MUTATOR_STATIC();
MUTATOR_ONADD
{
- g_race_qualifying = true;
+ g_race_qualifying = 1;
independent_players = 1;
GameRules_limit_score(0);
GameRules_limit_lead(0);
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0'));
- me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, _("???")));
+ me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, "???"));
me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0'));
me.TR(me);
me.TD(me, me.rows - 6, me.columns, me.campaignBox = makeXonoticCampaignList());
if (have_verified) return;
have_verified = true;
- bool qual = g_race_qualifying;
+ int qual = g_race_qualifying;
int pl_race_checkpoint = 0;
int pl_race_place = 0;
pl_race_checkpoint = race_NextCheckpoint(i);
// race only (middle of the race)
- g_race_qualifying = false;
+ g_race_qualifying = 0;
pl_race_place = 0;
if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
int autocvar_g_cts_send_rankings_cnt = 15;
-bool g_race_qualifying;
+int g_race_qualifying;
float speedaward_lastsent;
float speedaward_lastupdate;