--- /dev/null
+#ifndef __H
+#define __H
+
+#include "autocvars.qh"
+#include "defs.qh"
+#include "main.qh"
+#include "miscfunctions.qh"
+
+#include "../dpdefs/csprogsdefs.qh"
+
+#endif
#include "announcer.qh"
-
-#include "autocvars.qh"
-#include "main.qh"
+#include "_.qh"
#include "../common/notifications.qh"
#include "../common/stats.qh"
#include "../common/util.qh"
-#include "../dpdefs/csprogsdefs.qh"
-
bool announcer_1min;
bool announcer_5min;
void Announcer_Countdown()
#include "bgmscript.qh"
-
-#include "autocvars.qh"
-#include "defs.qh"
-#include "main.qh"
+#include "_.qh"
#include "../common/util.qh"
-#include "../dpdefs/csprogsdefs.qh"
-
#define CONSTANT_SPEED_DECAY
float bgmscriptbuf;
#include "casings.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
-#include "main.qh"
#include "movetypes.qh"
#include "prandom.qh"
#include "rubble.qh"
#include "csqcmodel_hooks.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "gibs.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
#include "player_skeleton.qh"
#include "sortlist.qh"
#include "damage.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "gibs.qh"
#include "movetypes.qh"
#include "prandom.qh"
#include "../common/weapons/weapons.qh"
-#include "../dpdefs/csprogsdefs.qh"
-
.entity tag_entity;
.float cnt;
#include "effects.qh"
-
-#include "autocvars.qh"
-
-#include "../dpdefs/csprogsdefs.qh"
+#include "_.qh"
/*
.vector fx_start;
#include "gibs.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
-#include "main.qh"
#include "movetypes.qh"
#include "prandom.qh"
#include "rubble.qh"
#include "hook.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "hud.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
#include "noise.qh"
#include "../common/teams.qh"
#include "hud.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "hud_config.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
#include "scoreboard.qh"
#include "sortlist.qh"
#include "teamradar.qh"
#include "hud_config.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "hud.qh"
-#include "miscfunctions.qh"
#include "../common/constants.qh"
-#include "../dpdefs/csprogsdefs.qh"
#include "../dpdefs/keycodes.qh"
#include "laser.qh"
+#include "_.qh"
#include "hook.qh"
-#include "main.qh"
#include "../common/buffs.qh"
#include "../csqcmodellib/cl_model.qh"
#include "../csqcmodellib/interpolate.qh"
-#include "../dpdefs/csprogsdefs.qh"
-
-
// a laser goes from origin in direction angles
// it has color 'colormod'
// and stops when something is in the way
#include "main.qh"
+#include "_.qh"
#include "casings.qh"
#include "csqcmodel_hooks.qh"
#include "damage.qh"
-#include "defs.qh"
#include "effects.qh"
#include "gibs.qh"
#include "hook.qh"
#include "hud_config.qh"
#include "laser.qh"
#include "mapvoting.qh"
-#include "miscfunctions.qh"
#include "modeleffects.qh"
#include "particles.qh"
#include "prandom.qh"
#include "mapvoting.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "hud.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
#include "scoreboard.qh"
#include "../common/mapinfo.qh"
#include "miscfunctions.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "hud.qh"
-#include "main.qh"
#include "sortlist.qh"
#include "../common/command/generic.qh"
#include "modeleffects.qh"
-
-#include "defs.qh"
-#include "main.qh"
+#include "_.qh"
.float cnt;
.float scale;
#include "movetypes.qh"
+#include "_.qh"
-#include "defs.qh"
#include "t_items.qh"
#include "../common/stats.qh"
#include "../csqcmodellib/common.qh"
-#include "../dpdefs/csprogsdefs.qh"
-
-
const int MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE = 4;
#define GRAVITY_UNAFFECTED_BY_TICRATE (getstati(STAT_MOVEFLAGS) & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
#include "noise.qh"
-
-#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
+#include "_.qh"
entityclass(Noise)
class(Noise) .float noise_baccum;
#include "particles.qh"
+#include "_.qh"
-#include "autocvars.qh"
#include "bgmscript.qh"
-#include "main.qh"
#include "../common/stats.qh"
#include "../common/util.qh"
#include "prandom.qh"
-
-#include "../dpdefs/csprogsdefs.qh"
+#include "_.qh"
#include "../warpzonelib/mathlib.qh"
#include "scoreboard.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "hud.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
#include "sortlist.qh"
#include "../common/constants.qh"
#include "shownames.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "hud.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
#include "../common/constants.qh"
#include "../common/mapinfo.qh"
#include "../csqcmodellib/cl_model.qh"
-#include "../dpdefs/csprogsdefs.qh"
-
-
// self.isactive = player is in range and coordinates/status (health and armor) are up to date
// self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
// self.healthvalue
-#include "autocvars.qh"
-#include "main.qh"
+#include "_.qh"
+
#include "movetypes.qh"
#include "../common/buffs.qh"
#include "../common/util.qh"
#include "../common/weapons/weapons.qh"
#include "../csqcmodellib/cl_model.qh"
#include "../csqcmodellib/common.qh"
-#include "../dpdefs/csprogsdefs.qh"
#include "../server/t_items.qc"
#include "target_music.qh"
-
-#include "autocvars.qh"
-#include "defs.qh"
-#include "main.qh"
+#include "_.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
#include "teamradar.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "hud.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
#include "../common/util.qh"
#include "tturrets.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "hud.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
#include "movelib.qh"
#include "movetypes.qh"
#include "prandom.qh"
#include "tuba.qh"
-
-#include "autocvars.qh"
-#include "main.qh"
+#include "_.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
#include "vehicles.qh"
+#include "../_.qh"
-#include "../autocvars.qh"
-#include "../defs.qh"
-#include "../main.qh"
-#include "../miscfunctions.qh"
#include "../movetypes.qh"
#include "../movetypes.qh"
#include "../prandom.qh"
#include "../../csqcmodellib/cl_model.qh"
-#include "../../dpdefs/csprogsdefs.qh"
-
.float cnt;
const string hud_bg = "gfx/vehicles/frame.tga";
+#include "_.qh"
+
#include "announcer.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "hook.qh"
#include "hud.qh"
#include "hud_config.qh"
-#include "main.qh"
#include "mapvoting.qh"
-#include "miscfunctions.qh"
#include "noise.qh"
#include "scoreboard.qh"
#include "shownames.qh"
#include "../csqcmodellib/cl_player.qh"
-#include "../dpdefs/csprogsdefs.qh"
-
#include "../warpzonelib/client.qh"
#include "../warpzonelib/common.qh"
#include "../warpzonelib/mathlib.qh"
#include "wall.qh"
+#include "_.qh"
-#include "autocvars.qh"
#include "bgmscript.qh"
-#include "main.qh"
#include "../common/util.qh"
#include "waypointsprites.qh"
+#include "_.qh"
-#include "autocvars.qh"
-#include "defs.qh"
#include "hud.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
#include "teamradar.qh"
#include "../common/buffs.qh"