set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 1000
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.4
-set g_balance_seeker_missile_accel 3000
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.2
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
+set g_balance_seeker_tag_speed 5000
+set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_missile_accel 1500
set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 4
-set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_animtime 0.2
+set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
+set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30
set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 6000
+set g_balance_seeker_missile_decel 1400
set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_edgedamage 8
+set g_balance_seeker_missile_force 50 // LOG: 100 -> 150
set g_balance_seeker_missile_health 5
set g_balance_seeker_missile_lifetime 15
set g_balance_seeker_missile_proxy 0
set g_balance_seeker_missile_proxy_delay 0.2
set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_radius 70
+set g_balance_seeker_missile_refire 0.25
+set g_balance_seeker_missile_smart 0
set g_balance_seeker_missile_smart_mindist 800
set g_balance_seeker_missile_smart_trace_max 2500
set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed 1500
+set g_balance_seeker_missile_speed_up 0
set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.7
-set g_balance_seeker_tag_speed 9000
-set g_balance_seeker_tag_spread 0
+set g_balance_seeker_missile_turnrate 0.2
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 1000
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.4
-set g_balance_seeker_missile_accel 3000
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.2
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
+set g_balance_seeker_tag_speed 5000
+set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_missile_accel 1500
set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 8
-set g_balance_seeker_missile_damage 25
+set g_balance_seeker_missile_animtime 0.2
+set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
+set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30
set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 6000
+set g_balance_seeker_missile_decel 1400
set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_edgedamage 8
+set g_balance_seeker_missile_force 50 // LOG: 100 -> 150
set g_balance_seeker_missile_health 5
set g_balance_seeker_missile_lifetime 15
set g_balance_seeker_missile_proxy 0
set g_balance_seeker_missile_proxy_delay 0.2
set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_radius 70
+set g_balance_seeker_missile_refire 0.25
+set g_balance_seeker_missile_smart 0
set g_balance_seeker_missile_smart_mindist 800
set g_balance_seeker_missile_smart_trace_max 2500
set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed 1500
+set g_balance_seeker_missile_speed_up 0
set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.7
-set g_balance_seeker_tag_speed 9000
-set g_balance_seeker_tag_spread 0
+set g_balance_seeker_missile_turnrate 0.2
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 16
-set g_balance_seeker_flac_edgedamage 8
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.05
-set g_balance_seeker_flac_lifetime_rand 0.01
-set g_balance_seeker_flac_radius 70
-set g_balance_seeker_flac_refire 0.15
-set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 0
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.05
-set g_balance_seeker_missile_accel 3000
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.2
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
+set g_balance_seeker_tag_speed 5000
+set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_missile_accel 1500
set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 4
-set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_animtime 0.2
+set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
+set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30
set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 6000
+set g_balance_seeker_missile_decel 1400
set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_edgedamage 8
+set g_balance_seeker_missile_force 50 // LOG: 100 -> 150
set g_balance_seeker_missile_health 5
set g_balance_seeker_missile_lifetime 15
set g_balance_seeker_missile_proxy 0
set g_balance_seeker_missile_proxy_delay 0.2
set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_radius 70
+set g_balance_seeker_missile_refire 0.25
+set g_balance_seeker_missile_smart 0
set g_balance_seeker_missile_smart_mindist 800
set g_balance_seeker_missile_smart_trace_max 2500
set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed 1500
+set g_balance_seeker_missile_speed_up 0
set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.7
-set g_balance_seeker_tag_speed 9000
-set g_balance_seeker_tag_spread 0
+set g_balance_seeker_missile_turnrate 0.2
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
set g_balance_seeker_tag_speed 5000
set g_balance_seeker_tag_spread 0
-set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_tag_tracker_lifetime 10
set g_balance_seeker_missile_accel 1500
set g_balance_seeker_missile_ammo 2
set g_balance_seeker_missile_animtime 0.2
set g_balance_seeker_missile_proxy_delay 0.2
set g_balance_seeker_missile_proxy_maxrange 45
set g_balance_seeker_missile_radius 70
-set g_balance_seeker_missile_refire 0.2
+set g_balance_seeker_missile_refire 0.25
set g_balance_seeker_missile_smart 0
set g_balance_seeker_missile_smart_mindist 800
set g_balance_seeker_missile_smart_trace_max 2500
set g_balance_seeker_missile_speed_z 0
set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.25
+set g_balance_seeker_missile_turnrate 0.2
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.05
-set g_balance_seeker_flac_lifetime_rand 0.02
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 5000
-set g_balance_seeker_flac_speed_up 500
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.25
-set g_balance_seeker_missile_accel 1400
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.2
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
+set g_balance_seeker_tag_speed 5000
+set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_missile_accel 1500
set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 4
-set g_balance_seeker_missile_damage 50
-set g_balance_seeker_missile_damageforcescale 2
+set g_balance_seeker_missile_animtime 0.2
+set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
+set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30
+set g_balance_seeker_missile_damageforcescale 4
set g_balance_seeker_missile_decel 1400
set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_edgedamage 8
+set g_balance_seeker_missile_force 50 // LOG: 100 -> 150
set g_balance_seeker_missile_health 5
set g_balance_seeker_missile_lifetime 15
set g_balance_seeker_missile_proxy 0
set g_balance_seeker_missile_proxy_delay 0.2
set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_radius 70
+set g_balance_seeker_missile_refire 0.25
+set g_balance_seeker_missile_smart 0
set g_balance_seeker_missile_smart_mindist 800
set g_balance_seeker_missile_smart_trace_max 2500
set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed 1500
+set g_balance_seeker_missile_speed_up 0
set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1400
+set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 1
-set g_balance_seeker_tag_speed 9000
-set g_balance_seeker_tag_spread 0
+set g_balance_seeker_missile_turnrate 0.2
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
#ifdef SVQC
//.float proxytime; = autoswitch
//.float tl; = wait
-.entity tag_target;
+.entity tag_target, wps_tag_tracker;
.float tag_time;
void Seeker_Missile_Explode ()
missile.takedamage = DAMAGE_YES;
missile.health = autocvar_g_balance_seeker_missile_health;
missile.damageforcescale = autocvar_g_balance_seeker_missile_damageforcescale;
- missile.projectiledeathtype = WEP_SEEKER;
//missile.think = Seeker_Missile_Animate; // csqc projectiles.
+
+ if (missile.enemy != world)
+ missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+ else
+ missile.projectiledeathtype = WEP_SEEKER;
setorigin (missile, w_shotorg);
void Seeker_Attack()
{
entity tracker, closest_target;
- for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); )
- if (tracker.owner == self)
- if (closest_target)
- {
- if (vlen(self.origin - tracker.tag_target.origin) < vlen(self.origin - closest_target.origin))
- closest_target = tracker.tag_target;
- }
- else
+
+ for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.owner == self)
+ {
+ if (closest_target)
+ {
+ if (vlen(self.origin - tracker.tag_target.origin) < vlen(self.origin - closest_target.origin))
closest_target = tracker.tag_target;
+ }
+ else
+ closest_target = tracker.tag_target;
+ }
traceline(self.origin + self.view_ofs, closest_target.origin, MOVE_NOMONSTERS, self);
- if ((!closest_target) || (trace_fraction < 1 && trace_ent != closest_target))
+ if ((!closest_target) || ((trace_fraction < 1) && (trace_ent != closest_target)))
closest_target = world;
Seeker_Fire_Missile('0 0 0', closest_target);
+ /*
+ switch(mod(self.bulletcounter, 4))
+ {
+ case 0:
+ Seeker_Fire_Missile('-1.25 -3.75 0', closest_target);
+ break;
+ case 1:
+ Seeker_Fire_Missile('+1.25 -3.75 0', closest_target);
+ break;
+ case 2:
+ Seeker_Fire_Missile('-1.25 +3.75 0', closest_target);
+ break;
+ case 3:
+ default:
+ Seeker_Fire_Missile('+1.25 +3.75 0', closest_target);
+ break;
+ }
+ */
}
-void Seeker_Tracker_Think() // this think method keeps track of the tag entity created to follow/tag down a player.
+void Seeker_Tracker_Think()
{
// commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up
if ((self.owner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.owner.switchweapon != WEP_SEEKER)
- || (time > self.tag_time + autocvar_g_balance_seeker_tag_lifetime))
+ || (time > self.tag_time + autocvar_g_balance_seeker_tag_tracker_lifetime))
{
if (self)
{
- WaypointSprite_Kill(self.tag_target.waypointsprite_attachedforcarrier);
+ WaypointSprite_Kill(self.tag_target.wps_tag_tracker);
remove(self);
}
return;
// check to see if this person is already tagged by me
entity tag = Seeker_Tagged_Info(self.owner, other);
- if (tag != world) // if so, just update the time at which the player was last tagged.
+ if (tag != world)
+ {
+ if (other.wps_tag_tracker) // don't attach another waypointsprite without killing the old one first
+ WaypointSprite_Kill(other.wps_tag_tracker);
+
tag.tag_time = time;
- else // if not, create a new tracker just for this person.
+ }
+ else
{
+ sprint(self.owner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n"));
e = spawn();
e.classname = "tag_tracker";
e.owner = self.owner;
e.nextthink = time;
e.tag_target = other;
e.tag_time = time;
-
- WaypointSprite_Spawn("ka-ball", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.owner, 0, other, waypointsprite_attachedforcarrier, TRUE);
- WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
-
- print("hit: ", self.owner.netname, " -> ", other.netname, ". \n");
}
+
+ WaypointSprite_Spawn("nb-ball", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.owner, 0, other, wps_tag_tracker, TRUE);
+ WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
}
remove(self);
precache_model ("models/weapons/v_seeker.md3");
precache_model ("models/weapons/h_seeker.iqm");
precache_sound ("weapons/tag_fire.wav");
- precache_sound ("weapons/flac_fire.wav");
+ //precache_sound ("weapons/flac_fire.wav");
precache_sound ("weapons/seeker_fire.wav");
//precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
}
{
vector org2;
org2 = w_org + w_backoff * 6;
- if(w_deathtype & HITTYPE_SECONDARY)
+ if(w_deathtype & HITTYPE_BOUNCE)
{
- pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
if(!w_issilent)
{
if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
else
- sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
}
}
+ else if(w_deathtype & HITTYPE_HEADSHOT)
+ {
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+ }
else
{
- if(w_deathtype & HITTYPE_BOUNCE)
- {
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!w_issilent)
- {
- if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
- else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
- }
- }
- else if(w_deathtype & HITTYPE_HEADSHOT)
- {
- if(!w_issilent)
- sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
- }
- else
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
{
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!w_issilent)
- {
- if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
- else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
- }
+ if (w_random<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+ else if (w_random<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
}
}
}
else if(req == WR_PRECACHE)
{
- precache_sound("weapons/flacexp1.wav");
- precache_sound("weapons/flacexp2.wav");
- precache_sound("weapons/flacexp3.wav");
precache_sound("weapons/seekerexp1.wav");
precache_sound("weapons/seekerexp2.wav");
precache_sound("weapons/seekerexp3.wav");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = _("%s ran into %s's flac");
- else
w_deathtypestring = _("%s was tagged by %s");
+ else
+ w_deathtypestring = _("%s was pummeled by %s");
}
return TRUE;
}