]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Use MatchEnd mutator hook for game over handling
authorSamual <samual@xonotic.org>
Mon, 2 Apr 2012 14:48:43 +0000 (10:48 -0400)
committerSamual <samual@xonotic.org>
Mon, 2 Apr 2012 14:48:43 +0000 (10:48 -0400)
qcsrc/server/mutators/gamemode_ctf.qc

index 94beaf2cba91f394907f8580ef637d9a2ce8ce17..1491929c155d752b409c5e92fbc077c3553048a0 100644 (file)
@@ -538,19 +538,6 @@ void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float death
        }
 }
 
-void ctf_FlagGameOver(entity flag)
-{
-       if(gameover)
-       {
-               // lock the flag, game is over
-               flag.movetype = MOVETYPE_NONE;
-               flag.takedamage = DAMAGE_NO;
-               flag.solid = SOLID_NOT;
-               flag.nextthink = 0; // stop thinking
-               return;
-       }
-}
-
 void ctf_FlagThink()
 {
        // declarations
@@ -587,7 +574,6 @@ void ctf_FlagThink()
                
                case FLAG_DROPPED:
                {
-                       if(gameover) { ctf_FlagGameOver(self); return; }
                        if(autocvar_g_ctf_flag_return_dropped)
                        {
                                if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
@@ -647,7 +633,6 @@ void ctf_FlagThink()
                
                case FLAG_PASSING: // todo make work with warpzones
                {                       
-                       if(gameover) { ctf_FlagGameOver(self); return; }
                        vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
                        
                        traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
@@ -1111,6 +1096,43 @@ MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
+{
+       entity flag; // temporary entity for the search method
+       
+       if(gameover) // is this necessary?
+       {
+               for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+               {
+                       switch(flag.ctf_status)
+                       {
+                               case FLAG_DROPPED:
+                               case FLAG_PASSING:
+                               {
+                                       // lock the flag, game is over
+                                       flag.movetype = MOVETYPE_NONE;
+                                       flag.takedamage = DAMAGE_NO;
+                                       flag.solid = SOLID_NOT;
+                                       flag.nextthink = 0; // stop thinking
+                                       
+                                       print("stopping the ", flag.netname, " from moving.\n");
+                                       break;
+                               }
+                               
+                               default:
+                               case FLAG_BASE:
+                               case FLAG_CARRY:
+                               {
+                                       // do nothing for these flags
+                                       break;
+                               }
+                       }
+               }
+       }
+       
+       return 0;
+}
+
 
 // ==========
 // Spawnfuncs
@@ -1262,6 +1284,7 @@ MUTATOR_DEFINITION(gamemode_ctf)
        MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
        MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
        MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);