dropclient(this.owner);
delete(this);
}
+
/**
* Schedules dropclient for a player and returns true;
* if dropclient is already scheduled (for that player) it does nothing and returns false.
bool have_hook = false;
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
- .entity weaponentity = weaponentities[slot];
- if(this.(weaponentity).hook && this.(weaponentity).hook.state)
- {
- have_hook = true;
- break;
- }
+ .entity weaponentity = weaponentities[slot];
+ if(this.(weaponentity).hook && this.(weaponentity).hook.state)
+ {
+ have_hook = true;
+ break;
+ }
}
if(!have_hook)
{
void make_safe_for_remove(entity e)
{
- if (e.initialize_entity)
- {
- entity ent, prev = NULL;
- for (ent = initialize_entity_first; ent; )
- {
- if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
- {
- //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
- // skip it in linked list
- if (prev)
- {
- prev.initialize_entity_next = ent.initialize_entity_next;
- ent = prev.initialize_entity_next;
- }
- else
- {
- initialize_entity_first = ent.initialize_entity_next;
- ent = initialize_entity_first;
- }
- }
- else
- {
- prev = ent;
- ent = ent.initialize_entity_next;
- }
- }
- }
+ if (e.initialize_entity)
+ {
+ entity ent, prev = NULL;
+ for (ent = initialize_entity_first; ent; )
+ {
+ if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
+ {
+ //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
+ // skip it in linked list
+ if (prev)
+ {
+ prev.initialize_entity_next = ent.initialize_entity_next;
+ ent = prev.initialize_entity_next;
+ }
+ else
+ {
+ initialize_entity_first = ent.initialize_entity_next;
+ ent = initialize_entity_first;
+ }
+ }
+ else
+ {
+ prev = ent;
+ ent = ent.initialize_entity_next;
+ }
+ }
+ }
}
void remove_except_protected(entity e)
void remove_unsafely(entity e)
{
- if(e.classname == "spike")
- error("Removing spikes is forbidden (crylink bug), please report");
- builtin_remove(e);
+ if(e.classname == "spike")
+ error("Removing spikes is forbidden (crylink bug), please report");
+ builtin_remove(e);
}
void remove_safely(entity e)
{
- make_safe_for_remove(e);
- builtin_remove(e);
+ make_safe_for_remove(e);
+ builtin_remove(e);
}
/*
void sys_phys_update(entity this, float dt);
void StartFrame()
{
- // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
- IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
- IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
+ // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
+ IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
+ IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
execute_next_frame();
if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause();
++c_seen;
});
LOG_INFO(
- "CEFC time: ", ftos(t * 1000), "ms; ",
- "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
- "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
- );
+ "CEFC time: ", ftos(t * 1000), "ms; ",
+ "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
+ "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
+ );
client_cefc_accumulatortime = time;
client_cefc_accumulator = 0;
}
MUTATOR_CALLHOOK(SV_StartFrame);
GlobalStats_updateglobal();
- FOREACH_CLIENT(true, GlobalStats_update(it));
- IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
+ FOREACH_CLIENT(true, GlobalStats_update(it));
+ IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
}
.vector originjitter;
if (this.monster_attack) {
IL_PUSH(g_monster_targets, this);
- }
+ }
// support special -1 and -2 angle from radiant
if (this.angles == '0 -1 0') {
this.angles = '-90 0 0';
} else if (this.angles == '0 -2 0') {
this.angles = '+90 0 0';
- }
-
- #define X(out, in) MACRO_BEGIN \
- if (in != 0) { out = out + (random() * 2 - 1) * in; } \
- MACRO_END
- X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
- X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
- X(this.angles.y, this.anglejitter);
- #undef X
+ }
+
+ #define X(out, in) MACRO_BEGIN \
+ if (in != 0) { out = out + (random() * 2 - 1) * in; } \
+ MACRO_END
+ X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
+ X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
+ X(this.angles.y, this.anglejitter);
+ #undef X
if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
delete(this);