0 bug hmap2: the plane-distance based projection size for polygons doesn't work in certain wedge cases where two sides of a wedge brush are very near origin but the entirety of the wedge brush is much larger
0 bug hmap: strip .map extension from filename if present
0 change darkplaces client: disable all possible 'cheat' things unless -developer is given on commandline, this includes r_show*, r_test, gl_lightmaps, r_fullbright, and would require changing -developer to only set developer to 1 rather than 100, as 100 is too annoying
-0 change darkplaces client: implement inversion of non-uniform scaling in Matrix4x4_Invert_Simple or replace it with a full featured matrix inverter
0 change darkplaces client: modify cl_particles_quake to make all the engine dlights be white and look as much like quake as possible (Jago)
0 change darkplaces client: particles shouldn't be using contents checks to decide whether to die, they should use movement traces
0 change darkplaces client: turn off coronas on dlights (Jago)
d change darkplaces client: add some particles to teleportsplash (Uffe)
d change darkplaces client: change timedemo minfps/maxfps to be the lowest and highest fps in one second segments, similar to the showfps display, this should solve the precision problems resulting in stupidly high/low fps reports (m0rfar)
d change darkplaces client: get image sizes from .lmp files if present
+d change darkplaces client: implement inversion of non-uniform scaling in Matrix4x4_Invert_Simple or replace it with a full featured matrix inverter
d change darkplaces client: tone down scrag and hell knight shot trails
d change darkplaces extensions: add DP_QUAKE3MAP extension to indicate that the engine supports Q3BSP files
d change darkplaces menu: remove gl_combine from menu as it's not saved to config and really shouldn't be changed except when debugging drivers (QuakeMatt)