]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
MMM: Added teamkill notification
authorz411 <z411@omaera.org>
Tue, 12 Oct 2021 20:35:17 +0000 (17:35 -0300)
committerLegendaryGuard <rootuser999@gmail.com>
Tue, 12 Oct 2021 21:04:20 +0000 (23:04 +0200)
qcsrc/common/gamemodes/gamemode/mmm/sv_mmm.qc

index 20f28804780f362bfa47f71af22e5f9c6de52c4a..90601821147ceb9f8709268ac35faa8a51b4422c 100644 (file)
@@ -418,6 +418,23 @@ void ReduceKarmaPointsandFrags(entity frag_attacker, entity frag_target, float f
 // Hook Functions
 // ==============
 
+MUTATOR_HOOKFUNCTION(mmm, FragCenterMessage)
+{
+       entity attacker = M_ARGV(0, entity);
+       entity targ = M_ARGV(1, entity);
+       
+       // Conditions that count as team kill in MMM
+       if((attacker.mmm_status == targ.mmm_status) ||
+          (attacker.mmm_status == MMM_STATUS_DETECTIVE && targ.mmm_status == MMM_STATUS_CIVILIAN) ||
+          (attacker.mmm_status == MMM_STATUS_CIVILIAN  && targ.mmm_status == MMM_STATUS_CIVILIAN)
+       )
+       {
+               Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
+               Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, "???");
+               return true;
+       }
+}
+
 MUTATOR_HOOKFUNCTION(mmm, ClientObituary)
 {
        // LegendGuard's IDEA: To adjust the grade of severity of karma, 
@@ -427,6 +444,7 @@ MUTATOR_HOOKFUNCTION(mmm, ClientObituary)
        // in mmm, announcing a frag would tell everyone who the murderer is
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
+       M_ARGV(5, bool) = true; // anonymous attacker
        
        if(IS_PLAYER(frag_attacker) && frag_attacker != frag_target)
        {
@@ -441,6 +459,7 @@ MUTATOR_HOOKFUNCTION(mmm, ClientObituary)
                {
                        //PrintToChatAll("^1DEBUG^7: A ^2PLAYER^7 has fragged a ^2PLAYER OF HIS OWN TEAM^7, TOO BAD!");
                        ReduceKarmaPointsandFrags(frag_attacker, frag_target, frag_deathtype, wep_ent);
+                       frag_attacker.killsound -= 1; frag_attacker.typehitsound += 1; // Teamkill sound
                        switch (frag_attacker.mmm_status)
                        {
                                case MMM_STATUS_CIVILIAN: frag_target.killerrole = "\n^3Killer role: ^2Civilian"; return;
@@ -453,10 +472,11 @@ MUTATOR_HOOKFUNCTION(mmm, ClientObituary)
 
                if(frag_attacker.mmm_status == MMM_STATUS_DETECTIVE)
                {
-                       if (frag_target.mmm_status == MMM_STATUS_CIVILIAN || frag_target.mmm_status == MMM_STATUS_DETECTIVE)
+                       if (frag_target.mmm_status == MMM_STATUS_CIVILIAN)
                        {       
                                //PrintToChatAll("^1DEBUG^7: A ^4Detective^7 fragged an ^2Civilian^7/^4Detective^7, TOO BAD!");
                                ReduceKarmaPointsandFrags(frag_attacker, frag_target, frag_deathtype, wep_ent);
+                               frag_attacker.killsound -= 1; frag_attacker.typehitsound += 1; // Teamkill sound
                                frag_target.killerrole = "\n^3Killer role: ^4Detective";
                                //PrintToChatAll(sprintf("frag_attacker.karmapoints: ^1%f", frag_attacker.karmapoints));
                        }
@@ -473,6 +493,7 @@ MUTATOR_HOOKFUNCTION(mmm, ClientObituary)
                        {
                                //PrintToChatAll("^1DEBUG^7: An ^2Civilian^7 fragged a ^4Detective^7, TOO BAD!");
                                ReduceKarmaPointsandFrags(frag_attacker, frag_target, frag_deathtype, wep_ent);
+                               frag_attacker.killsound -= 1; frag_attacker.typehitsound += 1; // Teamkill sound
                                frag_target.killerrole = "\n^3Killer role: ^2Civilian";
                        }
                        else
@@ -504,8 +525,6 @@ MUTATOR_HOOKFUNCTION(mmm, ClientObituary)
                float frag_deathtype = M_ARGV(3, float);
                checkWeaponDeathtype(frag_target, frag_deathtype);
        }
-
-       M_ARGV(5, bool) = true; // anonymous attacker
 }
 
 //karma weapon damage, halve the damage attack when player has low karma 20-03-2021