set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
-set cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on all objects"
+set cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on any model"
set cl_damageeffect_ticrate 0.1 "particle spawn rate"
set cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)"
set cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present"