// laser damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_laser
+notunderwater
count 3
type smoke
tex 0 8
// minelayer damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_minelayer
-//notunderwater
+notunderwater
count 3
type smoke
tex 48 55
velocityjitter 22 22 50
// smoke
effect weapondamage_minelayer
+notunderwater
type alphastatic
count 2
tex 0 8
velocityjitter 11 11 50
// light
effect weapondamage_minelayer
+notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
// grenadelauncher damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_grenadelauncher
-//notunderwater
+notunderwater
count 3
type smoke
tex 48 55
velocityjitter 22 22 50
// smoke
effect weapondamage_grenadelauncher
+notunderwater
type alphastatic
count 2
tex 0 8
velocityjitter 11 11 50
// light
effect weapondamage_grenadelauncher
+notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
// electro damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_electro
+notunderwater
count 2
type static
tex 47 47
rotate 180 360 -30 30
// plasma smoke
effect weapondamage_electro
+notunderwater
count 4
type smoke
tex 0 8
rotate 0 180 -30 30
// bouncing sparks
effect weapondamage_electro
-notunderwater
count 0.5
type spark
color 0x003090 0x00CCFF
velocityjitter 64 64 64
// light
effect weapondamage_electro
+notunderwater
trailspacing 8
lightradius 50
lightradiusfade 220
// crylink damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_crylink
+notunderwater
count 2
type static
tex 38 38
rotate 180 360 -30 30
// plasma smoke
effect weapondamage_crylink
+notunderwater
count 4
type smoke
tex 0 8
rotate 0 180 -30 30
// floating sparks
effect weapondamage_crylink
-notunderwater
count 0.2
type spark
color 0x903090 0xFFD0FF
velocityjitter 48 48 48
// light
effect weapondamage_crylink
+notunderwater
trailspacing 8
lightradius 50
lightradiusfade 240
// hlac damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_hlac
+notunderwater
count 3
type smoke
tex 0 8
// seeker damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_seeker
-//notunderwater
+notunderwater
count 3
type smoke
tex 48 55
velocityjitter 22 22 50
// smoke
effect weapondamage_seeker
+notunderwater
type alphastatic
count 2
tex 0 8
velocityjitter 11 11 50
// light
effect weapondamage_seeker
+notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
// hagar damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_hagar
-//notunderwater
+notunderwater
count 3
type smoke
tex 48 55
velocityjitter 22 22 50
// smoke
effect weapondamage_hagar
+notunderwater
type alphastatic
count 2
tex 0 8
velocityjitter 11 11 50
// light
effect weapondamage_hagar
+notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
// fireball damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_fireball
-//notunderwater
+notunderwater
count 4
type smoke
tex 48 55
velocityjitter 22 22 50
// smoke
effect weapondamage_fireball
+notunderwater
type alphastatic
count 4
tex 0 8
velocityjitter 11 11 50
// light
effect weapondamage_fireball
+notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
// rocketlauncher damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_rocketlauncher
-//notunderwater
+notunderwater
count 3
type smoke
tex 48 55
velocityjitter 22 22 30
// smoke
effect weapondamage_rocketlauncher
+notunderwater
type alphastatic
count 3
tex 0 8
velocityjitter 11 11 50
// light
effect weapondamage_rocketlauncher
+notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280