s = "";
for(int j = 0; j < n; ++j)
{
- entity wep = Weapons_fromstr(argv(j));
+ Weapon wep = Weapons_fromstr(argv(j));
if(wep != WEP_Null)
{
s = cons_mid(s, " & ", wep.m_name);
for (i = 0; i < t; ++i)
{
s = argv(i);
- entity wep = Weapons_fromstr(s);
+ Weapon wep = Weapons_fromstr(s);
if(wep != WEP_Null)
{
g_weaponarena_weapons |= (wep.m_wepset);
for (int i = 1; i < t; ++i)
{
s = argv(i);
- entity wep = Weapons_fromstr(s);
+ Weapon wep = Weapons_fromstr(s);
if(wep != WEP_Null)
{
entity replacement = spawn();