// With that, do:
// ]skybox_nosRGB_to_sRGB 340 47 110
// rpn: still on stack: new_sunlight:
-// rpn: still on stack: 412.122467
+// rpn: still on stack: 556.365417
// rpn: still on stack: new_skylight:
-// rpn: still on stack: 11.4826183
+// rpn: still on stack: 24.4562988
//
// The equivalent -sRGB shader then will have:
//
-// q3map_sunExt 1 0.6875 0.375 412.122467 25 47 0 16
-// q3map_skylight 11.4826183 3
-alias skybox_nosRGB_to_sRGB "rpn $3 1024 div $rpn_sRGB_to_linear 1024 mul /new_skylight: $3 1024 div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 1024 div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"
+// q3map_sunExt 1 0.6875 0.375 556.365417 25 47 0 16
+// q3map_skylight 24.4562988 3
+alias skybox_nosRGB_to_sRGB "rpn $3 402.123 div $rpn_sRGB_to_linear 402.123 mul /new_skylight: $3 402.123 div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"
// these settings determine how much the view is affected by movement/damage
cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition