void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken);
void waypoint_spawn_fromeditor(entity pl);
entity waypoint_spawn(vector m1, vector m2, float f);
+void waypoint_unreachable(entity pl);
.entity goalcurrent;
void navigation_clearroute(entity this);
#include <lib/warpzone/common.qh>
#include <lib/warpzone/util_server.qh>
+void waypoint_unreachable(entity pl)
+{
+ IL_EACH(g_waypoints, true,
+ {
+ it.colormod = '0.5 0.5 0.5';
+ it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
+ });
+ entity e2 = navigation_findnearestwaypoint(pl, false);
+ navigation_markroutes(pl, e2);
+
+ int j = 0;
+ int m = 0;
+ IL_EACH(g_waypoints, it.wpcost >= 10000000,
+ {
+ LOG_INFO("unreachable: ", etos(it), " ", vtos(it.origin), "\n");
+ it.colormod_z = 8;
+ it.effects |= EF_NODEPTHTEST | EF_BLUE;
+ j++;
+ m++;
+ });
+ if (j) LOG_INFOF("%d waypoints cannot be reached from here in any way (marked with blue light)\n", j);
+ navigation_markroutes_inverted(e2);
+
+ j = 0;
+ IL_EACH(g_waypoints, it.wpcost >= 10000000,
+ {
+ LOG_INFO("cannot reach me: ", etos(it), " ", vtos(it.origin), "\n");
+ it.colormod_x = 8;
+ if (!(it.effects & EF_NODEPTHTEST)) // not already reported before
+ m++;
+ it.effects |= EF_NODEPTHTEST | EF_RED;
+ j++;
+ });
+ if (j) LOG_INFOF("%d waypoints cannot walk to here in any way (marked with red light)\n", j);
+ if (m) LOG_INFOF("%d waypoints have been marked total\n", m);
+
+ j = 0;
+ IL_EACH(g_spawnpoints, true,
+ {
+ vector org = it.origin;
+ tracebox(it.origin, PL_MIN_CONST, PL_MAX_CONST, it.origin - '0 0 512', MOVE_NOMONSTERS, NULL);
+ setorigin(it, trace_endpos);
+ if (navigation_findnearestwaypoint(it, false))
+ {
+ setorigin(it, org);
+ it.effects &= ~EF_NODEPTHTEST;
+ it.model = "";
+ }
+ else
+ {
+ setorigin(it, org);
+ LOG_INFO("spawn without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+ it.effects |= EF_NODEPTHTEST;
+ _setmodel(it, pl.model);
+ it.frame = pl.frame;
+ it.skin = pl.skin;
+ it.colormod = '8 0.5 8';
+ setsize(it, '0 0 0', '0 0 0');
+ j++;
+ }
+ });
+ if (j) LOG_INFOF("%d spawnpoints have no nearest waypoint (marked by player model)\n", j);
+
+ j = 0;
+ IL_EACH(g_items, true,
+ {
+ it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
+ it.colormod = '0.5 0.5 0.5';
+ });
+ IL_EACH(g_items, true,
+ {
+ if (navigation_findnearestwaypoint(it, false))
+ continue;
+ LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+ it.effects |= EF_NODEPTHTEST | EF_RED;
+ it.colormod_x = 8;
+ j++;
+ });
+ if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked away from (marked with red light)\n", j);
+
+ j = 0;
+ IL_EACH(g_items, true,
+ {
+ if (navigation_findnearestwaypoint(it, true))
+ continue;
+ LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+ it.effects |= EF_NODEPTHTEST | EF_BLUE;
+ it.colormod_z = 8;
+ j++;
+ });
+ if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)\n", j);
+}
+
vector waypoint_getSymmetricalOrigin(vector org, int ctf_flags)
{
vector new_org = org;
entity waypoint_spawn(vector m1, vector m2, float f);
entity waypoint_spawnpersonal(entity this, vector position);
+void waypoint_unreachable(entity pl);
+
vector waypoint_fixorigin(vector position);
void botframe_autowaypoints();
IMPULSE(navwaypoint_unreachable)
{
if (!autocvar_g_waypointeditor) return;
- IL_EACH(g_waypoints, true,
- {
- it.colormod = '0.5 0.5 0.5';
- it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
- });
- entity e2 = navigation_findnearestwaypoint(this, false);
- navigation_markroutes(this, e2);
-
- int j, m;
-
- j = 0;
- m = 0;
- IL_EACH(g_waypoints, it.wpcost >= 10000000,
- {
- LOG_INFO("unreachable: ", etos(it), " ", vtos(it.origin), "\n");
- it.colormod_z = 8;
- it.effects |= EF_NODEPTHTEST | EF_BLUE;
- ++j;
- ++m;
- });
- if (j) LOG_INFOF("%d waypoints cannot be reached from here in any way (marked with blue light)\n", j);
- navigation_markroutes_inverted(e2);
-
- j = 0;
- IL_EACH(g_waypoints, it.wpcost >= 10000000,
- {
- LOG_INFO("cannot reach me: ", etos(it), " ", vtos(it.origin), "\n");
- it.colormod_x = 8;
- if (!(it.effects & EF_NODEPTHTEST)) // not already reported before
- ++m;
- it.effects |= EF_NODEPTHTEST | EF_RED;
- ++j;
- });
- if (j) LOG_INFOF("%d waypoints cannot walk to here in any way (marked with red light)\n", j);
- if (m) LOG_INFOF("%d waypoints have been marked total\n", m);
-
- j = 0;
- IL_EACH(g_spawnpoints, true,
- {
- vector org = it.origin;
- tracebox(it.origin, PL_MIN_CONST, PL_MAX_CONST, it.origin - '0 0 512', MOVE_NOMONSTERS, NULL);
- setorigin(it, trace_endpos);
- if (navigation_findnearestwaypoint(it, false))
- {
- setorigin(it, org);
- it.effects &= ~EF_NODEPTHTEST;
- it.model = "";
- }
- else
- {
- setorigin(it, org);
- LOG_INFO("spawn without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
- it.effects |= EF_NODEPTHTEST;
- _setmodel(it, this.model);
- it.frame = this.frame;
- it.skin = this.skin;
- it.colormod = '8 0.5 8';
- setsize(it, '0 0 0', '0 0 0');
- ++j;
- }
- });
- if (j) LOG_INFOF("%d spawnpoints have no nearest waypoint (marked by player model)\n", j);
-
- j = 0;
- IL_EACH(g_items, true,
- {
- it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
- it.colormod = '0.5 0.5 0.5';
- });
- IL_EACH(g_items, true,
- {
- if (navigation_findnearestwaypoint(it, false)) continue;
- LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
- it.effects |= EF_NODEPTHTEST | EF_RED;
- it.colormod_x = 8;
- ++j;
- });
- if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked away from (marked with red light)\n", j);
-
- j = 0;
- IL_EACH(g_items, true,
- {
- if (navigation_findnearestwaypoint(it, true)) continue;
- LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
- it.effects |= EF_NODEPTHTEST | EF_BLUE;
- it.colormod_z = 8;
- ++j;
- });
- if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)\n", j);
+ waypoint_unreachable(this);
}