set g_vore_regurgitatecolor_digest "0.125 0.25 0" "the color players will have when digested"\r
set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
-set g_vore_showpreyhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
+set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);\r
\r
WriteCoord(MSG_ENTITY, cvar("g_balance_vore_swallow_limit"));\r
- WriteCoord(MSG_ENTITY, cvar("g_vore_showpreyhealth"));\r
+ WriteCoord(MSG_ENTITY, cvar("g_vore_showhealth"));\r
return TRUE;\r
}\r
\r
WriteByte(MSG_BROADCAST, self.cnt);\r
if(e.predator.classname == "player") // tempt hackers less by only sending the info of eaten players\r
{\r
- if(cvar("g_vore_showpreyhealth"))\r
+ if(cvar("g_vore_showhealth"))\r
WriteByte(MSG_BROADCAST, e.health);\r
else\r
WriteByte(MSG_BROADCAST, 0);\r