MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPND2("", ""), "", _("^F1%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "notify_void", _("^F1%s^K1 %s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^F1%s^K1 died\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 0, s1, XPND2(s1, ""), "notify_void", _("^F1%s^K1 was in the wrong place\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^F1%s^K1 couldn't take it anymore\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 0, s1, XPND2(s1, ""), "notify_outofammo", _("^F1%s^K1 died. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^F1%s^K1 rotted away\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 0, s1, XPND2(s1, ""), "notify_camping", _("^F1%s^K1 thought they found a nice camping ground\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, s1, XPND2(s1, ""), "notify_teamkill_red", _("^F1%s^K1 became enemies with the Lord of Teamplay\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^F1%s^K1 switched to the %s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^F1%s^K1 was moved into the %s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 0, s1, XPND2(s1, ""), "notify_fall", _("^F1%s^K1 hit the ground with a crunch\n"), _("^F1%s^K1 hit the ground with a bit too much force\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 0, s1, XPND2(s1, ""), "notify_water", _("^F1%s^K1 couldn't catch their breath\n"), _("^F1%s^K1 was in the water for too long\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^F1%s^K1 became a bit too crispy\n"), _("^F1%s^K1 felt a little hot\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 0, s1, XPND2(s1, ""), "notify_lava", _("^F1%s^K1 turned into hot slag\n"), _("^F1%s^K1 found a hot place\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 0, s1, XPND2(s1, ""), "notify_slime", _("^F1%s^K1 was slimed\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 0, s1, XPND2(s1, ""), "notify_shootingstar", _("^F1%s^K1 became a shooting star\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 0, s1, XPND2(s1, ""), "notify_slime", _("^F1%s^K1 is now preserved for centuries to come\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^F1%s^K1 unfairly eliminated themself\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^F1%s^K1 died in an accident\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_telefrag", _("^F1%s^K1 was telefragged by ^BG%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_fall", _("^F1%s^K1 was grounded by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_water", _("^F1%s^K1 was drowned by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_lava", _("^F1%s^K1 was cooked by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_slime", _("^F1%s^K1 was slimed by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_shootingstar", _("^F1%s^K1 was shot into space by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_slime", _("^F1%s^K1 was preserved by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_void", _("^F1%s^K1 was thrown into a world of hurt by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^F1%s^K1 died in an accident with ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^F1%s^K1 was unfairly eliminated by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPND2("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "notify_void", _("^BG%s^K1 %s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 died\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 0, s1, XPND2(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 0, s1, XPND2(s1, ""), "notify_outofammo", _("^BG%s^K1 died. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^BG%s^K1 rotted away\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 0, s1, XPND2(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, s1, XPND2(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 0, s1, XPND2(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch\n"), _("^F1%s^K1 hit the ground with a bit too much force\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 0, s1, XPND2(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath\n"), _("^F1%s^K1 was in the water for too long\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy\n"), _("^F1%s^K1 felt a little hot\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 0, s1, XPND2(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag\n"), _("^F1%s^K1 found a hot place\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 0, s1, XPND2(s1, ""), "notify_slime", _("^BG%s^K1 was slimed\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 0, s1, XPND2(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 0, s1, XPND2(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^BG%s^K1 died in an accident\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire\n")) \
MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
MSG_INFO_NOTIF(INFO_WEAPON_MARBLES_LOST, 2, 1, XPND3(s1, s2, WEAPON_NAME), XPND2("", ""), "", _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "")
MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
if(net_type && net_name)
{
//print("notification: ", Get_Field_Value(F_NAME, net_type, net_name), ": ", ftos(net_name), ".\n");
- //print("Send_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
+ dprint("Send_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));