git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@330
8a3a26a2-13c4-0310-b231-
cf6edde360e5
{
const char* surfShaderName = m_model->GetShaderNameForSurface(j);
IShader* shader = shader_for_remap(surfShaderName);
-// m_shaders.push_back((shader) ? shader : (global_shader) ? global_shader : QERApp_Shader_ForName(surfShaderName));
// Determine which shader it is going to be
if( !shader ) {
if( global_shader ) {