float ctf_score_value(string parameter);
-float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_runematch, g_race, g_nexball, g_cts;
+float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_runematch, g_race, g_nexball, g_cts, g_dodging;
float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_laserguided_missile, g_midair, g_minstagib, g_pinata, g_norecoil, g_vampire, g_minstagib_invis_alpha, g_bloodloss;
float g_warmup_limit;
float g_warmup_allguns;
MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
print("dodging_hook\n");
+ print(ftos(g_dodging), "\n");
return 0;
}
{
// we need to be called before GetPressedKey does its thing so we can
// detect state changes..
- MUTATOR_HOOK(GetPressedKeys, dodging_GetPressedKeys, CBC_ORDER_FIRST);
+ MUTATOR_HOOK(GetPressedKeys, dodging_GetPressedKeys, CBC_ORDER_ANY);
// this just turns on the cvar. TODO: implement :D
MUTATOR_ONADD