git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5395
d7cf8633-e32d-0410-b094-
e92efae38249
int i = ent - prog->edicts;
if (i >= 1 && i <= svs.maxclients)
{
- // apply the latest accepted move to the entity fields
- SV_ApplyClientMove();
// make sure the velocity is sane (not a NaN)
SV_CheckVelocity(ent);
// LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
===================
*/
extern void SV_Physics_Entity (prvm_edict_t *ent, qboolean runmove);
+void SV_ApplyClientMove (void);
void SV_ReadClientMove (void)
{
int i;
memset(move, 0, sizeof(*move));
else
{
+ // apply the latest accepted move to the entity fields
+ SV_ApplyClientMove();
host_client->movesequence = move->sequence;
if (host_client->movesequence)
{