me.TD(me, 1, 1.9, e = makeVoretCheckBox(0, "r_glsl_offsetmapping_reliefmapping", "Relief mapping"));\r
setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);\r
me.TR(me);\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_water", "Reflections:"));\r
+ me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_water", "Reflections: *"));\r
setDependent(e, "vid_gl20", 1, 1);\r
me.TD(me, 1, 2, e = makeVoretTextSlider("r_water_resolutionmultiplier"));\r
e.addValue(e, "Blurred", "0.25");\r
e.configureVoretTextSliderValues(e);\r
setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1);\r
me.TR(me);\r
- if(cvar("developer"))\r
- me.TD(me, 1, 3, e = makeVoretCheckBoxEx(3, 0, "r_showsurfaces", "Show surfaces"));\r
+ me.TDempty(me, 0.2);\r
+ me.TD(me, 1, 1, e = makeVoretTextLabel(0, "* may heavily reduce performance"));\r
me.TR(me);\r
me.TD(me, 1, 3, e = makeVoretRadioButton(1, string_null, string_null, "No dynamic lighting"));\r
me.TR(me);\r