float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything
float WR_GONETHINK = 14; // (SVQC) logic to run every frame, also if no longer having the weapon as long as the switch away has not been performed
-#ifdef MENUQC
-float HUD_PANEL_WEAPONS = 0;
-float HUD_PANEL_AMMO = 1;
-float HUD_PANEL_POWERUPS = 2;
-float HUD_PANEL_HEALTHARMOR = 3;
-float HUD_PANEL_NOTIFY = 4;
-float HUD_PANEL_TIMER = 5;
-float HUD_PANEL_RADAR = 6;
-float HUD_PANEL_SCORE = 7;
-float HUD_PANEL_RACETIMER = 8;
-float HUD_PANEL_VOTE = 9;
-float HUD_PANEL_MODICONS = 10;
-float HUD_PANEL_PRESSEDKEYS = 11;
-float HUD_PANEL_CHAT = 12;
-float HUD_PANEL_ENGINEINFO = 13;
-float HUD_PANEL_INFOMESSAGES = 14;
-float HUD_PANEL_PHYSICS = 15;
-float HUD_PANEL_CENTERPRINT = 16;
-float HUD_PANEL_NUM = 17; // always last panel id + 1, please increment when adding a new panel
-#endif
-
#define SERVERFLAG_ALLOW_FULLBRIGHT 1
#define SERVERFLAG_TEAMPLAY 2
#define SERVERFLAG_PLAYERSTATS 4