return;\r
}\r
if (self.cnt != self.owner.weapon || self.dmg != self.owner.modelindex || self.deadflag != self.owner.deadflag)\r
+ if (substring(self.owner.model, -4, 4) != ".md3") // not a stomach model\r
{\r
self.cnt = self.owner.weapon;\r
self.dmg = self.owner.modelindex;\r
return;\r
}\r
if (self.cnt != self.owner.weapon || self.dmg != self.owner.modelindex || self.deadflag != self.owner.deadflag)\r
+ if (substring(self.owner.model, -4, 4) != ".md3") // not a stomach model\r
{\r
self.cnt = self.owner.weapon;\r
self.dmg = self.owner.modelindex;\r
self.tag_index = tag_found;\r
self.tag_entity = self.owner;\r
}\r
- else if(substring(self.owner.model, -4, 4) != ".md3") // not a stomach model\r
+ else\r
setattachment(self, self.owner, "bip01 r hand");\r
\r
// if that didn't find a tag, hide the exterior weapon model\r
\r
- Fix Grabber reload being constantly re-triggered in multiplayer, if reloading with players in your stomach\r
\r
+- Fix the view weapon model not animating in multiplayer, if having players in your stomach\r
+\r
+- Fix exterior weapon model blinking and attempting to be attached to the stomach model for predators\r
+\r
- Tweak Grabber fuel usage and the fuel system, improving some things and fixing minor bugs.\r
\r
- Disable GLSL color control by default, as it seems to be the cause for some video card issues. This MIGHT fix the white screen problem some people have been reporting, as well as the game crashing between map changes.\r