// generated file; do not modify
+#ifdef CSQC
+ #include <common/gamemodes/gamemode/ctf/cl_ctf.qc>
+#endif
#ifdef SVQC
#include <common/gamemodes/gamemode/ctf/sv_ctf.qc>
#endif
--- /dev/null
+#include "cl_ctf.qh"
+
+#include <client/hud/panel/modicons.qh>
+
+// CTF HUD modicon section
+int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
+int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
+
+void HUD_Mod_CTF_Reset()
+{
+ redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
+ redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
+ redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
+}
+
+int autocvar__teams_available;
+void HUD_Mod_CTF(vector pos, vector mySize)
+{
+ vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
+ vector flag_size;
+ float f; // every function should have that
+
+ int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
+ float redflag_statuschange_elapsedtime = 0, blueflag_statuschange_elapsedtime = 0, yellowflag_statuschange_elapsedtime = 0, pinkflag_statuschange_elapsedtime = 0, neutralflag_statuschange_elapsedtime = 0; // time since the status changed
+ bool ctf_oneflag; // one-flag CTF mode enabled/disabled
+ bool ctf_stalemate; // currently in stalemate
+ int stat_items = STAT(CTF_FLAGSTATUS);
+ float fs, fs2, fs3, size1, size2;
+ vector e1, e2;
+
+ int nteams = autocvar__teams_available;
+
+ redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
+ blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
+ yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
+ pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
+ neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
+
+ ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
+
+ ctf_stalemate = (stat_items & CTF_STALEMATE);
+
+ mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag || (stat_items & CTF_SHIELDED));
+
+ if (autocvar__hud_configure) {
+ redflag = 1;
+ blueflag = 2;
+ if (nteams & BIT(2))
+ yellowflag = 2;
+ if (nteams & BIT(3))
+ pinkflag = 3;
+ ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
+ }
+
+ // when status CHANGES, set old status into prevstatus and current status into status
+ #define X(team) MACRO_BEGIN \
+ if (team##flag != team##flag_prevframe) { \
+ team##flag_statuschange_time = time; \
+ team##flag_prevstatus = team##flag_prevframe; \
+ team##flag_prevframe = team##flag; \
+ } \
+ team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
+ MACRO_END
+ X(red);
+ X(blue);
+ X(yellow);
+ X(pink);
+ X(neutral);
+ #undef X
+
+ const float BLINK_FACTOR = 0.15;
+ const float BLINK_BASE = 0.85;
+ // note:
+ // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+ // thus
+ // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+ // ensure RMS == 1
+ const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+ #define X(team, cond) \
+ string team##_icon = string_null, team##_icon_prevstatus = string_null; \
+ int team##_alpha, team##_alpha_prevstatus; \
+ team##_alpha = team##_alpha_prevstatus = 1; \
+ MACRO_BEGIN \
+ switch (team##flag) { \
+ case 1: team##_icon = "flag_" #team "_taken"; break; \
+ case 2: team##_icon = "flag_" #team "_lost"; break; \
+ case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
+ default: \
+ if ((stat_items & CTF_SHIELDED) && (cond)) { \
+ team##_icon = "flag_" #team "_shielded"; \
+ } else { \
+ team##_icon = string_null; \
+ } \
+ break; \
+ } \
+ switch (team##flag_prevstatus) { \
+ case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
+ case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
+ case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
+ default: \
+ if (team##flag == 3) { \
+ team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
+ } else if((stat_items & CTF_SHIELDED) && (cond)) { \
+ team##_icon_prevstatus = "flag_" #team "_shielded"; \
+ } else { \
+ team##_icon_prevstatus = string_null; \
+ } \
+ break; \
+ } \
+ MACRO_END
+ X(red, myteam != NUM_TEAM_1 && (nteams & BIT(0)));
+ X(blue, myteam != NUM_TEAM_2 && (nteams & BIT(1)));
+ X(yellow, myteam != NUM_TEAM_3 && (nteams & BIT(2)));
+ X(pink, myteam != NUM_TEAM_4 && (nteams & BIT(3)));
+ X(neutral, ctf_oneflag);
+ #undef X
+
+ int tcount = 2;
+ if(nteams & BIT(2))
+ tcount = 3;
+ if(nteams & BIT(3))
+ tcount = 4;
+
+ if (ctf_oneflag) {
+ // hacky, but these aren't needed
+ red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
+ fs = fs2 = fs3 = 1;
+ } else switch (tcount) {
+ default:
+ case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
+ case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
+ case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
+ }
+
+ if (mySize_x > mySize_y) {
+ size1 = mySize_x;
+ size2 = mySize_y;
+ e1 = eX;
+ e2 = eY;
+ } else {
+ size1 = mySize_y;
+ size2 = mySize_x;
+ e1 = eY;
+ e2 = eX;
+ }
+
+ switch (myteam) {
+ default:
+ case NUM_TEAM_1: {
+ redflag_pos = pos;
+ blueflag_pos = pos + eX * fs2 * size1;
+ yellowflag_pos = pos - eX * fs2 * size1;
+ pinkflag_pos = pos + eX * fs3 * size1;
+ break;
+ }
+ case NUM_TEAM_2: {
+ redflag_pos = pos + eX * fs2 * size1;
+ blueflag_pos = pos;
+ yellowflag_pos = pos - eX * fs2 * size1;
+ pinkflag_pos = pos + eX * fs3 * size1;
+ break;
+ }
+ case NUM_TEAM_3: {
+ redflag_pos = pos + eX * fs3 * size1;
+ blueflag_pos = pos - eX * fs2 * size1;
+ yellowflag_pos = pos;
+ pinkflag_pos = pos + eX * fs2 * size1;
+ break;
+ }
+ case NUM_TEAM_4: {
+ redflag_pos = pos - eX * fs2 * size1;
+ blueflag_pos = pos + eX * fs3 * size1;
+ yellowflag_pos = pos + eX * fs2 * size1;
+ pinkflag_pos = pos;
+ break;
+ }
+ }
+ neutralflag_pos = pos;
+ flag_size = e1 * fs * size1 + e2 * size2;
+
+ #define X(team) MACRO_BEGIN \
+ f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
+ if (team##_icon && ctf_stalemate) \
+ drawpic_aspect_skin(team##flag_pos, "flag_stalemate", flag_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); \
+ if (team##_icon_prevstatus && f < 1) \
+ drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
+ if (team##_icon) \
+ drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
+ MACRO_END
+ X(red);
+ X(blue);
+ X(yellow);
+ X(pink);
+ X(neutral);
+ #undef X
+}
--- /dev/null
+#pragma once
+
+#include "ctf.qh"
+
+void HUD_Mod_CTF_Reset();
+void HUD_Mod_CTF(vector pos, vector mySize);
// generated file; do not modify
+#ifdef CSQC
+ #include <common/gamemodes/gamemode/domination/cl_domination.qc>
+#endif
#ifdef SVQC
#include <common/gamemodes/gamemode/domination/sv_domination.qc>
#endif
--- /dev/null
+#include "cl_domination.qh"
+
+#include <client/hud/panel/modicons.qh>
+
+int autocvar_hud_panel_modicons_dom_layout;
+
+void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
+{
+ TC(int, layout); TC(int, i);
+ float stat = -1;
+ string pic = "";
+ vector color = '0 0 0';
+ switch(i)
+ {
+ case 0: stat = STAT(DOM_PPS_RED); pic = "dom_icon_red"; color = '1 0 0'; break;
+ case 1: stat = STAT(DOM_PPS_BLUE); pic = "dom_icon_blue"; color = '0 0 1'; break;
+ case 2: stat = STAT(DOM_PPS_YELLOW); pic = "dom_icon_yellow"; color = '1 1 0'; break;
+ default:
+ case 3: stat = STAT(DOM_PPS_PINK); pic = "dom_icon_pink"; color = '1 0 1'; break;
+ }
+ float pps_ratio = 0;
+ if(STAT(DOM_TOTAL_PPS))
+ pps_ratio = stat / STAT(DOM_TOTAL_PPS);
+
+ if(mySize.x/mySize.y > aspect_ratio)
+ {
+ i = aspect_ratio * mySize.y;
+ myPos.x = myPos.x + (mySize.x - i) / 2;
+ mySize.x = i;
+ }
+ else
+ {
+ i = 1/aspect_ratio * mySize.x;
+ myPos.y = myPos.y + (mySize.y - i) / 2;
+ mySize.y = i;
+ }
+
+ if (layout) // show text too
+ {
+ //draw the text
+ color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
+ if (layout == 2) // average pps
+ drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), vec2((2/3) * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ else // percentage of average pps
+ drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), vec2((2/3) * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ //draw the icon
+ drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ if (stat > 0)
+ {
+ drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
+ drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ }
+}
+
+void HUD_Mod_Dom(vector myPos, vector mySize)
+{
+ mod_active = 1; // required in each mod function that always shows something
+
+ int layout = autocvar_hud_panel_modicons_dom_layout;
+ int rows, columns;
+ float aspect_ratio;
+ aspect_ratio = (layout) ? 3 : 1;
+ rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
+ columns = ceil(team_count/rows);
+
+ int i;
+ float row = 0, column = 0;
+ vector pos, itemSize;
+ itemSize = vec2(mySize.x / columns, mySize.y / rows);
+ for(i=0; i<team_count; ++i)
+ {
+ pos = myPos + vec2(column * itemSize.x, row * itemSize.y);
+
+ DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
+ }
+}
--- /dev/null
+#pragma once
+
+void HUD_Mod_Dom(vector myPos, vector mySize);
// generated file; do not modify
+#ifdef CSQC
+ #include <common/gamemodes/gamemode/keepaway/cl_keepaway.qc>
+#endif
#ifdef SVQC
#include <common/gamemodes/gamemode/keepaway/sv_keepaway.qc>
#endif
--- /dev/null
+#include "cl_keepaway.qh"
+
+#include <client/hud/panel/modicons.qh>
+
+// Keepaway HUD mod icon
+int kaball_prevstatus; // last remembered status
+float kaball_statuschange_time; // time when the status changed
+
+// we don't need to reset for keepaway since it immediately
+// autocorrects prevstatus as to if the player has the ball or not
+
+void HUD_Mod_Keepaway(vector pos, vector mySize)
+{
+ mod_active = 1; // keepaway should always show the mod HUD
+
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ float BLINK_FREQ = 5;
+ float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+
+ int stat_items = STAT(ITEMS);
+ int kaball = (stat_items/IT_KEY1) & 1;
+
+ if(kaball != kaball_prevstatus)
+ {
+ kaball_statuschange_time = time;
+ kaball_prevstatus = kaball;
+ }
+
+ vector kaball_pos, kaball_size;
+
+ if(mySize.x > mySize.y) {
+ kaball_pos = pos + eX * 0.25 * mySize.x;
+ kaball_size = vec2(0.5 * mySize.x, mySize.y);
+ } else {
+ kaball_pos = pos + eY * 0.25 * mySize.y;
+ kaball_size = vec2(mySize.x, 0.5 * mySize.y);
+ }
+
+ float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
+ float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
+
+ if(kaball_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
+
+ if(kaball)
+ drawpic_aspect_skin(pos, "keepawayball_carrying", vec2(mySize.x, mySize.y), '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
+}
--- /dev/null
+#pragma once
+
+void HUD_Mod_Keepaway(vector pos, vector mySize);
--- /dev/null
+#include "cl_keyhunt.qh"
+
+#include <client/hud/panel/modicons.qh>
+
+// Keyhunt HUD modicon section
+vector KH_SLOTS[4];
+
+void HUD_Mod_KH(vector pos, vector mySize)
+{
+ mod_active = 1; // keyhunt should never hide the mod icons panel
+
+ // Read current state
+ int state = STAT(KH_KEYS);
+ if(!state) return;
+
+ int i, key_state;
+ int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
+ all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
+
+ for(i = 0; i < 4; ++i)
+ {
+ key_state = (bitshift(state, i * -5) & 31) - 1;
+
+ if(key_state == -1)
+ continue;
+
+ if(key_state == 30)
+ {
+ ++carrying_keys;
+ key_state = myteam;
+ }
+
+ switch(key_state)
+ {
+ case NUM_TEAM_1: ++team1_keys; break;
+ case NUM_TEAM_2: ++team2_keys; break;
+ case NUM_TEAM_3: ++team3_keys; break;
+ case NUM_TEAM_4: ++team4_keys; break;
+ case 29: ++dropped_keys; break;
+ }
+
+ ++all_keys;
+ }
+
+ // Calculate slot measurements
+ vector slot_size;
+ if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
+ {
+ // Quadratic arrangement
+ slot_size = vec2(mySize.x * 0.5, mySize.y * 0.5);
+ KH_SLOTS[0] = pos;
+ KH_SLOTS[1] = pos + eX * slot_size.x;
+ KH_SLOTS[2] = pos + eY * slot_size.y;
+ KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
+ }
+ else
+ {
+ if(mySize.x > mySize.y)
+ {
+ // Horizontal arrangement
+ slot_size = vec2(mySize.x / all_keys, mySize.y);
+ for(i = 0; i < all_keys; ++i)
+ KH_SLOTS[i] = pos + eX * slot_size.x * i;
+ }
+ else
+ {
+ // Vertical arrangement
+ slot_size = vec2(mySize.x, mySize.y / all_keys);
+ for(i = 0; i < all_keys; ++i)
+ KH_SLOTS[i] = pos + eY * slot_size.y * i;
+ }
+ }
+
+ // Make icons blink in case of RUN HERE
+
+ float alpha = 1;
+ if(carrying_keys)
+ {
+ float blink = 0.6 + sin(2 * M_PI * time) * 0.4; // Oscillate between 0.2 and 1
+ switch(myteam)
+ {
+ case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
+ }
+ }
+
+ // Draw icons
+
+ i = 0;
+
+ while(team1_keys--)
+ if(myteam == NUM_TEAM_1 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team2_keys--)
+ if(myteam == NUM_TEAM_2 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team3_keys--)
+ if(myteam == NUM_TEAM_3 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team4_keys--)
+ if(myteam == NUM_TEAM_4 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(dropped_keys--)
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+}
--- /dev/null
+#pragma once
+
+void HUD_Mod_KH(vector pos, vector mySize);
--- /dev/null
+#include "cl_nexball.qh"
+
+#include <client/hud/panel/modicons.qh>
+
+// Nexball HUD mod icon
+void HUD_Mod_NexBall(vector pos, vector mySize)
+{
+ float nb_pb_starttime, dt, p;
+ int stat_items;
+
+ stat_items = STAT(ITEMS);
+ nb_pb_starttime = STAT(NB_METERSTART);
+
+ if (stat_items & IT_KEY1)
+ mod_active = 1;
+ else
+ mod_active = 0;
+
+ //Manage the progress bar if any
+ if (nb_pb_starttime > 0)
+ {
+ dt = (time - nb_pb_starttime) % nb_pb_period;
+ // one period of positive triangle
+ p = 2 * dt / nb_pb_period;
+ if (p > 1)
+ p = 2 - p;
+
+ HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if (stat_items & IT_KEY1)
+ drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+int autocvar_cl_eventchase_nexball = 1;
+
+REGISTER_MUTATOR(cl_nb, true);
+
+MUTATOR_HOOKFUNCTION(cl_nb, WantEventchase)
+{
+ if(autocvar_cl_eventchase_nexball && ISGAMETYPE(NEXBALL) && !(WepSet_GetFromStat() & WEPSET(NEXBALL)))
+ return true;
+ return false;
+}
--- /dev/null
+#pragma once
+
+void HUD_Mod_NexBall(vector pos, vector mySize);
+++ /dev/null
-#include "nexball.qh"
-
-#ifdef CSQC
-int autocvar_cl_eventchase_nexball = 1;
-
-REGISTER_MUTATOR(cl_nb, true);
-
-MUTATOR_HOOKFUNCTION(cl_nb, WantEventchase)
-{
- if(autocvar_cl_eventchase_nexball && ISGAMETYPE(NEXBALL) && !(WepSet_GetFromStat() & WEPSET(NEXBALL)))
- return true;
- return false;
-}
-#endif
-#ifdef SVQC
-.entity ballcarried;
-
-int autocvar_g_nexball_goalleadlimit;
-#define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
-
-bool autocvar_g_nexball_basketball_jumppad = true;
-float autocvar_g_nexball_basketball_bouncefactor;
-float autocvar_g_nexball_basketball_bouncestop;
-float autocvar_g_nexball_basketball_carrier_highspeed;
-bool autocvar_g_nexball_basketball_meter;
-float autocvar_g_nexball_basketball_meter_maxpower;
-float autocvar_g_nexball_basketball_meter_minpower;
-float autocvar_g_nexball_delay_collect;
-float autocvar_g_nexball_delay_goal;
-float autocvar_g_nexball_delay_start;
-bool autocvar_g_nexball_football_jumppad = true;
-float autocvar_g_nexball_football_bouncefactor;
-float autocvar_g_nexball_football_bouncestop;
-bool autocvar_g_nexball_radar_showallplayers;
-bool autocvar_g_nexball_sound_bounce;
-int autocvar_g_nexball_trail_color;
-bool autocvar_g_nexball_playerclip_collisions = true;
-
-float autocvar_g_nexball_safepass_turnrate;
-float autocvar_g_nexball_safepass_maxdist;
-float autocvar_g_nexball_safepass_holdtime;
-float autocvar_g_nexball_viewmodel_scale;
-float autocvar_g_nexball_tackling;
-vector autocvar_g_nexball_viewmodel_offset;
-
-float autocvar_g_balance_nexball_primary_animtime;
-float autocvar_g_balance_nexball_primary_refire;
-float autocvar_g_balance_nexball_primary_speed;
-float autocvar_g_balance_nexball_secondary_animtime;
-float autocvar_g_balance_nexball_secondary_force;
-float autocvar_g_balance_nexball_secondary_lifetime;
-float autocvar_g_balance_nexball_secondary_refire;
-float autocvar_g_balance_nexball_secondary_speed;
-
-void basketball_touch(entity this, entity toucher);
-void football_touch(entity this, entity toucher);
-void ResetBall(entity this);
-const int NBM_NONE = 0;
-const int NBM_FOOTBALL = 2;
-const int NBM_BASKETBALL = 4;
-float nexball_mode;
-
-float OtherTeam(float t) //works only if there are two teams on the map!
-{
- entity e;
- e = find(NULL, classname, "nexball_team");
- if(e.team == t)
- e = find(e, classname, "nexball_team");
- return e.team;
-}
-
-const int ST_NEXBALL_GOALS = 1;
-void nb_ScoreRules(int teams)
-{
- GameRules_scoring(teams, 0, 0, {
- field_team(ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
- field(SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
- field(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
- });
-}
-
-void LogNB(string mode, entity actor)
-{
- string s;
- if(!autocvar_sv_eventlog)
- return;
- s = strcat(":nexball:", mode);
- if(actor != NULL)
- s = strcat(s, ":", ftos(actor.playerid));
- GameLogEcho(s);
-}
-
-void ball_restart(entity this)
-{
- if(this.owner)
- DropBall(this, this.owner.origin, '0 0 0');
- ResetBall(this);
-}
-
-void nexball_setstatus(entity this)
-{
- this.items &= ~IT_KEY1;
- if(this.ballcarried)
- {
- if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time))
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
- entity e = this.ballcarried;
- DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0');
- ResetBall(e);
- }
- else
- this.items |= IT_KEY1;
- }
-}
-
-void relocate_nexball(entity this)
-{
- tracebox(this.origin, BALL_MINS, BALL_MAXS, this.origin, true, this);
- if(trace_startsolid)
- {
- vector o = this.origin;
- if (!move_out_of_solid(this)) {
- objerror(this, "could not get out of solid at all!");
- }
- LOG_INFOF(
- "^1NOTE: this map needs FIXING. %s at %s needs to be moved out of solid, e.g. by %s",
- this.classname,
- vtos(o - '0 0 1'),
- vtos(this.origin - o)
- );
- this.origin = o;
- }
-}
-
-void DropOwner(entity this)
-{
- entity ownr;
- ownr = this.owner;
- DropBall(this, ownr.origin, ownr.velocity);
- makevectors(ownr.v_angle.y * '0 1 0');
- ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
- UNSET_ONGROUND(ownr);
-}
-
-void GiveBall(entity plyr, entity ball)
-{
- .entity weaponentity = weaponentities[0]; // TODO: find ballstealer
- entity ownr = ball.owner;
- if(ownr)
- {
- ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
- ownr.ballcarried = NULL;
- GameRules_scoring_vip(ownr, false);
- if(STAT(NB_METERSTART, ownr))
- {
- STAT(NB_METERSTART, ownr) = 0;
- ownr.(weaponentity).state = WS_READY;
- }
- WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
- }
- else
- {
- WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
- }
-
- //setattachment(ball, plyr, "");
- setorigin(ball, plyr.origin + plyr.view_ofs);
-
- if(ball.team != plyr.team)
- ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
-
- ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
- ball.weaponentity_fld = weaponentity;
- ball.team = plyr.team;
- plyr.ballcarried = ball;
- GameRules_scoring_vip(plyr, true);
- ball.nb_dropper = plyr;
-
- plyr.effects |= autocvar_g_nexball_basketball_effects_default;
- ball.effects &= ~autocvar_g_nexball_basketball_effects_default;
-
- ball.velocity = '0 0 0';
- set_movetype(ball, MOVETYPE_NONE);
- settouch(ball, func_null);
- ball.effects |= EF_NOSHADOW;
- ball.scale = 1; // scale down.
-
- WaypointSprite_AttachCarrier(WP_NbBall, plyr, RADARICON_FLAGCARRIER);
- WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
-
- if(autocvar_g_nexball_basketball_delay_hold)
- {
- setthink(ball, DropOwner);
- ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
- }
-
- STAT(WEAPONS, plyr.(weaponentity)) = STAT(WEAPONS, plyr);
- plyr.m_switchweapon = plyr.(weaponentity).m_weapon;
- STAT(WEAPONS, plyr) = WEPSET(NEXBALL);
- Weapon w = WEP_NEXBALL;
- w.wr_resetplayer(w, plyr);
- plyr.(weaponentity).m_switchweapon = WEP_NEXBALL;
- W_SwitchWeapon(plyr, WEP_NEXBALL, weaponentity);
-}
-
-void DropBall(entity ball, vector org, vector vel)
-{
- ball.effects |= autocvar_g_nexball_basketball_effects_default;
- ball.effects &= ~EF_NOSHADOW;
- ball.owner.effects &= ~autocvar_g_nexball_basketball_effects_default;
-
- setattachment(ball, NULL, "");
- setorigin(ball, org);
- set_movetype(ball, MOVETYPE_BOUNCE);
- UNSET_ONGROUND(ball);
- ball.scale = ball_scale;
- ball.velocity = vel;
- ball.nb_droptime = time;
- settouch(ball, basketball_touch);
- setthink(ball, ResetBall);
- ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
-
- if(STAT(NB_METERSTART, ball.owner))
- {
- STAT(NB_METERSTART, ball.owner) = 0;
- .entity weaponentity = ball.weaponentity_fld;
- ball.owner.(weaponentity).state = WS_READY;
- }
-
- WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
- WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please
- WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
-
- entity e = ball.owner; ball.owner = NULL;
- e.ballcarried = NULL;
- GameRules_scoring_vip(e, false);
-}
-
-void InitBall(entity this)
-{
- if(game_stopped) return;
- UNSET_ONGROUND(this);
- set_movetype(this, MOVETYPE_BOUNCE);
- if(this.classname == "nexball_basketball")
- settouch(this, basketball_touch);
- else if(this.classname == "nexball_football")
- settouch(this, football_touch);
- this.cnt = 0;
- setthink(this, ResetBall);
- this.nextthink = time + autocvar_g_nexball_delay_idle + 3;
- this.teamtime = 0;
- this.pusher = NULL;
- this.team = false;
- _sound(this, CH_TRIGGER, this.noise1, VOL_BASE, ATTEN_NORM);
- WaypointSprite_Ping(this.waypointsprite_attachedforcarrier);
- LogNB("init", NULL);
-}
-
-void ResetBall(entity this)
-{
- if(this.cnt < 2) // step 1
- {
- if(time == this.teamtime)
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
-
- settouch(this, func_null);
- set_movetype(this, MOVETYPE_NOCLIP);
- this.velocity = '0 0 0'; // just in case?
- if(!this.cnt)
- LogNB("resetidle", NULL);
- this.cnt = 2;
- this.nextthink = time;
- }
- else if(this.cnt < 4) // step 2 and 3
- {
-// dprint("Step ", ftos(this.cnt), ": Calculated velocity: ", vtos(this.spawnorigin - this.origin), ", time: ", ftos(time), "\n");
- this.velocity = (this.spawnorigin - this.origin) * (this.cnt - 1); // 1 or 0.5 second movement
- this.nextthink = time + 0.5;
- this.cnt += 1;
- }
- else // step 4
- {
-// dprint("Step 4: time: ", ftos(time), "\n");
- if(vdist(this.origin - this.spawnorigin, >, 10)) // should not happen anymore
- LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ",
- vtos(this.origin - this.spawnorigin), " Velocity: ", vtos(this.velocity), "\n");
- this.velocity = '0 0 0';
- setorigin(this, this.spawnorigin); // make sure it's positioned correctly anyway
- set_movetype(this, MOVETYPE_NONE);
- setthink(this, InitBall);
- this.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
- }
-}
-
-void football_touch(entity this, entity toucher)
-{
- if(toucher.solid == SOLID_BSP)
- {
- if(time > this.lastground + 0.1)
- {
- _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
- this.lastground = time;
- }
- if(this.velocity && !this.cnt)
- this.nextthink = time + autocvar_g_nexball_delay_idle;
- return;
- }
- if (!IS_PLAYER(toucher) && !IS_VEHICLE(toucher))
- return;
- if(GetResource(toucher, RES_HEALTH) < 1)
- return;
- if(!this.cnt)
- this.nextthink = time + autocvar_g_nexball_delay_idle;
-
- this.pusher = toucher;
- this.team = toucher.team;
-
- if(autocvar_g_nexball_football_physics == -1) // MrBougo try 1, before decompiling Rev's original
- {
- if(toucher.velocity)
- this.velocity = toucher.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
- }
- else if(autocvar_g_nexball_football_physics == 1) // MrBougo's modded Rev style: partially independant of the height of the aiming point
- {
- makevectors(toucher.v_angle);
- this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
- }
- else if(autocvar_g_nexball_football_physics == 2) // 2nd mod try: totally independant. Really playable!
- {
- makevectors(toucher.v_angle.y * '0 1 0');
- this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
- }
- else // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
- {
- makevectors(toucher.v_angle);
- this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
- }
- this.avelocity = -250 * v_forward; // maybe there is a way to make it look better?
-}
-
-void basketball_touch(entity this, entity toucher)
-{
- if(toucher.ballcarried)
- {
- football_touch(this, toucher);
- return;
- }
- if(!this.cnt && IS_PLAYER(toucher) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (toucher != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
- {
- if(GetResource(toucher, RES_HEALTH) < 1)
- return;
- LogNB("caught", toucher);
- GiveBall(toucher, this);
- }
- else if(toucher.solid == SOLID_BSP)
- {
- _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
- if(this.velocity && !this.cnt)
- this.nextthink = min(time + autocvar_g_nexball_delay_idle, this.teamtime);
- }
-}
-
-void GoalTouch(entity this, entity toucher)
-{
- entity ball;
- float isclient, pscore, otherteam;
- string pname;
-
- if(game_stopped) return;
- if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried)
- ball = toucher.ballcarried;
- else
- ball = toucher;
- if(ball.classname != "nexball_basketball")
- if(ball.classname != "nexball_football")
- return;
- if((!ball.pusher && this.team != GOAL_OUT) || ball.cnt)
- return;
- EXACTTRIGGER_TOUCH(this, toucher);
-
-
- if(NumTeams(nb_teams) == 2)
- otherteam = OtherTeam(ball.team);
- else
- otherteam = 0;
-
- if((isclient = IS_CLIENT(ball.pusher)))
- pname = ball.pusher.netname;
- else
- pname = "Someone (?)";
-
- if(ball.team == this.team) //owngoal (regular goals)
- {
- LogNB("owngoal", ball.pusher);
- bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
- pscore = -1;
- }
- else if(this.team == GOAL_FAULT)
- {
- LogNB("fault", ball.pusher);
- if(NumTeams(nb_teams) == 2)
- bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
- else
- bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
- pscore = -1;
- }
- else if(this.team == GOAL_OUT)
- {
- LogNB("out", ball.pusher);
- if((this.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
- bprint(pname, "^7 went out of bounds.\n");
- else
- bprint("The ball was returned.\n");
- pscore = 0;
- }
- else //score
- {
- LogNB(strcat("goal:", ftos(this.team)), ball.pusher);
- bprint("Goaaaaal! ", pname, "^7 scored a point for the ", Team_ColoredFullName(ball.team), ".\n");
- pscore = 1;
- }
-
- _sound(ball, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NONE);
-
- if(ball.team && pscore)
- {
- if(NumTeams(nb_teams) == 2 && pscore < 0)
- TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
- else
- TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
- }
- if(isclient)
- {
- if(pscore > 0)
- GameRules_scoring_add(ball.pusher, NEXBALL_GOALS, pscore);
- else if(pscore < 0)
- GameRules_scoring_add(ball.pusher, NEXBALL_FAULTS, -pscore);
- }
-
- if(ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER
- DropBall(ball, ball.owner.origin, ball.owner.velocity);
-
- WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
-
- ball.cnt = 1;
- setthink(ball, ResetBall);
- if(ball.classname == "nexball_basketball")
- settouch(ball, football_touch); // better than func_null: football control until the ball gets reset
- ball.nextthink = time + autocvar_g_nexball_delay_goal * (this.team != GOAL_OUT);
-}
-
-//=======================//
-// team ents //
-//=======================//
-spawnfunc(nexball_team)
-{
- if(!g_nexball)
- {
- delete(this);
- return;
- }
- this.team = this.cnt + 1;
-}
-
-void nb_spawnteam(string teamname, float teamcolor)
-{
- LOG_TRACE("^2spawned team ", teamname);
- entity e = new(nexball_team);
- e.netname = teamname;
- e.cnt = teamcolor;
- e.team = e.cnt + 1;
- //nb_teams += 1;
-}
-
-void nb_spawnteams()
-{
- bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
- entity e;
- for(e = NULL; (e = find(e, classname, "nexball_goal"));)
- {
- switch(e.team)
- {
- case NUM_TEAM_1:
- if(!t_red)
- {
- nb_spawnteam("Red", e.team-1) ;
- nb_teams |= BIT(0);
- t_red = true;
- }
- break;
- case NUM_TEAM_2:
- if(!t_blue)
- {
- nb_spawnteam("Blue", e.team-1) ;
- t_blue = true;
- nb_teams |= BIT(1);
- }
- break;
- case NUM_TEAM_3:
- if(!t_yellow)
- {
- nb_spawnteam("Yellow", e.team-1);
- t_yellow = true;
- nb_teams |= BIT(2);
- }
- break;
- case NUM_TEAM_4:
- if(!t_pink)
- {
- nb_spawnteam("Pink", e.team-1) ;
- t_pink = true;
- nb_teams |= BIT(3);
- }
- break;
- }
- }
-}
-
-void nb_delayedinit(entity this)
-{
- if(find(NULL, classname, "nexball_team") == NULL)
- nb_spawnteams();
- nb_ScoreRules(nb_teams);
-}
-
-
-//=======================//
-// spawnfuncs //
-//=======================//
-
-void SpawnBall(entity this)
-{
- if(!g_nexball) { delete(this); return; }
-
-// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
-
- if(this.model == "")
- {
- this.model = "models/nexball/ball.md3";
- this.scale = 1.3;
- }
-
- precache_model(this.model);
- _setmodel(this, this.model);
- setsize(this, BALL_MINS, BALL_MAXS);
- ball_scale = this.scale;
-
- relocate_nexball(this);
- this.spawnorigin = this.origin;
-
- this.effects = this.effects | EF_LOWPRECISION;
-
- if(cvar(strcat("g_", this.classname, "_trail"))) //nexball_basketball :p
- {
- this.glow_color = autocvar_g_nexball_trail_color;
- this.glow_trail = true;
- }
-
- set_movetype(this, MOVETYPE_FLY);
-
- if(autocvar_g_nexball_playerclip_collisions)
- this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
-
- if(!autocvar_g_nexball_sound_bounce)
- this.noise = "";
- else if(this.noise == "")
- this.noise = strzone(SND(NB_BOUNCE));
- //bounce sound placeholder (FIXME)
- if(this.noise1 == "")
- this.noise1 = strzone(SND(NB_DROP));
- //ball drop sound placeholder (FIXME)
- if(this.noise2 == "")
- this.noise2 = strzone(SND(NB_STEAL));
- //stealing sound placeholder (FIXME)
- if(this.noise) precache_sound(this.noise);
- precache_sound(this.noise1);
- precache_sound(this.noise2);
-
- WaypointSprite_AttachCarrier(WP_NbBall, this, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed
-
- this.reset = ball_restart;
- setthink(this, InitBall);
- this.nextthink = game_starttime + autocvar_g_nexball_delay_start;
-}
-
-spawnfunc(nexball_basketball)
-{
- nexball_mode |= NBM_BASKETBALL;
- this.classname = "nexball_basketball";
- if (!(balls & BALL_BASKET))
- {
- /*
- CVTOV(g_nexball_basketball_effects_default);
- CVTOV(g_nexball_basketball_delay_hold);
- CVTOV(g_nexball_basketball_delay_hold_forteam);
- CVTOV(g_nexball_basketball_teamsteal);
- */
- autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
- }
- if(!this.effects)
- this.effects = autocvar_g_nexball_basketball_effects_default;
- this.solid = SOLID_TRIGGER;
- this.pushable = autocvar_g_nexball_basketball_jumppad;
- balls |= BALL_BASKET;
- this.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
- this.bouncestop = autocvar_g_nexball_basketball_bouncestop;
- SpawnBall(this);
-}
-
-spawnfunc(nexball_football)
-{
- nexball_mode |= NBM_FOOTBALL;
- this.classname = "nexball_football";
- this.solid = SOLID_TRIGGER;
- balls |= BALL_FOOT;
- this.pushable = autocvar_g_nexball_football_jumppad;
- this.bouncefactor = autocvar_g_nexball_football_bouncefactor;
- this.bouncestop = autocvar_g_nexball_football_bouncestop;
- SpawnBall(this);
-}
-
-bool nb_Goal_Customize(entity this, entity client)
-{
- entity e = WaypointSprite_getviewentity(client);
- entity wp_owner = this.owner;
- if(SAME_TEAM(e, wp_owner)) { return false; }
-
- return true;
-}
-
-void SpawnGoal(entity this)
-{
- if(!g_nexball) { delete(this); return; }
-
- EXACTTRIGGER_INIT;
-
- if(this.team != GOAL_OUT && Team_IsValidTeam(this.team))
- {
- entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE);
- wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0');
- setcefc(this.sprite, nb_Goal_Customize);
- }
-
- this.classname = "nexball_goal";
- if(this.noise == "")
- this.noise = "ctf/respawn.wav";
- precache_sound(this.noise);
- settouch(this, GoalTouch);
-}
-
-spawnfunc(nexball_redgoal)
-{
- this.team = NUM_TEAM_1;
- SpawnGoal(this);
-}
-spawnfunc(nexball_bluegoal)
-{
- this.team = NUM_TEAM_2;
- SpawnGoal(this);
-}
-spawnfunc(nexball_yellowgoal)
-{
- this.team = NUM_TEAM_3;
- SpawnGoal(this);
-}
-spawnfunc(nexball_pinkgoal)
-{
- this.team = NUM_TEAM_4;
- SpawnGoal(this);
-}
-
-spawnfunc(nexball_fault)
-{
- this.team = GOAL_FAULT;
- if(this.noise == "")
- this.noise = strzone(SND(TYPEHIT));
- SpawnGoal(this);
-}
-
-spawnfunc(nexball_out)
-{
- this.team = GOAL_OUT;
- if(this.noise == "")
- this.noise = strzone(SND(TYPEHIT));
- SpawnGoal(this);
-}
-
-//
-//Spawnfuncs preserved for compatibility
-//
-
-spawnfunc(ball)
-{
- spawnfunc_nexball_football(this);
-}
-spawnfunc(ball_football)
-{
- spawnfunc_nexball_football(this);
-}
-spawnfunc(ball_basketball)
-{
- spawnfunc_nexball_basketball(this);
-}
-// The "red goal" is defended by blue team. A ball in there counts as a point for red.
-spawnfunc(ball_redgoal)
-{
- spawnfunc_nexball_bluegoal(this); // I blame Revenant
-}
-spawnfunc(ball_bluegoal)
-{
- spawnfunc_nexball_redgoal(this); // but he didn't mean to cause trouble :p
-}
-spawnfunc(ball_fault)
-{
- spawnfunc_nexball_fault(this);
-}
-spawnfunc(ball_bound)
-{
- spawnfunc_nexball_out(this);
-}
-
-bool ball_customize(entity this, entity client)
-{
- if(!this.owner)
- {
- this.effects &= ~EF_FLAME;
- this.scale = 1;
- setcefc(this, func_null);
- return true;
- }
-
- if(client == this.owner)
- {
- this.scale = autocvar_g_nexball_viewmodel_scale;
- if(this.enemy)
- this.effects |= EF_FLAME;
- else
- this.effects &= ~EF_FLAME;
- }
- else
- {
- this.effects &= ~EF_FLAME;
- this.scale = 1;
- }
-
- return true;
-}
-
-void nb_DropBall(entity player)
-{
- if(player.ballcarried && g_nexball)
- DropBall(player.ballcarried, player.origin, player.velocity);
-}
-
-MUTATOR_HOOKFUNCTION(nb, ClientDisconnect)
-{
- entity player = M_ARGV(0, entity);
-
- nb_DropBall(player);
-}
-
-MUTATOR_HOOKFUNCTION(nb, PlayerDies)
-{
- entity frag_target = M_ARGV(2, entity);
-
- nb_DropBall(frag_target);
-}
-
-MUTATOR_HOOKFUNCTION(nb, MakePlayerObserver)
-{
- entity player = M_ARGV(0, entity);
-
- nb_DropBall(player);
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(nb, PlayerPreThink)
-{
- entity player = M_ARGV(0, entity);
-
- makevectors(player.v_angle);
- if(nexball_mode & NBM_BASKETBALL)
- {
- if(player.ballcarried)
- {
- // 'view ball'
- player.ballcarried.velocity = player.velocity;
- setcefc(player.ballcarried, ball_customize);
-
- vector org = player.origin + player.view_ofs +
- v_forward * autocvar_g_nexball_viewmodel_offset.x +
- v_right * autocvar_g_nexball_viewmodel_offset.y +
- v_up * autocvar_g_nexball_viewmodel_offset.z;
- setorigin(player.ballcarried, org);
-
- // 'safe passing'
- if(autocvar_g_nexball_safepass_maxdist)
- {
- if(player.ballcarried.wait < time && player.ballcarried.enemy)
- {
- //centerprint(player, sprintf("Lost lock on %s", player.ballcarried.enemy.netname));
- player.ballcarried.enemy = NULL;
- }
-
-
- //tracebox(player.origin + player.view_ofs, '-2 -2 -2', '2 2 2', player.origin + player.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
- crosshair_trace(player);
- if( trace_ent &&
- IS_CLIENT(trace_ent) &&
- !IS_DEAD(trace_ent) &&
- trace_ent.team == player.team &&
- vdist(trace_ent.origin - player.origin, <=, autocvar_g_nexball_safepass_maxdist) )
- {
-
- //if(player.ballcarried.enemy != trace_ent)
- // centerprint(player, sprintf("Locked to %s", trace_ent.netname));
- player.ballcarried.enemy = trace_ent;
- player.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
-
-
- }
- }
- }
- else
- {
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
-
- if(STAT(WEAPONS, player.(weaponentity)))
- {
- STAT(WEAPONS, player) = STAT(WEAPONS, player.(weaponentity));
- Weapon w = WEP_NEXBALL;
- w.wr_resetplayer(w, player);
- player.(weaponentity).m_switchweapon = player.m_switchweapon;
- W_SwitchWeapon(player, player.(weaponentity).m_switchweapon, weaponentity);
-
- STAT(WEAPONS, player.(weaponentity)) = '0 0 0';
- }
- }
- }
-
- }
-
- nexball_setstatus(player);
-}
-
-MUTATOR_HOOKFUNCTION(nb, SpectateCopy)
-{
- entity spectatee = M_ARGV(0, entity);
- entity client = M_ARGV(1, entity);
-
- STAT(NB_METERSTART, client) = STAT(NB_METERSTART, spectatee);
-}
-
-MUTATOR_HOOKFUNCTION(nb, PlayerSpawn)
-{
- entity player = M_ARGV(0, entity);
-
- STAT(NB_METERSTART, player) = 0;
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
- STAT(WEAPONS, player.(weaponentity)) = '0 0 0';
- }
-
- if (nexball_mode & NBM_BASKETBALL)
- STAT(WEAPONS, player) |= WEPSET(NEXBALL);
- else
- STAT(WEAPONS, player) = '0 0 0';
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(nb, PlayerPhysics_UpdateStats)
-{
- entity player = M_ARGV(0, entity);
- // these automatically reset, no need to worry
-
- if(player.ballcarried)
- STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_nexball_basketball_carrier_highspeed;
-}
-
-MUTATOR_HOOKFUNCTION(nb, ForbidThrowCurrentWeapon)
-{
- //entity player = M_ARGV(0, entity);
- entity wepent = M_ARGV(1, entity);
-
- return wepent.m_weapon == WEP_NEXBALL;
-}
-
-MUTATOR_HOOKFUNCTION(nb, ForbidDropCurrentWeapon)
-{
- //entity player = M_ARGV(0, entity);
- int wep = M_ARGV(1, int);
-
- return wep == WEP_MORTAR.m_id; // TODO: what is this for?
-}
-
-MUTATOR_HOOKFUNCTION(nb, FilterItem)
-{
- entity item = M_ARGV(0, entity);
-
- if(Item_IsLoot(item))
- if(item.weapon == WEP_NEXBALL.m_id)
- return true;
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(nb, ItemTouch)
-{
- entity item = M_ARGV(0, entity);
- entity toucher = M_ARGV(1, entity);
-
- if(item.weapon && toucher.ballcarried)
- return MUT_ITEMTOUCH_RETURN; // no new weapons for you, mister!
-
- return MUT_ITEMTOUCH_CONTINUE;
-}
-
-MUTATOR_HOOKFUNCTION(nb, TeamBalance_CheckAllowedTeams)
-{
- M_ARGV(1, string) = "nexball_team";
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(nb, WantWeapon)
-{
- M_ARGV(1, float) = 0; // weapon is set a few lines later, apparently
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(nb, DropSpecialItems)
-{
- entity frag_target = M_ARGV(0, entity);
-
- if(frag_target.ballcarried)
- DropBall(frag_target.ballcarried, frag_target.origin, frag_target.velocity);
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(nb, SendWaypoint)
-{
- M_ARGV(2, int) &= ~0x80;
-}
-
-REGISTER_MUTATOR(nb, false)
-{
- MUTATOR_STATIC();
- MUTATOR_ONADD
- {
- g_nexball_meter_period = autocvar_g_nexball_meter_period;
- if(g_nexball_meter_period <= 0)
- g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
- g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
-
- // General settings
- /*
- CVTOV(g_nexball_football_boost_forward); //100
- CVTOV(g_nexball_football_boost_up); //200
- CVTOV(g_nexball_delay_idle); //10
- CVTOV(g_nexball_football_physics); //0
- */
- radar_showennemies = autocvar_g_nexball_radar_showallplayers;
-
- InitializeEntity(NULL, nb_delayedinit, INITPRIO_GAMETYPE);
- WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-
- GameRules_teams(true);
- GameRules_limit_score(autocvar_g_nexball_goallimit);
- GameRules_limit_lead(autocvar_g_nexball_goalleadlimit);
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
- }
- return 0;
-}
-
-#endif
+++ /dev/null
-#pragma once
-
-#ifdef SVQC
-//EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
-const float BALL_EFFECTMASK = 1229;
-const vector BALL_MINS = '-16 -16 -16'; // The model is 24*24*24
-const vector BALL_MAXS = '16 16 16';
-const vector BALL_ATTACHORG = '3 0 16';
-const float BALL_FOOT = 1;
-const float BALL_BASKET = 2;
-//spawnflags
-const float GOAL_TOUCHPLAYER = 1;
-//goal types
-const float GOAL_FAULT = -1;
-const float GOAL_OUT = -2;
-
-void DropBall(entity ball, vector org, vector vel);
-float autocvar_g_nexball_football_boost_forward;
-float autocvar_g_nexball_football_boost_up;
-float autocvar_g_nexball_football_physics;
-float autocvar_g_nexball_delay_idle;
-float autocvar_g_nexball_basketball_delay_hold;
-float autocvar_g_nexball_basketball_delay_hold_forteam;
-float autocvar_g_nexball_basketball_effects_default;
-float autocvar_g_nexball_basketball_teamsteal;
-float autocvar_g_nexball_meter_period;
-
-float balls;
-float ball_scale;
-float nb_teams;
-
-.entity nb_dropper;
-.float nb_droptime;
-
-.float teamtime;
-#endif
--- /dev/null
+#include "sv_nexball.qh"
+
+.entity ballcarried;
+
+int autocvar_g_nexball_goalleadlimit;
+#define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
+
+bool autocvar_g_nexball_basketball_jumppad = true;
+float autocvar_g_nexball_basketball_bouncefactor;
+float autocvar_g_nexball_basketball_bouncestop;
+float autocvar_g_nexball_basketball_carrier_highspeed;
+bool autocvar_g_nexball_basketball_meter;
+float autocvar_g_nexball_basketball_meter_maxpower;
+float autocvar_g_nexball_basketball_meter_minpower;
+float autocvar_g_nexball_delay_collect;
+float autocvar_g_nexball_delay_goal;
+float autocvar_g_nexball_delay_start;
+bool autocvar_g_nexball_football_jumppad = true;
+float autocvar_g_nexball_football_bouncefactor;
+float autocvar_g_nexball_football_bouncestop;
+bool autocvar_g_nexball_radar_showallplayers;
+bool autocvar_g_nexball_sound_bounce;
+int autocvar_g_nexball_trail_color;
+bool autocvar_g_nexball_playerclip_collisions = true;
+
+float autocvar_g_nexball_safepass_turnrate;
+float autocvar_g_nexball_safepass_maxdist;
+float autocvar_g_nexball_safepass_holdtime;
+float autocvar_g_nexball_viewmodel_scale;
+float autocvar_g_nexball_tackling;
+vector autocvar_g_nexball_viewmodel_offset;
+
+float autocvar_g_balance_nexball_primary_animtime;
+float autocvar_g_balance_nexball_primary_refire;
+float autocvar_g_balance_nexball_primary_speed;
+float autocvar_g_balance_nexball_secondary_animtime;
+float autocvar_g_balance_nexball_secondary_force;
+float autocvar_g_balance_nexball_secondary_lifetime;
+float autocvar_g_balance_nexball_secondary_refire;
+float autocvar_g_balance_nexball_secondary_speed;
+
+void basketball_touch(entity this, entity toucher);
+void football_touch(entity this, entity toucher);
+void ResetBall(entity this);
+const int NBM_NONE = 0;
+const int NBM_FOOTBALL = 2;
+const int NBM_BASKETBALL = 4;
+float nexball_mode;
+
+float OtherTeam(float t) //works only if there are two teams on the map!
+{
+ entity e;
+ e = find(NULL, classname, "nexball_team");
+ if(e.team == t)
+ e = find(e, classname, "nexball_team");
+ return e.team;
+}
+
+const int ST_NEXBALL_GOALS = 1;
+void nb_ScoreRules(int teams)
+{
+ GameRules_scoring(teams, 0, 0, {
+ field_team(ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+ field(SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+ field(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
+ });
+}
+
+void LogNB(string mode, entity actor)
+{
+ string s;
+ if(!autocvar_sv_eventlog)
+ return;
+ s = strcat(":nexball:", mode);
+ if(actor != NULL)
+ s = strcat(s, ":", ftos(actor.playerid));
+ GameLogEcho(s);
+}
+
+void ball_restart(entity this)
+{
+ if(this.owner)
+ DropBall(this, this.owner.origin, '0 0 0');
+ ResetBall(this);
+}
+
+void nexball_setstatus(entity this)
+{
+ this.items &= ~IT_KEY1;
+ if(this.ballcarried)
+ {
+ if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time))
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
+ entity e = this.ballcarried;
+ DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0');
+ ResetBall(e);
+ }
+ else
+ this.items |= IT_KEY1;
+ }
+}
+
+void relocate_nexball(entity this)
+{
+ tracebox(this.origin, BALL_MINS, BALL_MAXS, this.origin, true, this);
+ if(trace_startsolid)
+ {
+ vector o = this.origin;
+ if (!move_out_of_solid(this)) {
+ objerror(this, "could not get out of solid at all!");
+ }
+ LOG_INFOF(
+ "^1NOTE: this map needs FIXING. %s at %s needs to be moved out of solid, e.g. by %s",
+ this.classname,
+ vtos(o - '0 0 1'),
+ vtos(this.origin - o)
+ );
+ this.origin = o;
+ }
+}
+
+void DropOwner(entity this)
+{
+ entity ownr;
+ ownr = this.owner;
+ DropBall(this, ownr.origin, ownr.velocity);
+ makevectors(ownr.v_angle.y * '0 1 0');
+ ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
+ UNSET_ONGROUND(ownr);
+}
+
+void GiveBall(entity plyr, entity ball)
+{
+ .entity weaponentity = weaponentities[0]; // TODO: find ballstealer
+ entity ownr = ball.owner;
+ if(ownr)
+ {
+ ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
+ ownr.ballcarried = NULL;
+ GameRules_scoring_vip(ownr, false);
+ if(STAT(NB_METERSTART, ownr))
+ {
+ STAT(NB_METERSTART, ownr) = 0;
+ ownr.(weaponentity).state = WS_READY;
+ }
+ WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
+ }
+ else
+ {
+ WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
+ }
+
+ //setattachment(ball, plyr, "");
+ setorigin(ball, plyr.origin + plyr.view_ofs);
+
+ if(ball.team != plyr.team)
+ ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
+
+ ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
+ ball.weaponentity_fld = weaponentity;
+ ball.team = plyr.team;
+ plyr.ballcarried = ball;
+ GameRules_scoring_vip(plyr, true);
+ ball.nb_dropper = plyr;
+
+ plyr.effects |= autocvar_g_nexball_basketball_effects_default;
+ ball.effects &= ~autocvar_g_nexball_basketball_effects_default;
+
+ ball.velocity = '0 0 0';
+ set_movetype(ball, MOVETYPE_NONE);
+ settouch(ball, func_null);
+ ball.effects |= EF_NOSHADOW;
+ ball.scale = 1; // scale down.
+
+ WaypointSprite_AttachCarrier(WP_NbBall, plyr, RADARICON_FLAGCARRIER);
+ WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+
+ if(autocvar_g_nexball_basketball_delay_hold)
+ {
+ setthink(ball, DropOwner);
+ ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
+ }
+
+ STAT(WEAPONS, plyr.(weaponentity)) = STAT(WEAPONS, plyr);
+ plyr.m_switchweapon = plyr.(weaponentity).m_weapon;
+ STAT(WEAPONS, plyr) = WEPSET(NEXBALL);
+ Weapon w = WEP_NEXBALL;
+ w.wr_resetplayer(w, plyr);
+ plyr.(weaponentity).m_switchweapon = WEP_NEXBALL;
+ W_SwitchWeapon(plyr, WEP_NEXBALL, weaponentity);
+}
+
+void DropBall(entity ball, vector org, vector vel)
+{
+ ball.effects |= autocvar_g_nexball_basketball_effects_default;
+ ball.effects &= ~EF_NOSHADOW;
+ ball.owner.effects &= ~autocvar_g_nexball_basketball_effects_default;
+
+ setattachment(ball, NULL, "");
+ setorigin(ball, org);
+ set_movetype(ball, MOVETYPE_BOUNCE);
+ UNSET_ONGROUND(ball);
+ ball.scale = ball_scale;
+ ball.velocity = vel;
+ ball.nb_droptime = time;
+ settouch(ball, basketball_touch);
+ setthink(ball, ResetBall);
+ ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
+
+ if(STAT(NB_METERSTART, ball.owner))
+ {
+ STAT(NB_METERSTART, ball.owner) = 0;
+ .entity weaponentity = ball.weaponentity_fld;
+ ball.owner.(weaponentity).state = WS_READY;
+ }
+
+ WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
+ WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please
+ WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+
+ entity e = ball.owner; ball.owner = NULL;
+ e.ballcarried = NULL;
+ GameRules_scoring_vip(e, false);
+}
+
+void InitBall(entity this)
+{
+ if(game_stopped) return;
+ UNSET_ONGROUND(this);
+ set_movetype(this, MOVETYPE_BOUNCE);
+ if(this.classname == "nexball_basketball")
+ settouch(this, basketball_touch);
+ else if(this.classname == "nexball_football")
+ settouch(this, football_touch);
+ this.cnt = 0;
+ setthink(this, ResetBall);
+ this.nextthink = time + autocvar_g_nexball_delay_idle + 3;
+ this.teamtime = 0;
+ this.pusher = NULL;
+ this.team = false;
+ _sound(this, CH_TRIGGER, this.noise1, VOL_BASE, ATTEN_NORM);
+ WaypointSprite_Ping(this.waypointsprite_attachedforcarrier);
+ LogNB("init", NULL);
+}
+
+void ResetBall(entity this)
+{
+ if(this.cnt < 2) // step 1
+ {
+ if(time == this.teamtime)
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
+
+ settouch(this, func_null);
+ set_movetype(this, MOVETYPE_NOCLIP);
+ this.velocity = '0 0 0'; // just in case?
+ if(!this.cnt)
+ LogNB("resetidle", NULL);
+ this.cnt = 2;
+ this.nextthink = time;
+ }
+ else if(this.cnt < 4) // step 2 and 3
+ {
+// dprint("Step ", ftos(this.cnt), ": Calculated velocity: ", vtos(this.spawnorigin - this.origin), ", time: ", ftos(time), "\n");
+ this.velocity = (this.spawnorigin - this.origin) * (this.cnt - 1); // 1 or 0.5 second movement
+ this.nextthink = time + 0.5;
+ this.cnt += 1;
+ }
+ else // step 4
+ {
+// dprint("Step 4: time: ", ftos(time), "\n");
+ if(vdist(this.origin - this.spawnorigin, >, 10)) // should not happen anymore
+ LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ",
+ vtos(this.origin - this.spawnorigin), " Velocity: ", vtos(this.velocity), "\n");
+ this.velocity = '0 0 0';
+ setorigin(this, this.spawnorigin); // make sure it's positioned correctly anyway
+ set_movetype(this, MOVETYPE_NONE);
+ setthink(this, InitBall);
+ this.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
+ }
+}
+
+void football_touch(entity this, entity toucher)
+{
+ if(toucher.solid == SOLID_BSP)
+ {
+ if(time > this.lastground + 0.1)
+ {
+ _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+ this.lastground = time;
+ }
+ if(this.velocity && !this.cnt)
+ this.nextthink = time + autocvar_g_nexball_delay_idle;
+ return;
+ }
+ if (!IS_PLAYER(toucher) && !IS_VEHICLE(toucher))
+ return;
+ if(GetResource(toucher, RES_HEALTH) < 1)
+ return;
+ if(!this.cnt)
+ this.nextthink = time + autocvar_g_nexball_delay_idle;
+
+ this.pusher = toucher;
+ this.team = toucher.team;
+
+ if(autocvar_g_nexball_football_physics == -1) // MrBougo try 1, before decompiling Rev's original
+ {
+ if(toucher.velocity)
+ this.velocity = toucher.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
+ }
+ else if(autocvar_g_nexball_football_physics == 1) // MrBougo's modded Rev style: partially independant of the height of the aiming point
+ {
+ makevectors(toucher.v_angle);
+ this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
+ }
+ else if(autocvar_g_nexball_football_physics == 2) // 2nd mod try: totally independant. Really playable!
+ {
+ makevectors(toucher.v_angle.y * '0 1 0');
+ this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+ }
+ else // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
+ {
+ makevectors(toucher.v_angle);
+ this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+ }
+ this.avelocity = -250 * v_forward; // maybe there is a way to make it look better?
+}
+
+void basketball_touch(entity this, entity toucher)
+{
+ if(toucher.ballcarried)
+ {
+ football_touch(this, toucher);
+ return;
+ }
+ if(!this.cnt && IS_PLAYER(toucher) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (toucher != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
+ {
+ if(GetResource(toucher, RES_HEALTH) < 1)
+ return;
+ LogNB("caught", toucher);
+ GiveBall(toucher, this);
+ }
+ else if(toucher.solid == SOLID_BSP)
+ {
+ _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+ if(this.velocity && !this.cnt)
+ this.nextthink = min(time + autocvar_g_nexball_delay_idle, this.teamtime);
+ }
+}
+
+void GoalTouch(entity this, entity toucher)
+{
+ entity ball;
+ float isclient, pscore, otherteam;
+ string pname;
+
+ if(game_stopped) return;
+ if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried)
+ ball = toucher.ballcarried;
+ else
+ ball = toucher;
+ if(ball.classname != "nexball_basketball")
+ if(ball.classname != "nexball_football")
+ return;
+ if((!ball.pusher && this.team != GOAL_OUT) || ball.cnt)
+ return;
+ EXACTTRIGGER_TOUCH(this, toucher);
+
+
+ if(NumTeams(nb_teams) == 2)
+ otherteam = OtherTeam(ball.team);
+ else
+ otherteam = 0;
+
+ if((isclient = IS_CLIENT(ball.pusher)))
+ pname = ball.pusher.netname;
+ else
+ pname = "Someone (?)";
+
+ if(ball.team == this.team) //owngoal (regular goals)
+ {
+ LogNB("owngoal", ball.pusher);
+ bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
+ pscore = -1;
+ }
+ else if(this.team == GOAL_FAULT)
+ {
+ LogNB("fault", ball.pusher);
+ if(NumTeams(nb_teams) == 2)
+ bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
+ else
+ bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
+ pscore = -1;
+ }
+ else if(this.team == GOAL_OUT)
+ {
+ LogNB("out", ball.pusher);
+ if((this.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
+ bprint(pname, "^7 went out of bounds.\n");
+ else
+ bprint("The ball was returned.\n");
+ pscore = 0;
+ }
+ else //score
+ {
+ LogNB(strcat("goal:", ftos(this.team)), ball.pusher);
+ bprint("Goaaaaal! ", pname, "^7 scored a point for the ", Team_ColoredFullName(ball.team), ".\n");
+ pscore = 1;
+ }
+
+ _sound(ball, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NONE);
+
+ if(ball.team && pscore)
+ {
+ if(NumTeams(nb_teams) == 2 && pscore < 0)
+ TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
+ else
+ TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
+ }
+ if(isclient)
+ {
+ if(pscore > 0)
+ GameRules_scoring_add(ball.pusher, NEXBALL_GOALS, pscore);
+ else if(pscore < 0)
+ GameRules_scoring_add(ball.pusher, NEXBALL_FAULTS, -pscore);
+ }
+
+ if(ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER
+ DropBall(ball, ball.owner.origin, ball.owner.velocity);
+
+ WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
+
+ ball.cnt = 1;
+ setthink(ball, ResetBall);
+ if(ball.classname == "nexball_basketball")
+ settouch(ball, football_touch); // better than func_null: football control until the ball gets reset
+ ball.nextthink = time + autocvar_g_nexball_delay_goal * (this.team != GOAL_OUT);
+}
+
+//=======================//
+// team ents //
+//=======================//
+spawnfunc(nexball_team)
+{
+ if(!g_nexball)
+ {
+ delete(this);
+ return;
+ }
+ this.team = this.cnt + 1;
+}
+
+void nb_spawnteam(string teamname, float teamcolor)
+{
+ LOG_TRACE("^2spawned team ", teamname);
+ entity e = new(nexball_team);
+ e.netname = teamname;
+ e.cnt = teamcolor;
+ e.team = e.cnt + 1;
+ //nb_teams += 1;
+}
+
+void nb_spawnteams()
+{
+ bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
+ entity e;
+ for(e = NULL; (e = find(e, classname, "nexball_goal"));)
+ {
+ switch(e.team)
+ {
+ case NUM_TEAM_1:
+ if(!t_red)
+ {
+ nb_spawnteam("Red", e.team-1) ;
+ nb_teams |= BIT(0);
+ t_red = true;
+ }
+ break;
+ case NUM_TEAM_2:
+ if(!t_blue)
+ {
+ nb_spawnteam("Blue", e.team-1) ;
+ t_blue = true;
+ nb_teams |= BIT(1);
+ }
+ break;
+ case NUM_TEAM_3:
+ if(!t_yellow)
+ {
+ nb_spawnteam("Yellow", e.team-1);
+ t_yellow = true;
+ nb_teams |= BIT(2);
+ }
+ break;
+ case NUM_TEAM_4:
+ if(!t_pink)
+ {
+ nb_spawnteam("Pink", e.team-1) ;
+ t_pink = true;
+ nb_teams |= BIT(3);
+ }
+ break;
+ }
+ }
+}
+
+void nb_delayedinit(entity this)
+{
+ if(find(NULL, classname, "nexball_team") == NULL)
+ nb_spawnteams();
+ nb_ScoreRules(nb_teams);
+}
+
+
+//=======================//
+// spawnfuncs //
+//=======================//
+
+void SpawnBall(entity this)
+{
+ if(!g_nexball) { delete(this); return; }
+
+// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
+
+ if(this.model == "")
+ {
+ this.model = "models/nexball/ball.md3";
+ this.scale = 1.3;
+ }
+
+ precache_model(this.model);
+ _setmodel(this, this.model);
+ setsize(this, BALL_MINS, BALL_MAXS);
+ ball_scale = this.scale;
+
+ relocate_nexball(this);
+ this.spawnorigin = this.origin;
+
+ this.effects = this.effects | EF_LOWPRECISION;
+
+ if(cvar(strcat("g_", this.classname, "_trail"))) //nexball_basketball :p
+ {
+ this.glow_color = autocvar_g_nexball_trail_color;
+ this.glow_trail = true;
+ }
+
+ set_movetype(this, MOVETYPE_FLY);
+
+ if(autocvar_g_nexball_playerclip_collisions)
+ this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
+
+ if(!autocvar_g_nexball_sound_bounce)
+ this.noise = "";
+ else if(this.noise == "")
+ this.noise = strzone(SND(NB_BOUNCE));
+ //bounce sound placeholder (FIXME)
+ if(this.noise1 == "")
+ this.noise1 = strzone(SND(NB_DROP));
+ //ball drop sound placeholder (FIXME)
+ if(this.noise2 == "")
+ this.noise2 = strzone(SND(NB_STEAL));
+ //stealing sound placeholder (FIXME)
+ if(this.noise) precache_sound(this.noise);
+ precache_sound(this.noise1);
+ precache_sound(this.noise2);
+
+ WaypointSprite_AttachCarrier(WP_NbBall, this, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed
+
+ this.reset = ball_restart;
+ setthink(this, InitBall);
+ this.nextthink = game_starttime + autocvar_g_nexball_delay_start;
+}
+
+spawnfunc(nexball_basketball)
+{
+ nexball_mode |= NBM_BASKETBALL;
+ this.classname = "nexball_basketball";
+ if (!(balls & BALL_BASKET))
+ {
+ /*
+ CVTOV(g_nexball_basketball_effects_default);
+ CVTOV(g_nexball_basketball_delay_hold);
+ CVTOV(g_nexball_basketball_delay_hold_forteam);
+ CVTOV(g_nexball_basketball_teamsteal);
+ */
+ autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
+ }
+ if(!this.effects)
+ this.effects = autocvar_g_nexball_basketball_effects_default;
+ this.solid = SOLID_TRIGGER;
+ this.pushable = autocvar_g_nexball_basketball_jumppad;
+ balls |= BALL_BASKET;
+ this.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
+ this.bouncestop = autocvar_g_nexball_basketball_bouncestop;
+ SpawnBall(this);
+}
+
+spawnfunc(nexball_football)
+{
+ nexball_mode |= NBM_FOOTBALL;
+ this.classname = "nexball_football";
+ this.solid = SOLID_TRIGGER;
+ balls |= BALL_FOOT;
+ this.pushable = autocvar_g_nexball_football_jumppad;
+ this.bouncefactor = autocvar_g_nexball_football_bouncefactor;
+ this.bouncestop = autocvar_g_nexball_football_bouncestop;
+ SpawnBall(this);
+}
+
+bool nb_Goal_Customize(entity this, entity client)
+{
+ entity e = WaypointSprite_getviewentity(client);
+ entity wp_owner = this.owner;
+ if(SAME_TEAM(e, wp_owner)) { return false; }
+
+ return true;
+}
+
+void SpawnGoal(entity this)
+{
+ if(!g_nexball) { delete(this); return; }
+
+ EXACTTRIGGER_INIT;
+
+ if(this.team != GOAL_OUT && Team_IsValidTeam(this.team))
+ {
+ entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE);
+ wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0');
+ setcefc(this.sprite, nb_Goal_Customize);
+ }
+
+ this.classname = "nexball_goal";
+ if(this.noise == "")
+ this.noise = "ctf/respawn.wav";
+ precache_sound(this.noise);
+ settouch(this, GoalTouch);
+}
+
+spawnfunc(nexball_redgoal)
+{
+ this.team = NUM_TEAM_1;
+ SpawnGoal(this);
+}
+spawnfunc(nexball_bluegoal)
+{
+ this.team = NUM_TEAM_2;
+ SpawnGoal(this);
+}
+spawnfunc(nexball_yellowgoal)
+{
+ this.team = NUM_TEAM_3;
+ SpawnGoal(this);
+}
+spawnfunc(nexball_pinkgoal)
+{
+ this.team = NUM_TEAM_4;
+ SpawnGoal(this);
+}
+
+spawnfunc(nexball_fault)
+{
+ this.team = GOAL_FAULT;
+ if(this.noise == "")
+ this.noise = strzone(SND(TYPEHIT));
+ SpawnGoal(this);
+}
+
+spawnfunc(nexball_out)
+{
+ this.team = GOAL_OUT;
+ if(this.noise == "")
+ this.noise = strzone(SND(TYPEHIT));
+ SpawnGoal(this);
+}
+
+//
+//Spawnfuncs preserved for compatibility
+//
+
+spawnfunc(ball)
+{
+ spawnfunc_nexball_football(this);
+}
+spawnfunc(ball_football)
+{
+ spawnfunc_nexball_football(this);
+}
+spawnfunc(ball_basketball)
+{
+ spawnfunc_nexball_basketball(this);
+}
+// The "red goal" is defended by blue team. A ball in there counts as a point for red.
+spawnfunc(ball_redgoal)
+{
+ spawnfunc_nexball_bluegoal(this); // I blame Revenant
+}
+spawnfunc(ball_bluegoal)
+{
+ spawnfunc_nexball_redgoal(this); // but he didn't mean to cause trouble :p
+}
+spawnfunc(ball_fault)
+{
+ spawnfunc_nexball_fault(this);
+}
+spawnfunc(ball_bound)
+{
+ spawnfunc_nexball_out(this);
+}
+
+bool ball_customize(entity this, entity client)
+{
+ if(!this.owner)
+ {
+ this.effects &= ~EF_FLAME;
+ this.scale = 1;
+ setcefc(this, func_null);
+ return true;
+ }
+
+ if(client == this.owner)
+ {
+ this.scale = autocvar_g_nexball_viewmodel_scale;
+ if(this.enemy)
+ this.effects |= EF_FLAME;
+ else
+ this.effects &= ~EF_FLAME;
+ }
+ else
+ {
+ this.effects &= ~EF_FLAME;
+ this.scale = 1;
+ }
+
+ return true;
+}
+
+void nb_DropBall(entity player)
+{
+ if(player.ballcarried && g_nexball)
+ DropBall(player.ballcarried, player.origin, player.velocity);
+}
+
+MUTATOR_HOOKFUNCTION(nb, ClientDisconnect)
+{
+ entity player = M_ARGV(0, entity);
+
+ nb_DropBall(player);
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerDies)
+{
+ entity frag_target = M_ARGV(2, entity);
+
+ nb_DropBall(frag_target);
+}
+
+MUTATOR_HOOKFUNCTION(nb, MakePlayerObserver)
+{
+ entity player = M_ARGV(0, entity);
+
+ nb_DropBall(player);
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerPreThink)
+{
+ entity player = M_ARGV(0, entity);
+
+ makevectors(player.v_angle);
+ if(nexball_mode & NBM_BASKETBALL)
+ {
+ if(player.ballcarried)
+ {
+ // 'view ball'
+ player.ballcarried.velocity = player.velocity;
+ setcefc(player.ballcarried, ball_customize);
+
+ vector org = player.origin + player.view_ofs +
+ v_forward * autocvar_g_nexball_viewmodel_offset.x +
+ v_right * autocvar_g_nexball_viewmodel_offset.y +
+ v_up * autocvar_g_nexball_viewmodel_offset.z;
+ setorigin(player.ballcarried, org);
+
+ // 'safe passing'
+ if(autocvar_g_nexball_safepass_maxdist)
+ {
+ if(player.ballcarried.wait < time && player.ballcarried.enemy)
+ {
+ //centerprint(player, sprintf("Lost lock on %s", player.ballcarried.enemy.netname));
+ player.ballcarried.enemy = NULL;
+ }
+
+
+ //tracebox(player.origin + player.view_ofs, '-2 -2 -2', '2 2 2', player.origin + player.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
+ crosshair_trace(player);
+ if( trace_ent &&
+ IS_CLIENT(trace_ent) &&
+ !IS_DEAD(trace_ent) &&
+ trace_ent.team == player.team &&
+ vdist(trace_ent.origin - player.origin, <=, autocvar_g_nexball_safepass_maxdist) )
+ {
+
+ //if(player.ballcarried.enemy != trace_ent)
+ // centerprint(player, sprintf("Locked to %s", trace_ent.netname));
+ player.ballcarried.enemy = trace_ent;
+ player.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
+
+
+ }
+ }
+ }
+ else
+ {
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+
+ if(STAT(WEAPONS, player.(weaponentity)))
+ {
+ STAT(WEAPONS, player) = STAT(WEAPONS, player.(weaponentity));
+ Weapon w = WEP_NEXBALL;
+ w.wr_resetplayer(w, player);
+ player.(weaponentity).m_switchweapon = player.m_switchweapon;
+ W_SwitchWeapon(player, player.(weaponentity).m_switchweapon, weaponentity);
+
+ STAT(WEAPONS, player.(weaponentity)) = '0 0 0';
+ }
+ }
+ }
+
+ }
+
+ nexball_setstatus(player);
+}
+
+MUTATOR_HOOKFUNCTION(nb, SpectateCopy)
+{
+ entity spectatee = M_ARGV(0, entity);
+ entity client = M_ARGV(1, entity);
+
+ STAT(NB_METERSTART, client) = STAT(NB_METERSTART, spectatee);
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerSpawn)
+{
+ entity player = M_ARGV(0, entity);
+
+ STAT(NB_METERSTART, player) = 0;
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ STAT(WEAPONS, player.(weaponentity)) = '0 0 0';
+ }
+
+ if (nexball_mode & NBM_BASKETBALL)
+ STAT(WEAPONS, player) |= WEPSET(NEXBALL);
+ else
+ STAT(WEAPONS, player) = '0 0 0';
+
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerPhysics_UpdateStats)
+{
+ entity player = M_ARGV(0, entity);
+ // these automatically reset, no need to worry
+
+ if(player.ballcarried)
+ STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_nexball_basketball_carrier_highspeed;
+}
+
+MUTATOR_HOOKFUNCTION(nb, ForbidThrowCurrentWeapon)
+{
+ //entity player = M_ARGV(0, entity);
+ entity wepent = M_ARGV(1, entity);
+
+ return wepent.m_weapon == WEP_NEXBALL;
+}
+
+MUTATOR_HOOKFUNCTION(nb, ForbidDropCurrentWeapon)
+{
+ //entity player = M_ARGV(0, entity);
+ int wep = M_ARGV(1, int);
+
+ return wep == WEP_MORTAR.m_id; // TODO: what is this for?
+}
+
+MUTATOR_HOOKFUNCTION(nb, FilterItem)
+{
+ entity item = M_ARGV(0, entity);
+
+ if(Item_IsLoot(item))
+ if(item.weapon == WEP_NEXBALL.m_id)
+ return true;
+
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, ItemTouch)
+{
+ entity item = M_ARGV(0, entity);
+ entity toucher = M_ARGV(1, entity);
+
+ if(item.weapon && toucher.ballcarried)
+ return MUT_ITEMTOUCH_RETURN; // no new weapons for you, mister!
+
+ return MUT_ITEMTOUCH_CONTINUE;
+}
+
+MUTATOR_HOOKFUNCTION(nb, TeamBalance_CheckAllowedTeams)
+{
+ M_ARGV(1, string) = "nexball_team";
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(nb, WantWeapon)
+{
+ M_ARGV(1, float) = 0; // weapon is set a few lines later, apparently
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(nb, DropSpecialItems)
+{
+ entity frag_target = M_ARGV(0, entity);
+
+ if(frag_target.ballcarried)
+ DropBall(frag_target.ballcarried, frag_target.origin, frag_target.velocity);
+
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, SendWaypoint)
+{
+ M_ARGV(2, int) &= ~0x80;
+}
+
+REGISTER_MUTATOR(nb, false)
+{
+ MUTATOR_STATIC();
+ MUTATOR_ONADD
+ {
+ g_nexball_meter_period = autocvar_g_nexball_meter_period;
+ if(g_nexball_meter_period <= 0)
+ g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
+ g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
+
+ // General settings
+ /*
+ CVTOV(g_nexball_football_boost_forward); //100
+ CVTOV(g_nexball_football_boost_up); //200
+ CVTOV(g_nexball_delay_idle); //10
+ CVTOV(g_nexball_football_physics); //0
+ */
+ radar_showennemies = autocvar_g_nexball_radar_showallplayers;
+
+ InitializeEntity(NULL, nb_delayedinit, INITPRIO_GAMETYPE);
+ WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+
+ GameRules_teams(true);
+ GameRules_limit_score(autocvar_g_nexball_goallimit);
+ GameRules_limit_lead(autocvar_g_nexball_goalleadlimit);
+ }
+
+ MUTATOR_ONROLLBACK_OR_REMOVE
+ {
+ WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+ }
+ return 0;
+}
--- /dev/null
+#pragma once
+
+//EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
+const float BALL_EFFECTMASK = 1229;
+const vector BALL_MINS = '-16 -16 -16'; // The model is 24*24*24
+const vector BALL_MAXS = '16 16 16';
+const vector BALL_ATTACHORG = '3 0 16';
+const float BALL_FOOT = 1;
+const float BALL_BASKET = 2;
+//spawnflags
+const float GOAL_TOUCHPLAYER = 1;
+//goal types
+const float GOAL_FAULT = -1;
+const float GOAL_OUT = -2;
+
+void DropBall(entity ball, vector org, vector vel);
+float autocvar_g_nexball_football_boost_forward;
+float autocvar_g_nexball_football_boost_up;
+float autocvar_g_nexball_football_physics;
+float autocvar_g_nexball_delay_idle;
+float autocvar_g_nexball_basketball_delay_hold;
+float autocvar_g_nexball_basketball_delay_hold_forteam;
+float autocvar_g_nexball_basketball_effects_default;
+float autocvar_g_nexball_basketball_teamsteal;
+float autocvar_g_nexball_meter_period;
+
+float balls;
+float ball_scale;
+float nb_teams;
+
+.entity nb_dropper;
+.float nb_droptime;
+
+.float teamtime;