.vector dropped_origin;
void droptofloor(entity this);
+/* z411 for RJZ */
+bool autocvar_rjz_count_shards = false;
+bool autocvar_rjz_ranks = false;
+int total_shards = 0;
+void send_TotalShards(entity to);
+void send_TotalShardsAll();
+
IntrusiveList g_moveables;
STATIC_INIT(g_moveables) { g_moveables = IL_NEW(); }
+
+ bool observe_blocked_if_eliminated = false; // forbids eliminated players from observing