--- /dev/null
+typedef struct zymlump_s
+{
+ int start;
+ int length;
+} zymlump_t;
+
+typedef struct zymtype1header_s
+{
+ char id[12]; // "ZYMOTICMODEL", length 12, no termination
+ int type; // 0 (vertex morph) 1 (skeletal pose) or 2 (skeletal scripted)
+ int filesize; // size of entire model file
+ float mins[3], maxs[3], radius; // for clipping uses
+ int numverts;
+ int numtris;
+ int numshaders;
+ int numbones; // this may be zero in the vertex morph format (undecided)
+ int numscenes; // 0 in skeletal scripted models
+
+// skeletal pose header
+ // lump offsets are relative to the file
+ zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
+ zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
+ zymlump_t lump_bones; // zymbone_t bone[numbones];
+ zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
+ zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
+ zymlump_t lump_texcoords; // float texcoords[numvertices][2];
+ zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int shader, count), each run can be used with glDrawElements (each triangle is 3 int indices)
+ zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
+ zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
+}
+zymtype1header_t;
+
+#define ZYMBONEFLAG_SHARED 1
+
+typedef struct zymbone_s
+{
+ char name[32];
+ int flags;
+ int parent; // parent bone number
+}
+zymbone_t;
+
+// normally the scene will loop, if this is set it will stay on the final frame
+#define ZYMSCENEFLAG_NOLOOP 1
+
+typedef struct zymscene_s
+{
+ char name[32];
+ float mins[3], maxs[3], radius; // for clipping
+ float framerate; // the scene will animate at this framerate (in frames per second)
+ int flags;
+ int start, length; // range of poses
+}
+zymscene_t;
+
+typedef struct zymvertex_s
+{
+ int bonenum;
+ float origin[3];
+}
+zymvertex_t;