenadelauncher_primary_force 310
set g_balance_grenadelauncher_primary_radius 140
set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
set g_balance_grenadelauncher_secondary_type 1
-set g_balance_grenadelauncher_secondary_damage 70
+set g_balance_grenadelauncher_secondary_damage 65
set g_balance_grenadelauncher_secondary_edgedamage 35
set g_balance_grenadelauncher_secondary_force 320
set g_balance_grenadelauncher_secondary_radius 140
set g_balance_grenadelauncher_bouncefactor 0.7
set g_balance_grenadelauncher_bouncestop 0.12
// }}}
-// {{{ minelayer
-set g_balance_minelayer_damage 80
+// {{{ minelayer
+set g_balance_minelayer_damage 65
set g_balance_minelayer_edgedamage 30
set g_balance_minelayer_force 250
set g_balance_minelayer_radius 175
set g_balance_minelayer_proximityradius 150
set g_balance_minelayer_speed 750
set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_lifetime_countdown 0
set g_balance_minelayer_refire 1.3
set g_balance_minelayer_animtime 0.4
set g_balance_minelayer_ammo 5
set g_balance_minelayer_remote_radius 200
set g_balance_minelayer_remote_force 300
// }}}
-// {{{ electro
+// {{{ electro
set g_balance_electro_lightning 0
set g_balance_electro_primary_damage 55
set g_balance_electro_primary_edgedamage 5
set g_balance_electro_primary_force 267
set g_balance_electro_primary_force_up 125
-set g_balance_electro_primary_radius 175
+set g_balance_electro_primary_radius 150
set g_balance_electro_primary_comboradius 75
set g_balance_electro_primary_speed 2000
set g_balance_electro_primary_spread 0
set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.70
+set g_balance_electro_primary_refire 0.78
set g_balance_electro_primary_animtime 0.4
set g_balance_electro_primary_ammo 2
set g_balance_electro_primary_range 800
-set g_balance_electro_primary_falloff_mindist 999999999999
-set g_balance_electro_primary_falloff_maxdist 999999999999
+set g_balance_electro_primary_falloff_mindist 255
+set g_balance_electro_primary_falloff_maxdist 850
set g_balance_electro_primary_falloff_halflifedist 0
-set g_balance_electro_secondary_damage 65
+set g_balance_electro_secondary_damage 60
set g_balance_electro_secondary_edgedamage 0
set g_balance_electro_secondary_force 200
set g_balance_electro_secondary_radius 150
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_speed_z 0
set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_lifetime 2.2
+set g_balance_electro_secondary_lifetime 3
set g_balance_electro_secondary_refire 0.2
set g_balance_electro_secondary_refire2 1
set g_balance_electro_secondary_animtime 0.3
set g_balance_electro_secondary_count 3
set g_balance_electro_secondary_bouncefactor 0.5
set g_balance_electro_secondary_bouncestop 0.075
-set g_balance_electro_combo_damage 84
+set g_balance_electro_combo_damage 70
set g_balance_electro_combo_edgedamage 0
set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 285
+set g_balance_electro_combo_radius 250
set g_balance_electro_combo_comboradius 70
-set g_balance_electro_combo_speed 900 //higher values make combos detonate faster
+set g_balance_electro_combo_speed 400
// }}}
// {{{ crylink
-set g_balance_crylink_primary_damage 25
+set g_balance_crylink_primary_damage 23
set g_balance_crylink_primary_edgedamage 0
set g_balance_crylink_primary_force -55
set g_balance_crylink_primary_radius 80
set g_balance_crylink_primary_animtime 0.30008
set g_balance_crylink_primary_ammo 3
set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joindelay 0
set g_balance_crylink_primary_joinspread 0
set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 0
set g_balance_crylink_primary_other_fadetime 0.25
set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 18
+set g_balance_crylink_secondary_damage 19
set g_balance_crylink_secondary_edgedamage 0
set g_balance_crylink_secondary_force -55
set g_balance_crylink_secondary_radius 3
set g_balance_crylink_secondary_animtime 0.3
set g_balance_crylink_secondary_ammo 3
set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
set g_balance_crylink_secondary_line_fadetime 2
// }}}
-// {{{ nex //DO NOT TOUCH THIS WEAPON
-set g_balance_nex_primary_damage 85
+// {{{ nex
+set g_balance_nex_primary_damage 72
set g_balance_nex_primary_force 600
set g_balance_nex_primary_refire 1.505
set g_balance_nex_primary_animtime 0.3
set g_balance_nex_charge_mindmg 40
set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.1
+set g_balance_nex_charge_animlimit 0.5
set g_balance_nex_charge_limit 0.5
set g_balance_nex_charge_rot_rate 0
set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
set g_balance_minstanex_ammo 10
// }}}
// {{{ hagar
-set g_balance_hagar_primary_damage 40
+set g_balance_hagar_primary_damage 43
set g_balance_hagar_primary_edgedamage 15
set g_balance_hagar_primary_force 94
set g_balance_hagar_primary_radius 70
set g_balance_hagar_primary_refire 0.15
set g_balance_hagar_primary_ammo 2
set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 40
+set g_balance_hagar_secondary_damage 43
set g_balance_hagar_secondary_edgedamage 15
set g_balance_hagar_secondary_force 100
set g_balance_hagar_secondary_radius 70
set g_balance_hagar_secondary_refire 0.15
set g_balance_hagar_secondary_ammo 2
// }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 75
+// {{{ rocketlauncher
+set g_balance_rocketlauncher_damage 65
set g_balance_rocketlauncher_edgedamage 25
set g_balance_rocketlauncher_force 360
set g_balance_rocketlauncher_radius 185
set g_balance_rocketlauncher_ammo 7
set g_balance_rocketlauncher_health 40
set g_balance_rocketlauncher_damageforcescale 4
-set g_balance_rocketlauncher_detonatedelay 0 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_rocketlauncher_guiderate 65 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_hlac_primary_spread_add 0.0045
set g_balance_hlac_primary_spread_crouchmod 0.25
-set g_balance_hlac_primary_damage 24
+set g_balance_hlac_primary_damage 17
set g_balance_hlac_primary_edgedamage 10
set g_balance_hlac_primary_force 45
set g_balance_hlac_primary_radius 70
set g_balance_hlac_secondary_spread 0.15
set g_balance_hlac_secondary_spread_crouchmod 0.5
-set g_balance_hlac_secondary_damage 30
+set g_balance_hlac_secondary_damage 18
set g_balance_hlac_secondary_edgedamage 10
set g_balance_hlac_secondary_force 100
set g_balance_hlac_secondary_radius 70
set g_balance_hlac_secondary_ammo 11
set g_balance_hlac_secondary_shots 6
// }}}
-// {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 8
-set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_on_switch 0
-set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_primary_tracer 0
-set g_balance_campingrifle_primary_damage 70
-set g_balance_campingrifle_primary_headshotaddeddamage 80
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.3
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_campingrifle_secondary 1
-set g_balance_campingrifle_secondary_tracer 0
-set g_balance_campingrifle_secondary_damage 20
-set g_balance_campingrifle_secondary_headshotaddeddamage 20
-set g_balance_campingrifle_secondary_spread 0.008
-set g_balance_campingrifle_secondary_force 1
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.0006
-set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 10
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0
-set g_balance_campingrifle_secondary_bullethail 0
+// {{{ sniperrifle
+set g_balance_sniperrifle_magazinecapacity 8
+set g_balance_sniperrifle_reloadtime 2 // matches reload anim
+set g_balance_sniperrifle_auto_reload_on_switch 0
+set g_balance_sniperrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
+set g_balance_sniperrifle_primary_tracer 0
+set g_balance_sniperrifle_primary_damage 75
+set g_balance_sniperrifle_primary_headshotaddeddamage 90
+set g_balance_sniperrifle_primary_spread 0
+set g_balance_sniperrifle_primary_force 2
+set g_balance_sniperrifle_primary_speed 35000
+set g_balance_sniperrifle_primary_lifetime 5
+set g_balance_sniperrifle_primary_refire 0.7
+set g_balance_sniperrifle_primary_animtime 0.3
+set g_balance_sniperrifle_primary_ammo 10
+set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_sniperrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
+set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
+set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
+set g_balance_sniperrifle_secondary_tracer 0
+set g_balance_sniperrifle_secondary_damage 40
+set g_balance_sniperrifle_secondary_headshotaddeddamage 20
+set g_balance_sniperrifle_secondary_spread 0.008
+set g_balance_sniperrifle_secondary_force 1
+set g_balance_sniperrifle_secondary_speed 20000
+set g_balance_sniperrifle_secondary_lifetime 5
+set g_balance_sniperrifle_secondary_refire 0.0006
+set g_balance_sniperrifle_secondary_animtime 0.1
+set g_balance_sniperrifle_secondary_ammo 10
+set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu
+set g_balance_sniperrifle_secondary_burstcost 0
+set g_balance_sniperrifle_secondary_bullethail 0
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05
set g_balance_fireball_primary_bfgdamage 0
set g_balance_fireball_primary_bfgforce 0
set g_balance_fireball_primary_bfgradius 0
-set g_balance_fireball_primary_damage 100
+set g_balance_fireball_primary_damage 40
set g_balance_fireball_primary_damageforcescale 4
set g_balance_fireball_primary_edgedamage 0
set g_balance_fireball_primary_force 100
set g_balance_fireball_primary_spread 0
set g_balance_fireball_secondary_ammo 25
set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_damage 120
+set g_balance_fireball_secondary_damage 150
set g_balance_fireball_secondary_damageforcescale 4
set g_balance_fireball_secondary_damagetime 3
set g_balance_fireball_secondary_force 700