pos_x = bottom_x + 140;\r
pos_y = bottom_y - 20;\r
\r
+ float weapon_clipload, weapon_clipsize;\r
+\r
// if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
if(stat_items & IT_JETPACK && button_jetpack)\r
{\r
{\r
a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
+\r
+ if(weapon_clipsize)\r
+ {\r
+ weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
+ Sbar_DrawXNum(pos - '132 23 0', weapon_clipload, 2, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(pos - '137 7 0', a, 3, 0, 12, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
}\r
}\r
}\r