lastsendtime = max(lastsendtime + packettime, realtime);
}
- cl.cmd.sequence = 0;
-
cl.cmd.time = cls.protocol == PROTOCOL_QUAKEWORLD ? realtime : cl.timenonlerp;
- msectime = floor(cl.cmd.time * 1000);
- cl.cmd.msec = (unsigned char)bound(0, msectime - oldmsectime, 255);
- // ridiculous value rejection (matches qw)
- if (cl.cmd.msec > 250)
- cl.cmd.msec = 100;
- oldmsectime = msectime;
-
- // set button bits
- // LordHavoc: added 6 new buttons and use and chat buttons, and prydon cursor active button
- bits = 0;
- if (in_attack.state & 3) bits |= 1;in_attack.state &= ~2;
- if (in_jump.state & 3) bits |= 2;in_jump.state &= ~2;
- if (in_button3.state & 3) bits |= 4;in_button3.state &= ~2;
- if (in_button4.state & 3) bits |= 8;in_button4.state &= ~2;
- if (in_button5.state & 3) bits |= 16;in_button5.state &= ~2;
- if (in_button6.state & 3) bits |= 32;in_button6.state &= ~2;
- if (in_button7.state & 3) bits |= 64;in_button7.state &= ~2;
- if (in_button8.state & 3) bits |= 128;in_button8.state &= ~2;
- if (in_use.state & 3) bits |= 256;in_use.state &= ~2;
- if (key_dest != key_game || key_consoleactive) bits |= 512;
- if (cl_prydoncursor.integer) bits |= 1024;
- if (in_button9.state & 3) bits |= 2048;in_button9.state &= ~2;
- if (in_button10.state & 3) bits |= 4096;in_button10.state &= ~2;
- if (in_button11.state & 3) bits |= 8192;in_button11.state &= ~2;
- if (in_button12.state & 3) bits |= 16384;in_button12.state &= ~2;
- if (in_button13.state & 3) bits |= 32768;in_button13.state &= ~2;
- if (in_button14.state & 3) bits |= 65536;in_button14.state &= ~2;
- if (in_button15.state & 3) bits |= 131072;in_button15.state &= ~2;
- if (in_button16.state & 3) bits |= 262144;in_button16.state &= ~2;
- // button bits 19-31 unused currently
- // rotate/zoom view serverside if PRYDON_CLIENTCURSOR cursor is at edge of screen
- if (cl.cmd.cursor_screen[0] <= -1) bits |= 8;
- if (cl.cmd.cursor_screen[0] >= 1) bits |= 16;
- if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
- if (cl.cmd.cursor_screen[1] >= 1) bits |= 64;
- cl.cmd.buttons = bits;
-
- // set impulse
- cl.cmd.impulse = in_impulse;
- in_impulse = 0;
-
- // movement is set by input code (forwardmove/sidemove/upmove)
-
- // set viewangles
- VectorCopy(cl.viewangles, cl.cmd.viewangles);
buf.maxsize = sizeof(data);
buf.cursize = 0;
buf.data = data;
- // always dump the first two messages, because they may contain leftover inputs from the last level
- if (cls.signon == SIGNONS && ++cl.movemessages >= 2)
+ // conditions for sending a move:
+ // if the move advances time or if the game is paused (in which case time
+ // is not advancing)
+ if ((cl.cmd.time > cl.movecmd[0].time || cl.mtime[0] == cl.mtime[1]) && cls.signon == SIGNONS)
{
// send the movement message
// PROTOCOL_QUAKE clc_move = 16 bytes total
// PROTOCOL_DARKPLACES7 clc_move = 56 bytes total per move (can be up to 16 moves)
// PROTOCOL_QUAKEWORLD clc_move = 34 bytes total (typically, but can reach 43 bytes, or even 49 bytes with roll)
+ // set button bits
+ // LordHavoc: added 6 new buttons and use and chat buttons, and prydon cursor active button
+ bits = 0;
+ if (in_attack.state & 3) bits |= 1;in_attack.state &= ~2;
+ if (in_jump.state & 3) bits |= 2;in_jump.state &= ~2;
+ if (in_button3.state & 3) bits |= 4;in_button3.state &= ~2;
+ if (in_button4.state & 3) bits |= 8;in_button4.state &= ~2;
+ if (in_button5.state & 3) bits |= 16;in_button5.state &= ~2;
+ if (in_button6.state & 3) bits |= 32;in_button6.state &= ~2;
+ if (in_button7.state & 3) bits |= 64;in_button7.state &= ~2;
+ if (in_button8.state & 3) bits |= 128;in_button8.state &= ~2;
+ if (in_use.state & 3) bits |= 256;in_use.state &= ~2;
+ if (key_dest != key_game || key_consoleactive) bits |= 512;
+ if (cl_prydoncursor.integer) bits |= 1024;
+ if (in_button9.state & 3) bits |= 2048;in_button9.state &= ~2;
+ if (in_button10.state & 3) bits |= 4096;in_button10.state &= ~2;
+ if (in_button11.state & 3) bits |= 8192;in_button11.state &= ~2;
+ if (in_button12.state & 3) bits |= 16384;in_button12.state &= ~2;
+ if (in_button13.state & 3) bits |= 32768;in_button13.state &= ~2;
+ if (in_button14.state & 3) bits |= 65536;in_button14.state &= ~2;
+ if (in_button15.state & 3) bits |= 131072;in_button15.state &= ~2;
+ if (in_button16.state & 3) bits |= 262144;in_button16.state &= ~2;
+ // button bits 19-31 unused currently
+ // rotate/zoom view serverside if PRYDON_CLIENTCURSOR cursor is at edge of screen
+ if (cl.cmd.cursor_screen[0] <= -1) bits |= 8;
+ if (cl.cmd.cursor_screen[0] >= 1) bits |= 16;
+ if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
+ if (cl.cmd.cursor_screen[1] >= 1) bits |= 64;
+ cl.cmd.buttons = bits;
+
+ // set impulse
+ cl.cmd.impulse = in_impulse;
+ in_impulse = 0;
+
+ // movement is set by input code (forwardmove/sidemove/upmove)
+
+ // set viewangles
+ VectorCopy(cl.viewangles, cl.cmd.viewangles);
+
+ msectime = floor(cl.cmd.time * 1000);
+ cl.cmd.msec = (unsigned char)bound(0, msectime - oldmsectime, 255);
+ // ridiculous value rejection (matches qw)
+ if (cl.cmd.msec > 250)
+ cl.cmd.msec = 100;
+ oldmsectime = msectime;
+
cl.movesequence++;
if (cl_movement.integer)
cl.cmd.sequence = cl.movesequence;
+ else
+ cl.cmd.sequence = 0;
// set prydon cursor info
CL_UpdatePrydonCursor();
- // update the cl.movecmd array which holds the most recent moves
- for (i = CL_MAX_USERCMDS - 1;i >= 1;i--)
- cl.movecmd[i] = cl.movecmd[i-1];
- cl.movecmd[0] = cl.cmd;
-
- // set the maxusercmds variable to limit how many should be sent
- if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ // always dump the first two messages, because they may contain leftover inputs from the last level
+ if (cl.movesequence > 2)
{
- // qw uses exactly 3 moves
- maxusercmds = 3;
- }
- else
- {
- // configurable number of unacknowledged moves
- maxusercmds = bound(1, cl_netinputpacketlosstolerance.integer + 1, CL_MAX_USERCMDS);
- }
+ // update the cl.movecmd array which holds the most recent moves
+ for (i = CL_MAX_USERCMDS - 1;i >= 1;i--)
+ cl.movecmd[i] = cl.movecmd[i-1];
+ cl.movecmd[0] = cl.cmd;
- if (cls.protocol == PROTOCOL_QUAKEWORLD)
- {
- int checksumindex;
-
- CL_ClientMovement_InputQW();
-
- MSG_WriteByte(&buf, qw_clc_move);
- // save the position for a checksum byte
- checksumindex = buf.cursize;
- MSG_WriteByte(&buf, 0);
- // packet loss percentage
- for (j = 0, packetloss = 0;j < 100;j++)
- packetloss += cls.netcon->packetlost[j];
- MSG_WriteByte(&buf, packetloss);
- // write most recent 3 moves
- QW_MSG_WriteDeltaUsercmd(&buf, &nullcmd, &cl.movecmd[2]);
- QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[2], &cl.movecmd[1]);
- QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[1], &cl.movecmd[0]);
- // calculate the checksum
- buf.data[checksumindex] = COM_BlockSequenceCRCByteQW(buf.data + checksumindex + 1, buf.cursize - checksumindex - 1, cls.netcon->qw.outgoing_sequence);
- // if delta compression history overflows, request no delta
- if (cls.netcon->qw.outgoing_sequence - cl.qw_validsequence >= QW_UPDATE_BACKUP-1)
- cl.qw_validsequence = 0;
- // request delta compression if appropriate
- if (cl.qw_validsequence && !cl_nodelta.integer && cls.state == ca_connected && !cls.demorecording)
+ // set the maxusercmds variable to limit how many should be sent
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = cl.qw_validsequence;
- MSG_WriteByte(&buf, qw_clc_delta);
- MSG_WriteByte(&buf, cl.qw_validsequence & 255);
+ // qw uses exactly 3 moves
+ maxusercmds = 3;
}
else
- cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = -1;
- }
- else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
- {
- CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
-
- // 5 bytes
- MSG_WriteByte (&buf, clc_move);
- MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
- // 3 bytes
- for (i = 0;i < 3;i++)
- MSG_WriteAngle8i (&buf, cl.movecmd[0].viewangles[i]);
- // 6 bytes
- MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
- // 2 bytes
- MSG_WriteByte (&buf, cl.movecmd[0].buttons);
- MSG_WriteByte (&buf, cl.movecmd[0].impulse);
- }
- else if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
- {
- CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
-
- // 5 bytes
- MSG_WriteByte (&buf, clc_move);
- MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
- // 12 bytes
- for (i = 0;i < 3;i++)
- MSG_WriteAngle32f (&buf, cl.movecmd[0].viewangles[i]);
- // 6 bytes
- MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
- // 2 bytes
- MSG_WriteByte (&buf, cl.movecmd[0].buttons);
- MSG_WriteByte (&buf, cl.movecmd[0].impulse);
- }
- else if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
- {
- CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
-
- // 5 bytes
- MSG_WriteByte (&buf, clc_move);
- MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
- // 6 bytes
- for (i = 0;i < 3;i++)
- MSG_WriteAngle16i (&buf, cl.movecmd[0].viewangles[i]);
- // 6 bytes
- MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
- // 2 bytes
- MSG_WriteByte (&buf, cl.movecmd[0].buttons);
- MSG_WriteByte (&buf, cl.movecmd[0].impulse);
- }
- else
- {
- usercmd_t *cmd;
- // FIXME: cl.movecmd[0].buttons & 16 is +button5, Nexuiz specific
- CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, (cl.movecmd[0].buttons & 16) != 0);
-
- // send the latest moves in order, the old ones will be
- // ignored by the server harmlessly, however if the previous
- // packets were lost these moves will be used
- //
- // this reduces packet loss impact on gameplay.
- for (j = 0, cmd = &cl.movecmd[maxusercmds-1];j < maxusercmds;j++, cmd--)
{
- // don't repeat any stale moves
- if (cmd->sequence && cmd->sequence < cl.servermovesequence)
- continue;
- // 5/9 bytes
+ // configurable number of unacknowledged moves
+ maxusercmds = bound(1, cl_netinputpacketlosstolerance.integer + 1, CL_MAX_USERCMDS);
+ // when movement prediction is off, there's not much point in repeating old input as it will just be ignored
+ if (!cl_movement.integer)
+ maxusercmds = 1;
+ }
+
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ int checksumindex;
+
+ CL_ClientMovement_InputQW();
+
+ MSG_WriteByte(&buf, qw_clc_move);
+ // save the position for a checksum byte
+ checksumindex = buf.cursize;
+ MSG_WriteByte(&buf, 0);
+ // packet loss percentage
+ for (j = 0, packetloss = 0;j < 100;j++)
+ packetloss += cls.netcon->packetlost[j];
+ MSG_WriteByte(&buf, packetloss);
+ // write most recent 3 moves
+ QW_MSG_WriteDeltaUsercmd(&buf, &nullcmd, &cl.movecmd[2]);
+ QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[2], &cl.movecmd[1]);
+ QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[1], &cl.movecmd[0]);
+ // calculate the checksum
+ buf.data[checksumindex] = COM_BlockSequenceCRCByteQW(buf.data + checksumindex + 1, buf.cursize - checksumindex - 1, cls.netcon->qw.outgoing_sequence);
+ // if delta compression history overflows, request no delta
+ if (cls.netcon->qw.outgoing_sequence - cl.qw_validsequence >= QW_UPDATE_BACKUP-1)
+ cl.qw_validsequence = 0;
+ // request delta compression if appropriate
+ if (cl.qw_validsequence && !cl_nodelta.integer && cls.state == ca_connected && !cls.demorecording)
+ {
+ cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = cl.qw_validsequence;
+ MSG_WriteByte(&buf, qw_clc_delta);
+ MSG_WriteByte(&buf, cl.qw_validsequence & 255);
+ }
+ else
+ cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = -1;
+ }
+ else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
+ {
+ CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
+
+ // 5 bytes
MSG_WriteByte (&buf, clc_move);
- if (cls.protocol != PROTOCOL_DARKPLACES6)
- MSG_WriteLong (&buf, cmd->sequence);
- MSG_WriteFloat (&buf, cmd->time); // last server packet time
+ MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
+ // 3 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle8i (&buf, cl.movecmd[0].viewangles[i]);
// 6 bytes
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
+ // 2 bytes
+ MSG_WriteByte (&buf, cl.movecmd[0].buttons);
+ MSG_WriteByte (&buf, cl.movecmd[0].impulse);
+ }
+ else if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
+ {
+ CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
+
+ // 5 bytes
+ MSG_WriteByte (&buf, clc_move);
+ MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
+ // 12 bytes
for (i = 0;i < 3;i++)
- MSG_WriteAngle16i (&buf, cmd->viewangles[i]);
+ MSG_WriteAngle32f (&buf, cl.movecmd[0].viewangles[i]);
// 6 bytes
- MSG_WriteCoord16i (&buf, cmd->forwardmove);
- MSG_WriteCoord16i (&buf, cmd->sidemove);
- MSG_WriteCoord16i (&buf, cmd->upmove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
+ // 2 bytes
+ MSG_WriteByte (&buf, cl.movecmd[0].buttons);
+ MSG_WriteByte (&buf, cl.movecmd[0].impulse);
+ }
+ else if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+ {
+ CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
+
// 5 bytes
- MSG_WriteLong (&buf, cmd->buttons);
- MSG_WriteByte (&buf, cmd->impulse);
- // PRYDON_CLIENTCURSOR
- // 30 bytes
- MSG_WriteShort (&buf, (short)(cmd->cursor_screen[0] * 32767.0f));
- MSG_WriteShort (&buf, (short)(cmd->cursor_screen[1] * 32767.0f));
- MSG_WriteFloat (&buf, cmd->cursor_start[0]);
- MSG_WriteFloat (&buf, cmd->cursor_start[1]);
- MSG_WriteFloat (&buf, cmd->cursor_start[2]);
- MSG_WriteFloat (&buf, cmd->cursor_impact[0]);
- MSG_WriteFloat (&buf, cmd->cursor_impact[1]);
- MSG_WriteFloat (&buf, cmd->cursor_impact[2]);
- MSG_WriteShort (&buf, cmd->cursor_entitynumber);
+ MSG_WriteByte (&buf, clc_move);
+ MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
+ // 6 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle16i (&buf, cl.movecmd[0].viewangles[i]);
+ // 6 bytes
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
+ // 2 bytes
+ MSG_WriteByte (&buf, cl.movecmd[0].buttons);
+ MSG_WriteByte (&buf, cl.movecmd[0].impulse);
+ }
+ else
+ {
+ usercmd_t *cmd;
+ // FIXME: cl.movecmd[0].buttons & 16 is +button5, Nexuiz specific
+ CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, (cl.movecmd[0].buttons & 16) != 0);
+
+ // send the latest moves in order, the old ones will be
+ // ignored by the server harmlessly, however if the previous
+ // packets were lost these moves will be used
+ //
+ // this reduces packet loss impact on gameplay.
+ for (j = 0, cmd = &cl.movecmd[maxusercmds-1];j < maxusercmds;j++, cmd--)
+ {
+ // don't repeat any stale moves
+ if (cmd->sequence && cmd->sequence < cl.servermovesequence)
+ continue;
+ // 5/9 bytes
+ MSG_WriteByte (&buf, clc_move);
+ if (cls.protocol != PROTOCOL_DARKPLACES6)
+ MSG_WriteLong (&buf, cmd->sequence);
+ MSG_WriteFloat (&buf, cmd->time); // last server packet time
+ // 6 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle16i (&buf, cmd->viewangles[i]);
+ // 6 bytes
+ MSG_WriteCoord16i (&buf, cmd->forwardmove);
+ MSG_WriteCoord16i (&buf, cmd->sidemove);
+ MSG_WriteCoord16i (&buf, cmd->upmove);
+ // 5 bytes
+ MSG_WriteLong (&buf, cmd->buttons);
+ MSG_WriteByte (&buf, cmd->impulse);
+ // PRYDON_CLIENTCURSOR
+ // 30 bytes
+ MSG_WriteShort (&buf, (short)(cmd->cursor_screen[0] * 32767.0f));
+ MSG_WriteShort (&buf, (short)(cmd->cursor_screen[1] * 32767.0f));
+ MSG_WriteFloat (&buf, cmd->cursor_start[0]);
+ MSG_WriteFloat (&buf, cmd->cursor_start[1]);
+ MSG_WriteFloat (&buf, cmd->cursor_start[2]);
+ MSG_WriteFloat (&buf, cmd->cursor_impact[0]);
+ MSG_WriteFloat (&buf, cmd->cursor_impact[1]);
+ MSG_WriteFloat (&buf, cmd->cursor_impact[2]);
+ MSG_WriteShort (&buf, cmd->cursor_entitynumber);
+ }
}
}
}