/* spawnfunc */ ATTRIB(Crylink, m_canonical_spawnfunc, string, "weapon_crylink");
/* ammotype */ ATTRIB(Crylink, ammo_type, int, RESOURCE_CELLS);
/* impulse */ ATTRIB(Crylink, impulse, int, 6);
-/* flags */ ATTRIB(Crylink, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_CANCLIMB | WEP_FLAG_NODUAL);
+/* flags */ ATTRIB(Crylink, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_CANCLIMB);
/* rating */ ATTRIB(Crylink, bot_pickupbasevalue, float, 6000);
/* color */ ATTRIB(Crylink, wpcolor, vector, '1 0.5 1');
/* modelname */ ATTRIB(Crylink, mdl, string, "crylink");