+++ /dev/null
-#include "hook.qh"
-
-#include "../lib/csqcmodel/interpolate.qh"
-#include "../lib/warpzone/common.qh"
-
-entityclass(Hook);
-class(Hook) .entity HookType; // ENT_CLIENT_*
-class(Hook) .vector origin;
-class(Hook) .vector velocity;
-class(Hook) .float HookSilent;
-class(Hook) .float HookRange;
-
-string Draw_GrapplingHook_trace_callback_tex;
-float Draw_GrapplingHook_trace_callback_rnd;
-vector Draw_GrapplingHook_trace_callback_rgb;
-float Draw_GrapplingHook_trace_callback_a;
-void Draw_GrapplingHook_trace_callback(vector start, vector hit, vector end)
-{
- float i;
- vector vorg;
- vorg = WarpZone_TransformOrigin(WarpZone_trace_transform, view_origin);
- for(i = 0; i < Draw_GrapplingHook_trace_callback_a; ++i)
- Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, Draw_GrapplingHook_trace_callback_rgb, min(1, Draw_GrapplingHook_trace_callback_a - i), DRAWFLAG_NORMAL, vorg);
- Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
-}
-
-class(Hook) .float teleport_time;
-void Draw_GrapplingHook(entity this)
-{
- vector a, b, atrans;
- string tex;
- vector rgb;
- float t;
- vector vs;
- float intensity, offset;
-
- if(self.teleport_time)
- if(time > self.teleport_time)
- {
- sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM); // safeguard
- self.teleport_time = 0;
- }
-
- InterpolateOrigin_Do(this);
-
- int s = W_GetGunAlignment(world);
-
- switch(self.HookType)
- {
- default:
- case NET_ENT_CLIENT_HOOK:
- vs = hook_shotorigin[s];
- break;
- case NET_ENT_CLIENT_ARC_BEAM:
- vs = lightning_shotorigin[s];
- break;
- }
-
- if((self.owner.sv_entnum == player_localentnum - 1) && autocvar_chase_active <= 0)
- {
- switch(self.HookType)
- {
- default:
- case NET_ENT_CLIENT_HOOK:
- a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
- b = self.origin;
- break;
- case NET_ENT_CLIENT_ARC_BEAM:
- if(self.HookRange)
- b = view_origin + view_forward * self.HookRange;
- else
- b = view_origin + view_forward * vlen(self.velocity - self.origin); // honor original length of beam!
- WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
- b = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
- break;
- }
- }
- else
- {
- switch(self.HookType)
- {
- default:
- case NET_ENT_CLIENT_HOOK:
- a = self.velocity;
- b = self.origin;
- break;
- case NET_ENT_CLIENT_ARC_BEAM:
- a = self.origin;
- b = self.velocity;
- break;
- }
- }
-
- t = entcs_GetTeamColor(self.owner.sv_entnum);
-
- switch(self.HookType)
- {
- default:
- case NET_ENT_CLIENT_HOOK:
- intensity = 1;
- offset = 0;
- switch(t)
- {
- case NUM_TEAM_1: tex = "particles/hook_red"; rgb = '1 0.3 0.3'; break;
- case NUM_TEAM_2: tex = "particles/hook_blue"; rgb = '0.3 0.3 1'; break;
- case NUM_TEAM_3: tex = "particles/hook_yellow"; rgb = '1 1 0.3'; break;
- case NUM_TEAM_4: tex = "particles/hook_pink"; rgb = '1 0.3 1'; break;
- default: tex = "particles/hook_white"; rgb = entcs_GetColor(self.sv_entnum - 1); break;
- }
- break;
- case NET_ENT_CLIENT_ARC_BEAM: // todo
- intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
- offset = Noise_Brown(self, frametime) * 10;
- tex = "particles/lgbeam";
- rgb = '1 1 1';
- break;
- }
-
- Draw_GrapplingHook_trace_callback_tex = tex;
- Draw_GrapplingHook_trace_callback_rnd = offset;
- Draw_GrapplingHook_trace_callback_rgb = rgb;
- Draw_GrapplingHook_trace_callback_a = intensity;
- WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, ((self.HookType == NET_ENT_CLIENT_HOOK) ? MOVE_NOTHING : MOVE_NORMAL), world, world, Draw_GrapplingHook_trace_callback);
- Draw_GrapplingHook_trace_callback_tex = string_null;
-
- atrans = WarpZone_TransformOrigin(WarpZone_trace_transform, a);
-
- switch(self.HookType)
- {
- default:
- case NET_ENT_CLIENT_HOOK:
- if(vlen(trace_endpos - atrans) > 0.5)
- {
- setorigin(self, trace_endpos); // hook endpoint!
- self.angles = vectoangles(trace_endpos - atrans);
- self.drawmask = MASK_NORMAL;
- }
- else
- {
- self.drawmask = 0;
- }
- break;
- case NET_ENT_CLIENT_ARC_BEAM:
- setorigin(self, a); // beam origin!
- break;
- }
-
- switch(self.HookType)
- {
- default:
- case NET_ENT_CLIENT_HOOK:
- break;
- case NET_ENT_CLIENT_ARC_BEAM:
- pointparticles(EFFECT_ARC_LIGHTNING2, trace_endpos, normalize(atrans - trace_endpos), frametime * intensity); // todo: new effect
- break;
- }
-}
-
-void Remove_GrapplingHook()
-{SELFPARAM();
- sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
-}
-
-NET_HANDLE(ENT_CLIENT_HOOK, bool bIsNew)
-{
- self.HookType = NET_ENT_CLIENT_HOOK;
-
- int sf = ReadByte();
-
- self.HookSilent = (sf & 0x80);
- self.iflags = IFLAG_VELOCITY | IFLAG_ORIGIN;
-
- InterpolateOrigin_Undo(self);
-
- if(sf & 1)
- {
- int myowner = ReadByte();
- self.owner = playerslots[myowner - 1];
- self.sv_entnum = myowner;
- switch(self.HookType)
- {
- default:
- case NET_ENT_CLIENT_HOOK:
- self.HookRange = 0;
- break;
- case NET_ENT_CLIENT_ARC_BEAM:
- self.HookRange = ReadCoord();
- break;
- }
- }
- if(sf & 2)
- {
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
- setorigin(self, self.origin);
- }
- if(sf & 4)
- {
- self.velocity_x = ReadCoord();
- self.velocity_y = ReadCoord();
- self.velocity_z = ReadCoord();
- }
-
- InterpolateOrigin_Note(this);
-
- if(bIsNew || !self.teleport_time)
- {
- self.draw = Draw_GrapplingHook;
- self.entremove = Remove_GrapplingHook;
-
- switch(self.HookType)
- {
- default:
- case NET_ENT_CLIENT_HOOK:
- // for the model
- setmodel(self, MDL_HOOK);
- self.drawmask = MASK_NORMAL;
- break;
- case NET_ENT_CLIENT_ARC_BEAM:
- sound (self, CH_SHOTS_SINGLE, SND_LGBEAM_FLY, VOL_BASE, ATTEN_NORM);
- break;
- }
- }
-
- self.teleport_time = time + 10;
- return true;
-}
-
-// TODO: hook: temporarily transform self.origin for drawing the model along warpzones!
+++ /dev/null
-#ifndef CLIENT_HOOK_H
-#define CLIENT_HOOK_H
-
-void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float theAlpha, float drawflag, vector vieworg);
-
-#endif
#include "main.qh"
#include "../common/effects/qc/all.qh"
-#include "hook.qh"
#include "hud/all.qh"
#include "mapvoting.qh"
#include "mutators/events.qh"
#include "announcer.qc"
#include "bgmscript.qc"
#include "csqcmodel_hooks.qc"
-#include "hook.qc"
#include "hud/all.qc"
#include "main.qc"
#include "mapvoting.qc"
#include "announcer.qh"
-#include "hook.qh"
#include "hud/all.qh"
#include "mapvoting.qh"
#include "scoreboard.qh"
}
#endif
+
+#ifdef CSQC
+#include "../../../lib/csqcmodel/interpolate.qh"
+#include "../../../lib/warpzone/common.qh"
+
+void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float theAlpha, float drawflag, vector vieworg);
+
+entityclass(Hook);
+class(Hook) .entity HookType; // ENT_CLIENT_*
+class(Hook) .vector origin;
+class(Hook) .vector velocity;
+class(Hook) .float HookSilent;
+class(Hook) .float HookRange;
+
+string Draw_GrapplingHook_trace_callback_tex;
+float Draw_GrapplingHook_trace_callback_rnd;
+vector Draw_GrapplingHook_trace_callback_rgb;
+float Draw_GrapplingHook_trace_callback_a;
+void Draw_GrapplingHook_trace_callback(vector start, vector hit, vector end)
+{
+ float i;
+ vector vorg;
+ vorg = WarpZone_TransformOrigin(WarpZone_trace_transform, view_origin);
+ for(i = 0; i < Draw_GrapplingHook_trace_callback_a; ++i)
+ Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, Draw_GrapplingHook_trace_callback_rgb, min(1, Draw_GrapplingHook_trace_callback_a - i), DRAWFLAG_NORMAL, vorg);
+ Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
+}
+
+class(Hook) .float teleport_time;
+void Draw_GrapplingHook(entity this)
+{
+ vector a, b, atrans;
+ string tex;
+ vector rgb;
+ float t;
+ vector vs;
+ float intensity, offset;
+
+ if(self.teleport_time)
+ if(time > self.teleport_time)
+ {
+ sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM); // safeguard
+ self.teleport_time = 0;
+ }
+
+ InterpolateOrigin_Do(this);
+
+ int s = W_GetGunAlignment(world);
+
+ switch(self.HookType)
+ {
+ default:
+ case NET_ENT_CLIENT_HOOK:
+ vs = hook_shotorigin[s];
+ break;
+ case NET_ENT_CLIENT_ARC_BEAM:
+ vs = lightning_shotorigin[s];
+ break;
+ }
+
+ if((self.owner.sv_entnum == player_localentnum - 1) && autocvar_chase_active <= 0)
+ {
+ switch(self.HookType)
+ {
+ default:
+ case NET_ENT_CLIENT_HOOK:
+ a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
+ b = self.origin;
+ break;
+ case NET_ENT_CLIENT_ARC_BEAM:
+ if(self.HookRange)
+ b = view_origin + view_forward * self.HookRange;
+ else
+ b = view_origin + view_forward * vlen(self.velocity - self.origin); // honor original length of beam!
+ WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
+ b = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
+ a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
+ break;
+ }
+ }
+ else
+ {
+ switch(self.HookType)
+ {
+ default:
+ case NET_ENT_CLIENT_HOOK:
+ a = self.velocity;
+ b = self.origin;
+ break;
+ case NET_ENT_CLIENT_ARC_BEAM:
+ a = self.origin;
+ b = self.velocity;
+ break;
+ }
+ }
+
+ t = entcs_GetTeamColor(self.owner.sv_entnum);
+
+ switch(self.HookType)
+ {
+ default:
+ case NET_ENT_CLIENT_HOOK:
+ intensity = 1;
+ offset = 0;
+ switch(t)
+ {
+ case NUM_TEAM_1: tex = "particles/hook_red"; rgb = '1 0.3 0.3'; break;
+ case NUM_TEAM_2: tex = "particles/hook_blue"; rgb = '0.3 0.3 1'; break;
+ case NUM_TEAM_3: tex = "particles/hook_yellow"; rgb = '1 1 0.3'; break;
+ case NUM_TEAM_4: tex = "particles/hook_pink"; rgb = '1 0.3 1'; break;
+ default: tex = "particles/hook_white"; rgb = entcs_GetColor(self.sv_entnum - 1); break;
+ }
+ break;
+ case NET_ENT_CLIENT_ARC_BEAM: // todo
+ intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
+ offset = Noise_Brown(self, frametime) * 10;
+ tex = "particles/lgbeam";
+ rgb = '1 1 1';
+ break;
+ }
+
+ Draw_GrapplingHook_trace_callback_tex = tex;
+ Draw_GrapplingHook_trace_callback_rnd = offset;
+ Draw_GrapplingHook_trace_callback_rgb = rgb;
+ Draw_GrapplingHook_trace_callback_a = intensity;
+ WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, ((self.HookType == NET_ENT_CLIENT_HOOK) ? MOVE_NOTHING : MOVE_NORMAL), world, world, Draw_GrapplingHook_trace_callback);
+ Draw_GrapplingHook_trace_callback_tex = string_null;
+
+ atrans = WarpZone_TransformOrigin(WarpZone_trace_transform, a);
+
+ switch(self.HookType)
+ {
+ default:
+ case NET_ENT_CLIENT_HOOK:
+ if(vlen(trace_endpos - atrans) > 0.5)
+ {
+ setorigin(self, trace_endpos); // hook endpoint!
+ self.angles = vectoangles(trace_endpos - atrans);
+ self.drawmask = MASK_NORMAL;
+ }
+ else
+ {
+ self.drawmask = 0;
+ }
+ break;
+ case NET_ENT_CLIENT_ARC_BEAM:
+ setorigin(self, a); // beam origin!
+ break;
+ }
+
+ switch(self.HookType)
+ {
+ default:
+ case NET_ENT_CLIENT_HOOK:
+ break;
+ case NET_ENT_CLIENT_ARC_BEAM:
+ pointparticles(EFFECT_ARC_LIGHTNING2, trace_endpos, normalize(atrans - trace_endpos), frametime * intensity); // todo: new effect
+ break;
+ }
+}
+
+void Remove_GrapplingHook()
+{SELFPARAM();
+ sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
+}
+
+NET_HANDLE(ENT_CLIENT_HOOK, bool bIsNew)
+{
+ self.HookType = NET_ENT_CLIENT_HOOK;
+
+ int sf = ReadByte();
+
+ self.HookSilent = (sf & 0x80);
+ self.iflags = IFLAG_VELOCITY | IFLAG_ORIGIN;
+
+ InterpolateOrigin_Undo(self);
+
+ if(sf & 1)
+ {
+ int myowner = ReadByte();
+ self.owner = playerslots[myowner - 1];
+ self.sv_entnum = myowner;
+ switch(self.HookType)
+ {
+ default:
+ case NET_ENT_CLIENT_HOOK:
+ self.HookRange = 0;
+ break;
+ case NET_ENT_CLIENT_ARC_BEAM:
+ self.HookRange = ReadCoord();
+ break;
+ }
+ }
+ if(sf & 2)
+ {
+ self.origin_x = ReadCoord();
+ self.origin_y = ReadCoord();
+ self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
+ }
+ if(sf & 4)
+ {
+ self.velocity_x = ReadCoord();
+ self.velocity_y = ReadCoord();
+ self.velocity_z = ReadCoord();
+ }
+
+ InterpolateOrigin_Note(this);
+
+ if(bIsNew || !self.teleport_time)
+ {
+ self.draw = Draw_GrapplingHook;
+ self.entremove = Remove_GrapplingHook;
+
+ switch(self.HookType)
+ {
+ default:
+ case NET_ENT_CLIENT_HOOK:
+ // for the model
+ setmodel(self, MDL_HOOK);
+ self.drawmask = MASK_NORMAL;
+ break;
+ case NET_ENT_CLIENT_ARC_BEAM:
+ sound (self, CH_SHOTS_SINGLE, SND_LGBEAM_FLY, VOL_BASE, ATTEN_NORM);
+ break;
+ }
+ }
+
+ self.teleport_time = time + 10;
+ return true;
+}
+
+// TODO: hook: temporarily transform self.origin for drawing the model along warpzones!
+#endif
+
#endif