wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
// crosshair rings for weapon stats
- if (autocvar_crosshair_ring)
+ if ((autocvar_crosshair_ring) || (autocvar_crosshair_ring_reload))
{
// declarations and stats
float ring_value, ring_scale, ring_alpha, ring_inner_value, ring_inner_alpha;
// Note: This is to stop Taoki from complaining that the image doesn't match all potential balances.
// if a new image for another weapon is added, add the code (and its respective file/value) here
- if ((activeweapon == WEP_SNIPERRIFLE) && (weapon_clipsize == 8))
+ if ((activeweapon == WEP_SNIPERRIFLE) && (weapon_clipsize == 80))
ring_image = "gfx/crosshair_ring_sniperrifle.tga";
else
ring_image = "gfx/crosshair_ring.tga";