]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
disable sv_gameplayfix_slidemoveprojectiles in hipnotic mission pack
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 8 Aug 2009 08:50:16 +0000 (08:50 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 8 Aug 2009 08:50:16 +0000 (08:50 +0000)
because it makes prox mines bounce off of surfaces

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9106 d7cf8633-e32d-0410-b094-e92efae38249

sv_main.c

index d37313ba3841eb584f819027b5b406fa7fb40ec4..09411d8a6a89711c7d9cf40fc3b02bd8e7703f86 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -475,6 +475,8 @@ void SV_Init (void)
                Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
                // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
                Cvar_SetValueQuick (&sys_ticrate, 0.02);
+               // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.                                                                                     
+               Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);                                                                                                                                   
        }
        if (gamemode == GAME_ROGUE)
        {