Previously when configuring the hud, it used an acceleration value
relative to _acceleration_max. This meant players with the acceleration
text off saw no visible change when changing the cvar.
Configuring the hud now uses a static 0.45 acceleration so the change is
reflected. 0.45 was shown before with the default 1.5 _acceleration_max
//compute acceleration
float acceleration, f;
if (autocvar__hud_configure)
- acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
+ acceleration = 0.45; //use a hardcoded value so that the hud responds to hud_panel_physics_acceleration_max changing
else
{
// 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2