]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix turrets still shooting when match ends
authorMario <mario.mario@y7mail.com>
Sat, 20 Apr 2013 14:49:44 +0000 (00:49 +1000)
committerMario <mario.mario@y7mail.com>
Sat, 20 Apr 2013 14:49:44 +0000 (00:49 +1000)
qcsrc/server/mutators/gamemode_towerdefense.qc

index b2b46b2948c192609b50ea1388821c5866bad7ed..9c8679978dbc62c7173105357d9d0c9a7eb94cff 100644 (file)
@@ -666,7 +666,7 @@ void td_Initialize()
 
 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
 {
-       if(time < game_starttime || current_phase != PHASE_COMBAT)
+       if(time < game_starttime || current_phase != PHASE_COMBAT || gameover)
        {
                turret_target = world;
                return FALSE; // battle hasn't started