navigation_goalrating_start(this);
if(kh_Key_AllOwnedByWhichTeam() == this.team)
- havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
+ havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
else
- havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
+ havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
navigation_goalrating_end(this);
key_owner_team = kh_Key_AllOwnedByWhichTeam();
if(key_owner_team == this.team)
- havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
+ havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
else if(key_owner_team == -1)
- havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
+ havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
else
- havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
+ havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
navigation_goalrating_end(this);
key_owner_team = kh_Key_AllOwnedByWhichTeam();
if(key_owner_team == this.team)
- havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
+ havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
else if(key_owner_team == -1)
- havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
+ havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
else
- havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
+ havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
navigation_goalrating_end(this);
int key_owner_team = kh_Key_AllOwnedByWhichTeam();
if(key_owner_team == this.team)
- havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
+ havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
else if(key_owner_team == -1)
- havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
+ havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
else
- havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
+ havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
navigation_goalrating_end(this);