s = _("^1Observing");
else
s = sprintf(_("^1Spectating: ^7%s"), entcs_GetName(current_player));
- drawInfoMessage(s);
+ InfoMessage(s, panel_fg_alpha);
- if(spectatee_status == -1)
- s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
- else
- s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
- drawInfoMessage(s);
-
- if(spectatee_status == -1)
- s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
- else
- s = sprintf(_("^1Press ^3%s^1 to observe, ^3%s^1 to change camera mode"), getcommandkey("secondary fire", "+fire2"), getcommandkey("drop weapon", "dropweapon"));
- drawInfoMessage(s);
-
- s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
- drawInfoMessage(s);
+ img_group = 0;
+ switch(img_select(img_group, 3))
+ {
+ default:
+ case 0:
+ if(spectatee_status == -1)
+ s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey(_("primary fire"), "+fire"));
+ else
+ s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
+ break;
+ case 1:
+ if(spectatee_status == -1)
+ s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
+ else
- s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey(_("secondary fire"), "+fire2"));
++ s = sprintf(_("^1Press ^3%s^1 to observe, ^3%s^1 to change camera mode"), getcommandkey(_("secondary fire"), "+fire2"), getcommandkey(_("drop weapon"), "dropweapon"));
+ break;
+ case 2:
+ s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey(_("server info"), "+show_info"));
+ break;
+ }
+ InfoMessage(s, img_fade[img_group] * panel_fg_alpha);
if(gametype == MAPINFO_TYPE_LMS)
{